using IllusionPlugin;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace IllusionInjector
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{
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public class CompositePlugin : IPlugin
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{
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IEnumerable<IPlugin> plugins;
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private delegate void CompositeCall(IPlugin plugin);
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public CompositePlugin(IEnumerable<IPlugin> plugins)
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{
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this.plugins = plugins;
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}
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public void OnApplicationStart()
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{
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Invoke(plugin => plugin.OnApplicationStart());
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}
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public void OnApplicationQuit()
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{
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Invoke(plugin => plugin.OnApplicationQuit());
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}
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public void OnLevelWasLoaded(int level)
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{
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foreach (var plugin in plugins)
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{
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try
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{
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plugin.OnLevelWasLoaded(level);
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}
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catch (Exception ex)
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{
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Console.WriteLine("{0}: {1}", plugin.Name, ex);
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}
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}
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}
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private void Invoke(CompositeCall callback)
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{
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foreach (var plugin in plugins)
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{
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try
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{
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callback(plugin);
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}
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catch (Exception ex)
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{
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Console.WriteLine("{0}: {1}", plugin.Name, ex);
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}
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}
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}
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public void OnLevelWasInitialized(int level)
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{
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foreach (var plugin in plugins)
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{
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try
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{
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plugin.OnLevelWasInitialized(level);
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}
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catch (Exception ex)
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{
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Console.WriteLine("{0}: {1}", plugin.Name, ex);
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}
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}
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}
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public void OnUpdate()
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{
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Invoke(plugin => plugin.OnUpdate());
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}
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public void OnFixedUpdate()
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{
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Invoke(plugin => plugin.OnFixedUpdate());
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}
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public string Name
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{
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get { throw new NotImplementedException(); }
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}
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public string Version
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{
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get { throw new NotImplementedException(); }
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}
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public void OnLateUpdate()
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{
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Invoke(plugin =>
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{
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if (plugin is IEnhancedPlugin)
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((IEnhancedPlugin)plugin).OnLateUpdate();
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});
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}
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}
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}
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