# BSIPA [![Build status](https://ci.appveyor.com/api/projects/status/fql702mky0d5bcky?svg=true)](https://ci.appveyor.com/project/nike4613/beatsaber-ipa-reloaded) Beat Saber IPA - The mod injector tailored for Beat Saber ## How To Install 1. Download a release (https://github.com/nike4613/BeatSaber-IPA-Reloaded/releases) 2. Extract the contents into the game folder 3. Run **IPA.exe** 4. Start the game as usual A console window should open before the game starts if the installation was successful. To disable this console window, pass `--no-console` to the game. ## How To Uninstall 1. Drag & drop the game exe onto **IPA.exe** while holding Alt - Or run `ipa -rn` in a command window ## Arguments `IPA.exe file-to-patch [arguments]` - `--launch`: Launch the game after patching - `--revert`: Revert changes made by IPA (= unpatch the game) - `--nowait`: Never keep the console open - See `-h` or `--help` for more options. Unconsumed arguments will be passed on to the game in case of `--launch`. ## How To Develop 1. Create a new **Class Library** C# project (.NET 4.6) 2. Download a release and add **IPA.Loader.dll** to your references 3. Implement `IBeatSaberPlugin` or `IEnhancedBeatSaberPlugin` 4. Build the project and copy the DLL into the Plugins folder of the game. See [Developing](https://github.com/nike4613/BeatSaber-IPA-Reloaded/wiki/Developing) for more information. ## How To Keep The Game Patched BSIPA will automatically repatch the game when it updates, as long as `winhttp.dll` is present in the install directory. ## Building ### Prerequisites - Microsoft Visual Studio 2017 or later - Tools for C/C++ (MSVC) - .NET 4.6 SDK and .NET 4.7.1 SDK ### Building 1. Clone with `git clone https://github.com/nike4613/BeatSaber-IPA-Reloaded.git --recursive` 2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. ``` C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ ``` 3. Open `BSIPA.sln` in Visual Studio. 4. Choose the configuration `x64` 5. Rebuild all. Any time you make a change, ALWAYS Rebuild All. When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references should reference the copy in there. When building for Release, it just uses the files already in `Refs/`