using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using IPA.Config;
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using IPA.Old;
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using IPA.Utilities;
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using Mono.Cecil;
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using UnityEngine;
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using Logger = IPA.Logging.Logger;
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using static IPA.Loader.PluginLoader;
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namespace IPA.Loader
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{
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/// <summary>
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/// The manager class for all plugins.
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/// </summary>
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public static class PluginManager
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{
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#pragma warning disable CS0618 // Type or member is obsolete (IPlugin)
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/// <summary>
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/// An <see cref="IEnumerable"/> of new Beat Saber plugins
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/// </summary>
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internal static IEnumerable<IBeatSaberPlugin> BSPlugins => (_bsPlugins ?? throw new InvalidOperationException()).Select(p => p.Plugin);
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private static List<PluginInfo> _bsPlugins;
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internal static IEnumerable<PluginInfo> BSMetas => _bsPlugins;
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/// <summary>
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/// Gets info about the plugin with the specified name.
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/// </summary>
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/// <param name="name">the name of the plugin to get (must be an exact match)</param>
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/// <returns>the plugin info for the requested plugin or null</returns>
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public static PluginInfo GetPlugin(string name)
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{
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return BSMetas.FirstOrDefault(p => p.Metadata.Name == name);
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}
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/// <summary>
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/// Gets info about the plugin with the specified ModSaber name.
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/// </summary>
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/// <param name="name">the ModSaber name of the plugin to get (must be an exact match)</param>
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/// <returns>the plugin info for the requested plugin or null</returns>
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[Obsolete("Old name. Use GetPluginFromId instead.")]
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public static PluginInfo GetPluginFromModSaberName(string name) => GetPluginFromId(name);
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/// <summary>
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/// Gets info about the plugin with the specified ID.
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/// </summary>
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/// <param name="name">the ModSaber name of the plugin to get (must be an exact match)</param>
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/// <returns>the plugin info for the requested plugin or null</returns>
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public static PluginInfo GetPluginFromId(string name)
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{
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return BSMetas.FirstOrDefault(p => p.Metadata.Id == name);
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}
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/// <summary>
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/// Disables a plugin for the next time the game starts.
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/// </summary>
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/// <param name="plugin">the plugin to disable</param>
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public static void DisablePlugin(PluginInfo plugin) =>
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DisablePlugin(plugin.Metadata.Id ?? plugin.Metadata.Name);
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/// <summary>
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/// Disables a plugin for the next time the game starts.
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/// </summary>
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/// <param name="pluginId">the ID, or name if the ID is null, of the plugin to disable</param>
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public static void DisablePlugin(string pluginId)
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{
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DisabledConfig.Ref.Value.DisabledModIds.Add(pluginId);
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}
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/// <summary>
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/// Enables a plugin that had been previously disabled.
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/// </summary>
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/// <param name="plugin">the plugin to enable</param>
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public static void EnablePlugin(PluginMetadata plugin) =>
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EnablePlugin(plugin.Id ?? plugin.Name);
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/// <summary>
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/// Enables a plugin that had been previously disabled.
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/// </summary>
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/// <param name="pluginId">the ID, or name if the ID is null, of the plugin to enable</param>
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public static void EnablePlugin(string pluginId)
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{
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DisabledConfig.Ref.Value.DisabledModIds.Remove(pluginId);
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}
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/// <summary>
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/// Gets a list of all BSIPA plugins.
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/// </summary>
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public static IEnumerable<PluginInfo> AllPlugins => BSMetas;
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/// <summary>
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/// An <see cref="IEnumerable"/> of old IPA plugins.
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/// </summary>
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[Obsolete("I mean, IPlugin shouldn't be used, so why should this? Not renaming to extend support for old plugins.")]
