using IPA.Config; using System; using UnityEngine.SceneManagement; namespace IPA.Updating { [Obsolete("Only used for old updating system, replaced with a PluginMeta for teh embedded manifest")] internal class SelfPlugin : IBeatSaberPlugin { public static SelfPlugin Instance { get; set; } = new SelfPlugin(); public string Name => SelfConfig.IPA_Name; public string Version => SelfConfig.IPA_Version; public ModsaberModInfo ModInfo => new ModsaberModInfo { CurrentVersion = SelfConfig.IPA_Version, InternalName = "beatsaber-ipa-reloaded" }; public void OnActiveSceneChanged(Scene prevScene, Scene nextScene) { } public void OnApplicationQuit() { } public void OnApplicationStart() { } public void OnFixedUpdate() { } public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) { } public void OnSceneUnloaded(Scene scene) { } public void OnUpdate() { } } }