using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using IPA.Config; using IPA.Old; using IPA.Utilities; using Mono.Cecil; using UnityEngine; using Logger = IPA.Logging.Logger; using System.Threading.Tasks; using IPA.Utilities.Async; #if NET4 using TaskEx = System.Threading.Tasks.Task; using TaskEx6 = System.Threading.Tasks.Task; using Task = System.Threading.Tasks.Task; #endif #if NET3 using Net3_Proxy; using Path = Net3_Proxy.Path; using File = Net3_Proxy.File; using Directory = Net3_Proxy.Directory; using Array = Net3_Proxy.Array; #endif namespace IPA.Loader { /// /// The manager class for all plugins. /// public static class PluginManager { #pragma warning disable CS0618 // Type or member is obsolete (IPlugin) private static List _bsPlugins; internal static IEnumerable BSMetas => _bsPlugins; /// /// Gets info about the enabled plugin with the specified name. /// /// the name of the plugin to get (must be an exact match) /// the plugin metadata for the requested plugin or if it doesn't exist or is disabled public static PluginMetadata GetPlugin(string name) => BSMetas.Select(p => p.Metadata).FirstOrDefault(p => p.Name == name); /// /// Gets info about the enabled plugin with the specified ID. /// /// the ID name of the plugin to get (must be an exact match) /// the plugin metadata for the requested plugin or if it doesn't exist or is disabled public static PluginMetadata GetPluginFromId(string name) => BSMetas.Select(p => p.Metadata).FirstOrDefault(p => p.Id == name); /// /// Gets a disabled plugin's metadata by its name. /// /// the name of the disabled plugin to get /// the metadata for the corresponding plugin public static PluginMetadata GetDisabledPlugin(string name) => DisabledPlugins.FirstOrDefault(p => p.Name == name); /// /// Gets a disabled plugin's metadata by its ID. /// /// the ID of the disabled plugin to get /// the metadata for the corresponding plugin public static PluginMetadata GetDisabledPluginFromId(string name) => DisabledPlugins.FirstOrDefault(p => p.Id == name); /// /// Creates a new transaction for mod enabling and disabling mods simultaneously. /// /// a new that captures the current state of loaded mods public static StateTransitionTransaction PluginStateTransaction() => new StateTransitionTransaction(EnabledPlugins, DisabledPlugins); private static readonly object commitTransactionLockObject = new object(); internal static Task CommitTransaction(StateTransitionTransaction transaction) { if (!transaction.HasStateChanged) return TaskEx.WhenAll(); if (!UnityGame.OnMainThread) { var transactionCopy = transaction.Clone(); transaction.Dispose(); return UnityMainThreadTaskScheduler.Factory.StartNew(() => CommitTransaction(transactionCopy)).Unwrap(); } lock (commitTransactionLockObject) { if (transaction.CurrentlyEnabled.Except(EnabledPlugins) .Concat(EnabledPlugins.Except(transaction.CurrentlyEnabled)).Any() || transaction.CurrentlyDisabled.Except(DisabledPlugins) .Concat(DisabledPlugins.Except(transaction.CurrentlyDisabled)).Any()) { // ensure that the transaction's base state reflects the current state, otherwise throw transaction.Dispose(); throw new InvalidOperationException("Transaction no longer resembles the current state of plugins"); } var toEnable = transaction.ToEnable; var toDisable = transaction.ToDisable; transaction.Dispose(); using var disabledChangeTransaction = DisabledConfig.Instance.ChangeTransaction(); { // first enable the mods that need to be void DeTree(List into, IEnumerable tree) { foreach (var st in tree) if (toEnable.Contains(st) && !into.Contains(st)) { DeTree(into, st.Dependencies); into.Add(st); } } var enableOrder = new List(); DeTree(enableOrder, toEnable); foreach (var meta in enableOrder) { var executor = runtimeDisabledPlugins.FirstOrDefault(e => e.Metadata == meta); if (meta.RuntimeOptions == RuntimeOptions.DynamicInit) { if (executor != null) runtimeDisabledPlugins.Remove(executor); else executor = PluginLoader.InitPlugin(meta, EnabledPlugins); if (executor == null) continue; // couldn't initialize, skip to next } PluginLoader.DisabledPlugins.Remove(meta); DisabledConfig.Instance.DisabledModIds.Remove(meta.Id ?? meta.Name); PluginEnabled?.Invoke(meta, meta.RuntimeOptions != RuntimeOptions.DynamicInit); if (meta.RuntimeOptions == RuntimeOptions.DynamicInit) { _bsPlugins.Add(executor); try { executor.Enable(); } catch (Exception e) { Logger.loader.Error($"Error while enabling {meta.Id}:"); Logger.loader.Error(e); // this should still be considered enabled, hence its position } } } } var result = TaskEx.WhenAll(); { // then disable the mods that need to be static DisableExecutor MakeDisableExec(PluginExecutor e) => new DisableExecutor { Executor = e, Dependents = BSMetas.Where(f => f.Metadata.Dependencies.Contains(e.Metadata)).Select(MakeDisableExec) }; var disableExecs = toDisable.Select(m => BSMetas.FirstOrDefault(e => e.Metadata == m)).NonNull().ToArray(); // eagerly evaluate once foreach (var exec in disableExecs) { PluginLoader.DisabledPlugins.Add(exec.Metadata); DisabledConfig.Instance.DisabledModIds.Add(exec.Metadata.Id ?? exec.Metadata.Name); if (exec.Metadata.RuntimeOptions == RuntimeOptions.DynamicInit) { runtimeDisabledPlugins.Add(exec); _bsPlugins.Remove(exec); } PluginDisabled?.Invoke(exec.Metadata, exec.Metadata.RuntimeOptions != RuntimeOptions.DynamicInit); } var disableStructure = disableExecs.Select(MakeDisableExec); static Task Disable(DisableExecutor exec, Dictionary alreadyDisabled) { if (alreadyDisabled.TryGetValue(exec.Executor, out var task)) return task; else { if (exec.Executor.Metadata.RuntimeOptions != RuntimeOptions.DynamicInit) return TaskEx6.FromException(new CannotRuntimeDisableException(exec.Executor.Metadata)); var res = TaskEx.WhenAll(exec.Dependents.Select(d => Disable(d, alreadyDisabled))) .ContinueWith(t => t.IsFaulted ? TaskEx.WhenAll(t, TaskEx6.FromException( new CannotRuntimeDisableException(exec.Executor.Metadata, "Dependents cannot be disabled for plugin"))) : exec.Executor.Disable(), UnityMainThreadTaskScheduler.Default).Unwrap(); // We do not want to call the disable method if a dependent couldn't be disabled // By scheduling on a UnityMainThreadScheduler, we ensure that Disable() is always called on the Unity main thread alreadyDisabled.Add(exec.Executor, res); return res; } } var disabled = new Dictionary(); result = TaskEx.WhenAll(disableStructure.Select(d => Disable(d, disabled))); } OnAnyPluginsStateChanged?.Invoke(result, toEnable, toDisable); // if there are any that are capable of enabling/disabling at runtime, run event handler if (toEnable.Concat(toDisable).Any(m => m.RuntimeOptions == RuntimeOptions.DynamicInit)) OnPluginsStateChanged?.Invoke(result); //DisabledConfig.Instance.Changed(); // changed is handled by transaction return result; } } private struct DisableExecutor { public PluginExecutor Executor; public IEnumerable Dependents; } /// /// Checks if a given plugin is disabled. /// /// the plugin to check /// if the plugin is disabled, otherwise. public static bool IsDisabled(PluginMetadata meta) => DisabledPlugins.Contains(meta); /// /// Checks if a given plugin is enabled. /// /// the plugin to check /// if the plugin is enabled, otherwise. public static bool IsEnabled(PluginMetadata meta) => BSMetas.Any(p => p.Metadata == meta); /// /// An invoker for the event. /// /// the plugin that was enabled /// whether it needs a restart to take effect public delegate void PluginEnableDelegate(PluginMetadata plugin, bool needsRestart); /// /// An invoker for the event. /// /// the plugin that was disabled /// whether it needs a restart to take effect public delegate void PluginDisableDelegate(PluginMetadata plugin, bool needsRestart); /// /// A delegate representing a state change event for any plugin. /// /// the representing the change /// the plugins that were enabled in the change /// the plugins that were disabled in the change public delegate void OnAnyPluginsStateChangedDelegate(Task changeTask, IEnumerable enabled, IEnumerable disabled); /// /// Called whenever a plugin is enabled, before the plugin in question is enabled. /// public static event PluginEnableDelegate PluginEnabled; /// /// Called whenever a plugin is disabled, before the plugin in question is enabled. /// public static event PluginDisableDelegate PluginDisabled; /// /// Called whenever any plugins have their state changed at runtime with the representing that state change. /// /// /// Note that this is called on the Unity main thread, and cannot therefore block, as the /// provided represents operations that also run on the Unity main thread. /// public static event Action OnPluginsStateChanged; /// /// Called whenever any plugins, regardless of whether or not their change occurs during runtime, have their state changed. /// /// /// Note that this is called on the Unity main thread, and cannot therefore block, as the /// provided represents operations that also run on the Unity main thread. /// public static event OnAnyPluginsStateChangedDelegate OnAnyPluginsStateChanged; /// /// Gets a list of all enabled BSIPA plugins. Use instead of this. /// /// a collection of all enabled plugins as s [Obsolete("This is an old name that no longer accurately represents its value. Use EnabledPlugins instead.")] public static IEnumerable AllPlugins => EnabledPlugins; /// /// Gets a collection of all enabled plugins, as represented by . /// /// a collection of all enabled plugins public static IEnumerable EnabledPlugins => BSMetas.Select(p => p.Metadata); /// /// Gets a list of disabled BSIPA plugins. /// /// a collection of all disabled plugins as public static IEnumerable DisabledPlugins => PluginLoader.DisabledPlugins; private static readonly HashSet runtimeDisabledPlugins = new HashSet(); /// /// An of old IPA plugins. /// /// all legacy plugin instances [Obsolete("This exists only to provide support for legacy IPA plugins based on the IPlugin interface.")] public static IEnumerable Plugins => _ipaPlugins; private static List _ipaPlugins; internal static IConfigProvider SelfConfigProvider { get; set; } internal static void Load() { string pluginDirectory = UnityGame.PluginsPath; // Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL, // so we need to resort to P/Invoke string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath); _bsPlugins = new List(); _ipaPlugins = new List(); if (!Directory.Exists(pluginDirectory)) return; string cacheDir = Path.Combine(pluginDirectory, ".cache"); if (!Directory.Exists(cacheDir)) { Directory.CreateDirectory(cacheDir); } else { foreach (string plugin in Directory.GetFiles(cacheDir, "*")) File.Delete(plugin); } // initialize BSIPA plugins first _bsPlugins.AddRange(PluginLoader.LoadPlugins()); var metadataPaths = PluginLoader.PluginsMetadata.Select(m => m.File.FullName).ToList(); var ignoredPaths = PluginLoader.ignoredPlugins.Select(m => m.Key.File.FullName) .Concat(PluginLoader.ignoredPlugins.SelectMany(m => m.Key.AssociatedFiles.Select(f => f.FullName))).ToList(); var disabledPaths = DisabledPlugins.Select(m => m.File.FullName).ToList(); //Copy plugins to .cache string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll"); foreach (string s in originalPlugins) { if (metadataPaths.Contains(s)) continue; if (ignoredPaths.Contains(s)) continue; if (disabledPaths.Contains(s)) continue; string pluginCopy = Path.Combine(cacheDir, Path.GetFileName(s)); #region Fix assemblies for refactor var module = ModuleDefinition.ReadModule(Path.Combine(pluginDirectory, s)); foreach (var @ref in module.AssemblyReferences) { // fix assembly references if (@ref.Name == "IllusionPlugin" || @ref.Name == "IllusionInjector") { @ref.Name = "IPA.Loader"; } } foreach (var @ref in module.GetTypeReferences()) { // fix type references if (@ref.FullName == "IllusionPlugin.IPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = ""; if (@ref.FullName == "IllusionPlugin.IEnhancedPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = ""; if (@ref.FullName == "IllusionPlugin.IniFile") @ref.Namespace = "IPA.Config"; //@ref.Name = ""; if (@ref.FullName == "IllusionPlugin.IModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = ""; if (@ref.FullName == "IllusionPlugin.ModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = ""; if (@ref.FullName == "IllusionPlugin.Utils.ReflectionUtil") @ref.Namespace = "IPA.Utilities"; //@ref.Name = ""; if (@ref.FullName == "IllusionPlugin.Logging.Logger") @ref.Namespace = "IPA.Logging"; //@ref.Name = ""; if (@ref.FullName == "IllusionPlugin.Logging.LogPrinter") @ref.Namespace = "IPA.Logging"; //@ref.Name = ""; if (@ref.FullName == "IllusionInjector.PluginManager") @ref.Namespace = "IPA.Loader"; //@ref.Name = ""; if (@ref.FullName == "IllusionInjector.PluginComponent") @ref.Namespace = "IPA.Loader"; //@ref.Name = ""; if (@ref.FullName == "IllusionInjector.CompositeBSPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = ""; if (@ref.FullName == "IllusionInjector.CompositeIPAPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = ""; if (@ref.FullName == "IllusionInjector.Logging.UnityLogInterceptor") @ref.Namespace = "IPA.Logging"; //@ref.Name = ""; if (@ref.FullName == "IllusionInjector.Logging.StandardLogger") @ref.Namespace = "IPA.Logging"; //@ref.Name = ""; if (@ref.FullName == "IllusionInjector.Updating.SelfPlugin") @ref.Namespace = "IPA.Updating"; //@ref.Name = ""; if (@ref.FullName == "IllusionInjector.Updating.Backup.BackupUnit") @ref.Namespace = "IPA.Updating.Backup"; //@ref.Name = ""; if (@ref.Namespace == "IllusionInjector.Utilities") @ref.Namespace = "IPA.Utilities"; //@ref.Name = ""; if (@ref.Namespace == "IllusionInjector.Logging.Printers") @ref.Namespace = "IPA.Logging.Printers"; //@ref.Name = ""; } module.Write(pluginCopy); #endregion } //Load copied plugins string[] copiedPlugins = Directory.GetFiles(cacheDir, "*.dll"); foreach (string s in copiedPlugins) { var result = LoadPluginsFromFile(s); if (result == null) continue; _ipaPlugins.AddRange(result.NonNull()); } Logger.log.Info(exeName); Logger.log.Info($"Running on Unity {Application.unityVersion}"); Logger.log.Info($"Game version {UnityGame.GameVersion}"); Logger.log.Info("-----------------------------"); Logger.log.Info($"Loading plugins from {Utils.GetRelativePath(pluginDirectory, Environment.CurrentDirectory)} and found {_bsPlugins.Count + _ipaPlugins.Count}"); Logger.log.Info("-----------------------------"); foreach (var plugin in _bsPlugins) { Logger.log.Info($"{plugin.Metadata.Name} ({plugin.Metadata.Id}): {plugin.Metadata.Version}"); } Logger.log.Info("-----------------------------"); foreach (var plugin in _ipaPlugins) { Logger.log.Info($"{plugin.Name}: {plugin.Version}"); } Logger.log.Info("-----------------------------"); } private static IEnumerable LoadPluginsFromFile(string file) { var ipaPlugins = new List(); if (!File.Exists(file) || !file.EndsWith(".dll", true, null)) return ipaPlugins; T OptionalGetPlugin(Type t) where T : class { if (t.FindInterfaces((t, o) => t == (o as Type), typeof(T)).Length > 0) { try { T pluginInstance = Activator.CreateInstance(t) as T; return pluginInstance; } catch (Exception e) { Logger.loader.Error($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}"); } } return null; } try { Assembly assembly = Assembly.LoadFrom(file); foreach (Type t in assembly.GetTypes()) { var ipaPlugin = OptionalGetPlugin(t); if (ipaPlugin != null) { ipaPlugins.Add(ipaPlugin); } } } catch (ReflectionTypeLoadException e) { Logger.loader.Error($"Could not load the following types from {Path.GetFileName(file)}:"); Logger.loader.Error($" {string.Join("\n ", e.LoaderExceptions?.Select(e1 => e1?.Message).StrJP() ?? Array.Empty())}"); } catch (Exception e) { Logger.loader.Error($"Could not load {Path.GetFileName(file)}!"); Logger.loader.Error(e); } return ipaPlugins; } internal static class AppInfo { [DllImport("kernel32.dll", CharSet = CharSet.Unicode, ExactSpelling = false)] private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length); private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero); public static string StartupPath { get { StringBuilder stringBuilder = new StringBuilder(260); GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity); return stringBuilder.ToString(); } } } #pragma warning restore CS0618 // Type or member is obsolete (IPlugin) } }