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public static IEnumerable<IPlugin> Plugins => _ipaPlugins;
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private static List<IPlugin> _ipaPlugins;
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internal static IConfigProvider SelfConfigProvider { get; set; }
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internal static void Load()
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{
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string pluginDir = BeatSaber.PluginsPath;
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var gameVer = BeatSaber.GameVersion;
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var lastVerS = SelfConfig.SelfConfigRef.Value.LastGameVersion;
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var lastVer = lastVerS != null ? new SemVer.Version(lastVerS) : null;
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if (lastVer != null && gameVer != lastVer)
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{
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var oldPluginsName = Path.Combine(BeatSaber.InstallPath, $"{lastVer} Plugins");
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var newPluginsName = Path.Combine(BeatSaber.InstallPath, $"{gameVer} Plugins");
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ReleaseAll();
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if (Directory.Exists(oldPluginsName))
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Directory.Delete(oldPluginsName, true);
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Directory.Move(pluginDir, oldPluginsName);
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if (Directory.Exists(newPluginsName))
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Directory.Move(newPluginsName, pluginDir);
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else
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Directory.CreateDirectory(pluginDir);
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LoadTask().Wait();
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}
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SelfConfig.SelfConfigRef.Value.LastGameVersion = gameVer.ToString();
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SelfConfig.LoaderConfig.Store(SelfConfig.SelfConfigRef.Value);
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LoadPlugins();
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}
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private static void LoadPlugins()
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{
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string pluginDirectory = BeatSaber.PluginsPath;
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// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
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// so we need to resort to P/Invoke
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string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
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_bsPlugins = new List<PluginInfo>();
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_ipaPlugins = new List<IPlugin>();
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if (!Directory.Exists(pluginDirectory)) return;
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string cacheDir = Path.Combine(pluginDirectory, ".cache");
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if (!Directory.Exists(cacheDir))
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{
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Directory.CreateDirectory(cacheDir);
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}
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else
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{
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foreach (string plugin in Directory.GetFiles(cacheDir, "*"))
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{
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File.Delete(plugin);
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}
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}
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// initialize BSIPA plugins first
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_bsPlugins.AddRange(PluginLoader.LoadPlugins());
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//Copy plugins to .cache
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string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll");
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foreach (string s in originalPlugins)
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{
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if (PluginsMetadata.Select(m => m.File.FullName).Contains(s)) continue;
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string pluginCopy = Path.Combine(cacheDir, Path.GetFileName(s));
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#region Fix assemblies for refactor
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var module = ModuleDefinition.ReadModule(Path.Combine(pluginDirectory, s));
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foreach (var @ref in module.AssemblyReferences)
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{ // fix assembly references
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if (@ref.Name == "IllusionPlugin" || @ref.Name == "IllusionInjector")
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{
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@ref.Name = "IPA.Loader";
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}
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}
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foreach (var @ref in module.GetTypeReferences())
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{ // fix type references
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if (@ref.FullName == "IllusionPlugin.IPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.IEnhancedPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.IBeatSaberPlugin") @ref.Namespace = "IPA"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.IEnhancedBeatSaberPlugin") @ref.Namespace = "IPA"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.BeatSaber.ModsaberModInfo") @ref.Namespace = "IPA"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.IniFile") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.IModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.ModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.Utils.ReflectionUtil") @ref.Namespace = "IPA.Utilities"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.Logging.Logger") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
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if (@ref.FullName == "IllusionPlugin.Logging.LogPrinter") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
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if (@ref.FullName == "IllusionInjector.PluginManager") @ref.Namespace = "IPA.Loader"; //@ref.Name = "";
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if (@ref.FullName == "IllusionInjector.PluginComponent") @ref.Namespace = "IPA.Loader"; //@ref.Name = "";
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if (@ref.FullName == "IllusionInjector.CompositeBSPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = "";
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if (@ref.FullName == "IllusionInjector.CompositeIPAPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = "";
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if (@ref.FullName == "IllusionInjector.Logging.UnityLogInterceptor") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
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if (@ref.FullName == "IllusionInjector.Logging.StandardLogger") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
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if (@ref.FullName == "IllusionInjector.Updating.SelfPlugin") @ref.Namespace = "IPA.Updating"; //@ref.Name = "";
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if (@ref.FullName == "IllusionInjector.Updating.Backup.BackupUnit") @ref.Namespace = "IPA.Updating.Backup"; //@ref.Name = "";
