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using System;
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using System.Reflection;
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using UnityEngine;
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namespace IPA.Utilities
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{
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/// <summary>
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/// A utility class providing reflection helper methods.
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/// </summary>
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public static class ReflectionUtil
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{
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/// <summary>
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/// Sets a (potentially) private field on the target object.
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/// </summary>
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/// <param name="obj">the object instance</param>
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/// <param name="fieldName">the field to set</param>
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/// <param name="value">the value to set it to</param>
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public static void SetPrivateField(this object obj, string fieldName, object value)
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{
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var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
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prop?.SetValue(obj, value);
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}
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/// <summary>
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/// Gets the value of a (potentially) private field.
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/// </summary>
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/// <typeparam name="T">the type of te field (result casted)</typeparam>
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/// <param name="obj">the object instance to pull from</param>
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/// <param name="fieldName">the name of the field to read</param>
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/// <returns>the value of the field</returns>
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public static T GetPrivateField<T>(this object obj, string fieldName)
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{
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var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
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var value = prop?.GetValue(obj);
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return (T) value;
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}
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/// <summary>
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/// Sets a (potentially) private property on the target object.
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/// </summary>
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/// <param name="obj">the target object instance</param>
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/// <param name="propertyName">the name of the property</param>
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/// <param name="value">the value to set it to</param>
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public static void SetPrivateProperty(this object obj, string propertyName, object value)
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{
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var prop = obj.GetType()
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.GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
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prop?.SetValue(obj, value, null);
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}
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/// <summary>
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/// Invokes a (potentially) private method.
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/// </summary>
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/// <param name="obj">the object to call from</param>
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/// <param name="methodName">the method name</param>
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/// <param name="methodParams">the method parameters</param>
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/// <returns>the return value</returns>
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public static object InvokePrivateMethod(this object obj, string methodName, params object[] methodParams)
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{
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MethodInfo dynMethod = obj.GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
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return dynMethod?.Invoke(obj, methodParams);
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}
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/// <summary>
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/// Invokes a (potentially) private method.
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/// </summary>
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/// <typeparam name="T">the return type</typeparam>
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/// <param name="obj">the object to call from</param>
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/// <param name="methodName">the method name to call</param>
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/// <param name="methodParams">the method's parameters</param>
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/// <returns>the return value</returns>
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public static T InvokePrivateMethod<T>(this object obj, string methodName, params object[] methodParams)
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{
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return (T)InvokePrivateMethod(obj, methodName, methodParams);
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}
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/// <summary>
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/// Copies a component <paramref name="original"/> to a component of <paramref name="overridingType"/> on the destination <see cref="GameObject"/>.
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/// </summary>
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/// <param name="original">the original component</param>
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/// <param name="overridingType">the new component's type</param>
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/// <param name="destination">the destination GameObject</param>
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/// <param name="originalTypeOverride">overrides the source component type (for example, to a superclass)</param>
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/// <returns>the copied component</returns>
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public static Component CopyComponent(this Component original, Type overridingType, GameObject destination, Type originalTypeOverride = null)
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{
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var copy = destination.AddComponent(overridingType);
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var originalType = originalTypeOverride ?? original.GetType();
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Type type = originalType;
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while (type != typeof(MonoBehaviour))
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{
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CopyForType(type, original, copy);
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type = type?.BaseType;
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}
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return copy;
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}
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/// <summary>
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/// A generic version of <see cref="CopyComponent(Component, Type, GameObject, Type)"/>.
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/// </summary>
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/// <seealso cref="CopyComponent(Component, Type, GameObject, Type)"/>
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/// <typeparam name="T">the overriding type</typeparam>
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/// <param name="original">the original component</param>
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/// <param name="destination">the destination game object</param>
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/// <param name="originalTypeOverride">overrides the source component type (for example, to a superclass)</param>
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/// <returns>the copied component</returns>
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public static T CopyComponent<T>(this Component original, GameObject destination, Type originalTypeOverride = null)
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where T : Component
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{
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var copy = destination.AddComponent<T>();
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var originalType = originalTypeOverride ?? original.GetType();
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Type type = originalType;
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while (type != typeof(MonoBehaviour))
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{
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CopyForType(type, original, copy);
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type = type?.BaseType;
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}
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return copy;
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}
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private static void CopyForType(Type type, Component source, Component destination)
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{
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FieldInfo[] myObjectFields = type.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.GetField);
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foreach (FieldInfo fi in myObjectFields)
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{
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fi.SetValue(destination, fi.GetValue(source));
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}
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}
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/// <summary>
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/// Calls an instance method on a type specified by <paramref name="functionClass"/> and <paramref name="dependency"/>.
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/// </summary>
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/// <seealso cref="CallNonStaticMethod(Type, string, Type[], object[])"/>
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/// <param name="functionClass">the type name</param>
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/// <param name="dependency">the assembly the type is in</param>
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/// <param name="function">the name of the method to call</param>
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/// <param name="methodSig">the type signature of the method</param>
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/// <param name="parameters">the method parameters</param>
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/// <returns>the result of the call</returns>
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public static object CallNonStaticMethod(string functionClass, string dependency, string function, Type[] methodSig, params object[] parameters)
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{
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return CallNonStaticMethod(Type.GetType(string.Format("{0},{1}", functionClass, dependency)), function, methodSig, parameters);
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}
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/// <summary>
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/// Calls an instance method on a new object.
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/// </summary>
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/// <param name="type">the object type</param>
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/// <param name="function">the name of the method to call</param>
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/// <param name="methodSig">the type signature</param>
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/// <param name="parameters">the parameters</param>
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/// <returns>the result of the call</returns>
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public static object CallNonStaticMethod(this Type type, /*string functionClass, string dependency,*/ string function, Type[] methodSig, params object[] parameters)
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{
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//Type FunctionClass = Type.GetType(string.Format("{0},{1}", functionClass, dependency));
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if (type != null)
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{
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object instance = Activator.CreateInstance(type);
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{
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Type instType = instance.GetType();
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MethodInfo methodInfo = instType.GetMethod(function, methodSig);
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if (methodInfo != null)
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{
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return methodInfo.Invoke(instance, parameters);
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}
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throw new Exception("Method not found");
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}
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}
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throw new ArgumentNullException(nameof(type));
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}
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/// <summary>
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/// Calls an instance method on a new object.
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/// </summary>
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/// <seealso cref="CallNonStaticMethod(Type, string, Type[], object[])"/>
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/// <typeparam name="T">the return type</typeparam>
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/// <param name="type">the object type</param>
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/// <param name="function">the name of the method to call</param>
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/// <param name="methodSig">the type signature</param>
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/// <param name="parameters">the parameters</param>
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/// <returns>the result of the call</returns>
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public static T CallNonStaticMethod<T>(this Type type, string function, Type[] methodSig, params object[] parameters)
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{
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return (T)CallNonStaticMethod(type, function, methodSig, parameters);
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}
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}
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}
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