using IPA.Config;
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using IPA.Updating.BeatMods;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static IPA.Updating.BeatMods.Updater;
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namespace BSIPA_ModList
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{
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internal class DownloadObject
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{
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public enum States
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{
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ToDownload, Downloading, Installing, Failed, Completed
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}
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public DependencyObject Mod;
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public Sprite Icon;
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public States State = States.ToDownload;
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public double Progress = 0;
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}
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internal class DownloadController : MonoBehaviour
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{
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private static DownloadController _instance;
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public static DownloadController Instance
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{
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get
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{
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if (_instance == null)
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_instance = Create();
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return _instance;
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}
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}
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public static DownloadController Create()
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{
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var inst = new GameObject("BSIPA Modlist Download Controller").AddComponent<DownloadController>();
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if (SelfConfig.SelfConfigRef.Value.Updates.AutoCheckUpdates)
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inst.StartCoroutine(inst.StartUpdateCheck());
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return inst;
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}
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private IEnumerator StartUpdateCheck()
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{
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yield return null;
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CheckForUpdates();
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}
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private readonly List<DownloadObject> downloads = new List<DownloadObject>();
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private readonly Dictionary<DependencyObject, DownloadObject> lookup = new Dictionary<DependencyObject, DownloadObject>();
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internal IReadOnlyList<DownloadObject> Downloads => downloads;
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public event Action OnCheckForUpdates;
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public event Action<int> OnCheckForUpdatesComplete;
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public event Action OnDownloadStateChanged;
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public event Action OnDownloaderListChanged;
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private enum States
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{
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Start, Checking, UpdatesFound, Downloading, Done
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}
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private States _state = States.Start;
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private States State
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{
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get => _state;
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set
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{
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_state = value;
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OnDownloadStateChanged?.Invoke();
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}
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}
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public bool CanCheck => State == States.Start || State == States.Done;
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public bool CanDownload => State == States.UpdatesFound;
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public bool CanReset => State == States.UpdatesFound;
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public bool IsChecking => State == States.Checking;
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public bool IsDownloading => State == States.Downloading;
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public bool IsDone => State == States.Done;
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public void Awake() => DontDestroyOnLoad(this);
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public void CheckForUpdates()
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{
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if (!CanCheck)
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throw new InvalidOperationException("Invalid state for CheckForUpdates to be called");
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State = States.Checking;
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OnCheckForUpdates?.Invoke();
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Updater.Instance.CheckForUpdates(UpdateCheckComplete);
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}
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public void ResetCheck(bool resetCache = false)
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{
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if (!CanReset)
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throw new InvalidOperationException("Invalid state for ResetCheck to be called");
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Clear();
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State = States.Start;
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if (resetCache)
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ResetRequestCache();
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}
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private void Clear()
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{
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downloads.Clear();
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lookup.Clear();
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OnDownloaderListChanged?.Invoke();
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}
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private void Add(DownloadObject obj)
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{
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downloads.Add(obj);
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lookup.Add(obj.Mod, obj);
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}
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private void Remove(DependencyObject obj)
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{
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downloads.Remove(lookup[obj]);
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lookup.Remove(obj);
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OnDownloaderListChanged?.Invoke();
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}
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private void UpdateCheckComplete(List<DependencyObject> found)
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{
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State = States.UpdatesFound;
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OnCheckForUpdatesComplete?.Invoke(found.Count);
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foreach (var dep in found)
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Add(new DownloadObject
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{
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Mod = dep,
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Icon = Utilities.GetIcon(dep.LocalPluginMeta?.Metadata),
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State = DownloadObject.States.ToDownload,
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Progress = 0
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});
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OnDownloaderListChanged?.Invoke();
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if (downloads.Count == 0)
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OnAllDownloadsCompleted();
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else if (SelfConfig.SelfConfigRef.Value.Updates.AutoUpdate)
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StartDownloads();
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}
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public void StartDownloads()
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{
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if (!CanDownload)
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throw new InvalidOperationException("Invalid state for StartDownloads to be called");
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State = States.Downloading;
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Updater.Instance.StartDownload(downloads.Select(d => d.Mod), _DownloadStart, _DownloadProgress,
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_DownloadFailed, _DownloadFinished, _InstallFailed, _InstallFinished);
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}
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private void _DownloadStart(DependencyObject obj)
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{
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var dl = lookup[obj];
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dl.Progress = 0;
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dl.State = DownloadObject.States.Downloading;
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}
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private void _DownloadProgress(DependencyObject obj, long totalBytes, long currentBytes, double progress)
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{
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lookup[obj].Progress = progress;
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}
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private void _DownloadFailed(DependencyObject obj, string error)
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{
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lookup[obj].State = DownloadObject.States.Failed;
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}
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private void _DownloadFinished(DependencyObject obj)
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{
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lookup[obj].State = DownloadObject.States.Installing;
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}
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private void _InstallFailed(DependencyObject obj, Exception error)
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{
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lookup[obj].State = DownloadObject.States.Failed;
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}
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private void _InstallFinished(DependencyObject obj, bool didError)
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{
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if (!didError)
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lookup[obj].State = DownloadObject.States.Completed;
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StartCoroutine(RemoveModFromList(obj));
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}
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private IEnumerator RemoveModFromList(DependencyObject obj)
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{
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yield return new WaitForSeconds(0.25f);
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Remove(obj);
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if (downloads.Count == 0)
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OnAllDownloadsCompleted();
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}
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private void OnAllDownloadsCompleted()
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{
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State = States.Done;
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}
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}
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}
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