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if (@ref.Namespace == "IllusionInjector.Utilities") @ref.Namespace = "IPA.Utilities"; //@ref.Name = "";
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if (@ref.Namespace == "IllusionInjector.Logging.Printers") @ref.Namespace = "IPA.Logging.Printers"; //@ref.Name = "";
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if (@ref.Namespace == "IllusionInjector.Updating.ModsaberML") @ref.Namespace = "IPA.Updating.ModSaber"; //@ref.Name = "";
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}
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module.Write(pluginCopy);
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#endregion
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}
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//Load copied plugins
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string[] copiedPlugins = Directory.GetFiles(cacheDir, "*.dll");
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foreach (string s in copiedPlugins)
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{
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var result = LoadPluginsFromFile(s);
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_ipaPlugins.AddRange(result.Item2);
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}
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Logger.log.Info(exeName);
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Logger.log.Info($"Running on Unity {Application.unityVersion}");
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Logger.log.Info($"Game version {BeatSaber.GameVersion}");
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Logger.log.Info("-----------------------------");
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Logger.log.Info($"Loading plugins from {Utils.GetRelativePath(pluginDirectory, Environment.CurrentDirectory)} and found {_bsPlugins.Count + _ipaPlugins.Count}");
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Logger.log.Info("-----------------------------");
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foreach (var plugin in _bsPlugins)
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{
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Logger.log.Info($"{plugin.Metadata.Name} ({plugin.Metadata.Id}): {plugin.Metadata.Version}");
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}
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Logger.log.Info("-----------------------------");
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foreach (var plugin in _ipaPlugins)
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{
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Logger.log.Info($"{plugin.Name}: {plugin.Version}");
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}
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Logger.log.Info("-----------------------------");
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}
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private static Tuple<IEnumerable<PluginInfo>, IEnumerable<IPlugin>> LoadPluginsFromFile(string file)
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{
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List<IPlugin> ipaPlugins = new List<IPlugin>();
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if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
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return new Tuple<IEnumerable<PluginInfo>, IEnumerable<IPlugin>>(null, ipaPlugins);
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T OptionalGetPlugin<T>(Type t) where T : class
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{
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// use typeof() to allow for easier renaming (in an ideal world this compiles to a string, but ¯\_(ツ)_/¯)
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if (t.GetInterface(typeof(T).Name) != null)
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{
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try
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{
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T pluginInstance = Activator.CreateInstance(t) as T;
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return pluginInstance;
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}
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catch (Exception e)
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{
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Logger.loader.Error($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
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}
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}
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return null;
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}
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try
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{
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Assembly assembly = Assembly.LoadFrom(file);
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foreach (Type t in assembly.GetTypes())
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{
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IPlugin ipaPlugin = OptionalGetPlugin<IPlugin>(t);
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if (ipaPlugin != null)
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{
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ipaPlugins.Add(ipaPlugin);
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}
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}
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}
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catch (ReflectionTypeLoadException e)
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{
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Logger.loader.Error($"Could not load the following types from {Path.GetFileName(file)}:");
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Logger.loader.Error($" {string.Join("\n ", e.LoaderExceptions?.Select(e1 => e1?.Message) ?? new string[0])}");
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}
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catch (Exception e)
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{
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Logger.loader.Error($"Could not load {Path.GetFileName(file)}!");
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Logger.loader.Error(e);
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}
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return new Tuple<IEnumerable<PluginInfo>, IEnumerable<IPlugin>>(null, ipaPlugins);
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}
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internal static class AppInfo
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{
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[DllImport("kernel32.dll", CharSet = CharSet.Unicode, ExactSpelling = false)]
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private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
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private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
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public static string StartupPath
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{
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get
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{
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StringBuilder stringBuilder = new StringBuilder(260);
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GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
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return stringBuilder.ToString();
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}
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}
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}
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#pragma warning restore CS0618 // Type or member is obsolete (IPlugin)
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}
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}
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