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using IllusionInjector.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IllusionInjector.Utilities
{
public static class SteamCheck
{
public static Type SteamVRCamera;
public static Type SteamVRExternalCamera;
public static Type SteamVRFade;
public static bool IsAvailable => FindSteamVRAsset();
private static bool FindSteamVRAsset()
{
// these require assembly qualified names....
SteamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
SteamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
SteamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
return SteamVRCamera != null && SteamVRExternalCamera != null && SteamVRFade != null;
}
}
}