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using CustomUI.BeatSaber;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace BSIPA_ModList.UI
{
internal class FloatingNotification : MonoBehaviour
{
private Canvas _canvas;
private TMP_Text _authorNameText;
private TMP_Text _pluginNameText;
private TMP_Text _headerText;
private Image _loadingBackg;
private Image _loadingBar;
private static readonly Vector3 Position = new Vector3(2.3f, 2.3f, 1.35f);
private static readonly Vector3 Rotation = new Vector3(0, 60, 0);
private static readonly Vector3 Scale = new Vector3(0.01f, 0.01f, 0.01f);
private static readonly Vector2 CanvasSize = new Vector2(100, 50);
private const string AuthorNameText = "BSIPA";
private const float AuthorNameFontSize = 7f;
private static readonly Vector2 AuthorNamePosition = new Vector2(10, 31);
private const string PluginNameText = "Mod Updater";
private const float PluginNameFontSize = 9f;
private static readonly Vector2 PluginNamePosition = new Vector2(10, 23);
private static readonly Vector2 HeaderPosition = new Vector2(10, 15);
private static readonly Vector2 HeaderSize = new Vector2(100, 20);
private const string HeaderText = "Checking for updates...";
private const float HeaderFontSize = 15f;
private static readonly Vector2 LoadingBarSize = new Vector2(100, 10);
private static readonly Color BackgroundColor = new Color(0, 0, 0, 0.2f);
private bool _showingMessage;
public static FloatingNotification Create()
{
return new GameObject("Mod List Floating Notification").AddComponent<FloatingNotification>();
}
public void ShowMessage(string message, float time)
{
StopAllCoroutines();
_showingMessage = true;
_headerText.text = message;
_loadingBar.enabled = false;
_loadingBackg.enabled = false;
_canvas.enabled = true;
StartCoroutine(DisableCanvasRoutine(time));
}
public void ShowMessage(string message)
{
StopAllCoroutines();
_showingMessage = true;
_headerText.text = message;
_loadingBar.enabled = false;
_loadingBackg.enabled = false;
_canvas.enabled = true;
}
protected void OnEnable()
{
SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged;
DownloadController.Instance.OnDownloadStateChanged += DownloaderStateChanged;
DownloadController.Instance.OnCheckForUpdates += CheckForUpdatesStart;
DownloadController.Instance.OnCheckForUpdatesComplete += CheckForUpdatesDone;
}
protected void OnDisable()
{
SceneManager.activeSceneChanged -= SceneManagerOnActiveSceneChanged;
DownloadController.Instance.OnDownloadStateChanged -= DownloaderStateChanged;
DownloadController.Instance.OnCheckForUpdates -= CheckForUpdatesStart;
DownloadController.Instance.OnCheckForUpdatesComplete -= CheckForUpdatesDone;
}
private void CheckForUpdatesStart()
{
_showingMessage = false;
_headerText.text = HeaderText;
_loadingBar.enabled = false;
_loadingBackg.enabled = false;
_canvas.enabled = true;
}
private bool updatesZero = false;
private void CheckForUpdatesDone(int count)
{
if (count == 0) updatesZero = true;
_showingMessage = false;
_headerText.text = $"{count} updates found";
_loadingBar.enabled = false;
_loadingBackg.enabled = false;
_canvas.enabled = true;
StartCoroutine(DisableCanvasRoutine(5f));
}
private void SceneManagerOnActiveSceneChanged(Scene oldScene, Scene newScene)
{
if (newScene.name == "MenuCore")
{
if (_showingMessage)
{
_canvas.enabled = true;
}
}
else
{
_canvas.enabled = false;
}
}
private void DownloaderStateChanged()
{
if (DownloadController.Instance.IsDownloading)
{
StopAllCoroutines();
_showingMessage = false;
_headerText.text = "Downloading updates...";
_loadingBar.enabled = false;
_loadingBackg.enabled = false;
_canvas.enabled = true;
}
if (DownloadController.Instance.IsDone && !updatesZero)
{
StopAllCoroutines();
_showingMessage = false;
_headerText.text = "Updates complete";
_loadingBar.enabled = false;
_loadingBackg.enabled = false;
StartCoroutine(DisableCanvasRoutine(5f));
}
}
private IEnumerator DisableCanvasRoutine(float time)
{
yield return new WaitForSecondsRealtime(time);
_canvas.enabled = false;
_showingMessage = false;
}
private static FloatingNotification instance;
protected void Awake()
{
if (instance != null)
{
Destroy(this);
return;
}
instance = this;
gameObject.transform.position = Position;
gameObject.transform.eulerAngles = Rotation;
gameObject.transform.localScale = Scale;
_canvas = gameObject.AddComponent<Canvas>();
_canvas.renderMode = RenderMode.WorldSpace;
_canvas.enabled = false;
var rectTransform = _canvas.transform as RectTransform;
rectTransform.sizeDelta = CanvasSize;
_authorNameText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, AuthorNameText, AuthorNamePosition);
rectTransform = _authorNameText.transform as RectTransform;
rectTransform.SetParent(_canvas.transform, false);
rectTransform.anchoredPosition = AuthorNamePosition;
rectTransform.sizeDelta = HeaderSize;
_authorNameText.text = AuthorNameText;
_authorNameText.fontSize = AuthorNameFontSize;
_pluginNameText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, PluginNameText, PluginNamePosition);
rectTransform = _pluginNameText.transform as RectTransform;
rectTransform.SetParent(_canvas.transform, false);
rectTransform.sizeDelta = HeaderSize;
rectTransform.anchoredPosition = PluginNamePosition;
_pluginNameText.text = PluginNameText;
_pluginNameText.fontSize = PluginNameFontSize;
_headerText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, HeaderText, HeaderPosition);
rectTransform = _headerText.transform as RectTransform;
rectTransform.SetParent(_canvas.transform, false);
rectTransform.anchoredPosition = HeaderPosition;
rectTransform.sizeDelta = HeaderSize;
_headerText.text = HeaderText;
_headerText.fontSize = HeaderFontSize;
_loadingBackg = new GameObject("Background").AddComponent<Image>();
rectTransform = _loadingBackg.transform as RectTransform;
rectTransform.SetParent(_canvas.transform, false);
rectTransform.sizeDelta = LoadingBarSize;
_loadingBackg.color = BackgroundColor;
_loadingBar = new GameObject("Loading Bar").AddComponent<Image>();
rectTransform = _loadingBar.transform as RectTransform;
rectTransform.SetParent(_canvas.transform, false);
rectTransform.sizeDelta = LoadingBarSize;
var tex = Texture2D.whiteTexture;
var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f, 100, 1);
_loadingBar.sprite = sprite;
_loadingBar.type = Image.Type.Filled;
_loadingBar.fillMethod = Image.FillMethod.Horizontal;
_loadingBar.color = new Color(1, 1, 1, 0.5f);
DontDestroyOnLoad(gameObject);
}
/*private void Update()
{
if (!_canvas.enabled) return;
_loadingBar.fillAmount = SongLoader.LoadingProgress;
}*/
}
}