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Installing BSIPA

[!NOTE] This guide assumes that you are starting completely fresh.

  1. Grab a release from the GitHub Releases page. Make sure to download one of the BSIPA-*.zips, as ModList.zip contains the Beat Saber mod for showing your mods in-game, not the loader itself.

    [!NOTE] The specific ZIP you need to download varies on the game you will be patching. For example, if you are patching Beat Saber, you will need the file BSIPA-x64-Net4.zip. This is because Beat Saber is a 64 bit game running .NET 4. If you are patching Muse Dash, however, you nee the file BSIPA-x86-Net3.zip.

    [!TIP] There are a few tricks for figuring out which file you need. If the game has a folder called MonoBleedingEdge in the install directory, then you need one of the Net4 builds. To determine which build to use, right click on the game executable, go to the Compatability tab, check the Run this program in compatability mode for checkbox, and look and see if the dropdown has any Windows XP emulation options. If it does, the application is 32 bit, and you need to get one of the x86 builds. Otherwise, get one of the x64 builds.

    Make sure to uncheck that checkbox before leaving the menu.

  2. Extract the zip into your game installation directory. There should now be a folder named IPA and a file named IPA.exe in the same folder as the game executable.

    For example, if you are installing BSIPA in Beat Saber, it might look like this after extraction:

    What your game directory may look like after extracting BSIPA

  3. Run IPA.exe by double clicking it. A console window should pop up, and eventually, a gold message asking you to press a key will appear. Here is an example of a successful installation:

    A successful installation

    [!NOTE] In some cases, this may fail, something like this: A failing installation

    In these cases, try dragging the game executable over IPA.exe.

    After installing, your game directory should look something like this: A properly installed BSIPA

    [!NOTE] At this point it is recommended to run the game once before continuing, to ensure that things are installed correctly.

    The first run should create a UserData folder with Beat Saber IPA.json and Disabled Mods.json, as well as a Logs folder with several subfolders with their own files. If these are created, then the installation was very likely successful.

    [!TIP] If you are not installing BSIPA on Beat Saber, you probably want to go to the config at UserData/Beat Saber IPA.json and set both of the following to false:

    {
      ...
      "Updates": {
        "AutoUpdate": false,
        "AutoCheckUpdates": false
      },
      ...
    }
    
  4. From here, just place all of your plugins in the Plugins folder, and you're all set!

    Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to do is extract the plugin into the game installation folder.

[!NOTE]

For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection. To make the injection work with Wine, winhttp has to have a DLL override set to native,builtin. This can be set either through Protontricks, or with the following .reg file.

REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"winhttp"="native,builtin"

For Steam there's a per-game Wine prefix under compatdata. In this case SteamLibrary/steamapps/compatdata/620980/pfx/user.reg. Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam.

Thats really all you have to do! The installation should persist across game updates for as long as winhttp.dll is present in the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly.