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using CustomUI.BeatSaber;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace BSIPA_ModList.UI
{
internal class ButtonUI : MonoBehaviour
{
private const string ControllerPanel = "MainMenuViewController/SmallButtons";
private const string CopyButton = "CreditsButton";
internal static ButtonUI Instance;
public void Awake()
{
DontDestroyOnLoad(gameObject);
SceneManager.activeSceneChanged += this.SceneManager_activeSceneChanged;
}
private void SceneManager_activeSceneChanged(Scene from, Scene to)
{
if (to.name == "EmptyTransition")
{
if (Instance != null)
{
Instance.StopAllCoroutines();
Destroy(Instance.gameObject);
menuFlow = null;
}
Instance = null;
}
}
public void Init()
{
Instance = this;
Logger.log.Debug("UI Awake");
StartCoroutine(AddModListButton());
}
private static ModListFlowCoordinator menuFlow;
private static readonly WaitUntil _bottomPanelExists = new WaitUntil(() => GameObject.Find(ControllerPanel) != null);
private static RectTransform panel;
private static HoverHint hintText;
private static Button button;
private static IEnumerator AddModListButton()
{
yield return _bottomPanelExists;
Logger.log.Debug("Adding button to main menu");
lock (Instance)
{
if (menuFlow == null)
menuFlow = new GameObject("BSIPA Mod List Flow Controller").AddComponent<ModListFlowCoordinator>();
if (panel == null)
panel = GameObject.Find(ControllerPanel).transform as RectTransform;
if (button == null)
{
button = BeatSaberUI.CreateUIButton(panel, CopyButton, () =>
{
menuFlow.Present();
}, "Mod List");
panel.Find(CopyButton).SetAsLastSibling();
hintText = BeatSaberUI.AddHintText(button.transform as RectTransform, "View and control updates for installed mods");
}
yield break;
}
}
}
}