using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace IllusionInjector
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{
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public class PluginComponent : MonoBehaviour
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{
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private CompositePlugin plugins;
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private bool freshlyLoaded = false;
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private bool quitting = false;
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public static PluginComponent Create()
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{
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return new GameObject("IPA_PluginManager").AddComponent<PluginComponent>();
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}
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void Awake()
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{
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DontDestroyOnLoad(gameObject);
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plugins = new CompositePlugin(PluginManager.Plugins);
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plugins.OnApplicationStart();
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}
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void Start()
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{
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OnLevelWasLoaded(Application.loadedLevel);
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}
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void Update()
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{
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if (freshlyLoaded)
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{
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freshlyLoaded = false;
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plugins.OnLevelWasInitialized(Application.loadedLevel);
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}
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plugins.OnUpdate();
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}
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void LateUpdate()
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{
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plugins.OnLateUpdate();
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}
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void FixedUpdate()
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{
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plugins.OnFixedUpdate();
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}
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void OnDestroy()
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{
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if (!quitting)
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{
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Create();
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}
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}
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void OnApplicationQuit()
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{
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plugins.OnApplicationQuit();
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quitting = true;
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}
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void OnLevelWasLoaded(int level)
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{
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plugins.OnLevelWasLoaded(level);
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freshlyLoaded = true;
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}
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}
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}
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