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using IllusionPlugin;
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace IllusionInjector
{
public class CompositePlugin : IPlugin
{
IEnumerable<IPlugin> plugins;
private delegate void CompositeCall(IPlugin plugin);
public CompositePlugin(IEnumerable<IPlugin> plugins)
{
this.plugins = plugins;
}
public void OnApplicationStart()
{
Invoke(plugin => plugin.OnApplicationStart());
}
public void OnApplicationQuit()
{
Invoke(plugin => plugin.OnApplicationQuit());
}
public void OnLevelWasLoaded(int level)
{
foreach (var plugin in plugins)
{
try
{
plugin.OnLevelWasLoaded(level);
}
catch (Exception ex)
{
Console.WriteLine("{0}: {1}", plugin.Name, ex);
}
}
}
private void Invoke(CompositeCall callback)
{
foreach (var plugin in plugins)
{
try
{
callback(plugin);
}
catch (Exception ex)
{
Console.WriteLine("{0}: {1}", plugin.Name, ex);
}
}
}
public void OnLevelWasInitialized(int level)
{
foreach (var plugin in plugins)
{
try
{
plugin.OnLevelWasInitialized(level);
}
catch (Exception ex)
{
Console.WriteLine("{0}: {1}", plugin.Name, ex);
}
}
}
public void OnUpdate()
{
Invoke(plugin => plugin.OnUpdate());
}
public void OnFixedUpdate()
{
Invoke(plugin => plugin.OnFixedUpdate());
}
public string Name
{
get { throw new NotImplementedException(); }
}
public string Version
{
get { throw new NotImplementedException(); }
}
public void OnLateUpdate()
{
Invoke(plugin =>
{
if (plugin is IEnhancedPlugin)
((IEnhancedPlugin)plugin).OnLateUpdate();
});
}
}
}