using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using IPA.Config;
using IPA.Old;
using IPA.Utilities;
using Mono.Cecil;
using UnityEngine;
using Logger = IPA.Logging.Logger;
using System.Threading.Tasks;
using IPA.Utilities.Async;
#if NET4
using TaskEx = System.Threading.Tasks.Task;
using TaskEx6 = System.Threading.Tasks.Task;
using Task = System.Threading.Tasks.Task;
#endif
#if NET3
using Net3_Proxy;
using Path = Net3_Proxy.Path;
using File = Net3_Proxy.File;
using Directory = Net3_Proxy.Directory;
using Array = Net3_Proxy.Array;
#endif
namespace IPA.Loader
{
///
/// The manager class for all plugins.
///
public static class PluginManager
{
#pragma warning disable CS0618 // Type or member is obsolete (IPlugin)
private static List _bsPlugins;
internal static IEnumerable BSMetas => _bsPlugins;
///
/// Gets info about the enabled plugin with the specified name.
///
/// the name of the plugin to get (must be an exact match)
/// the plugin metadata for the requested plugin or if it doesn't exist or is disabled
public static PluginMetadata GetPlugin(string name)
=> BSMetas.Select(p => p.Metadata).FirstOrDefault(p => p.Name == name);
///
/// Gets info about the enabled plugin with the specified ID.
///
/// the ID name of the plugin to get (must be an exact match)
/// the plugin metadata for the requested plugin or if it doesn't exist or is disabled
public static PluginMetadata GetPluginFromId(string name)
=> BSMetas.Select(p => p.Metadata).FirstOrDefault(p => p.Id == name);
///
/// Gets a disabled plugin's metadata by its name.
///
/// the name of the disabled plugin to get
/// the metadata for the corresponding plugin
public static PluginMetadata GetDisabledPlugin(string name) =>
DisabledPlugins.FirstOrDefault(p => p.Name == name);
///
/// Gets a disabled plugin's metadata by its ID.
///
/// the ID of the disabled plugin to get
/// the metadata for the corresponding plugin
public static PluginMetadata GetDisabledPluginFromId(string name) =>
DisabledPlugins.FirstOrDefault(p => p.Id == name);
///
/// Creates a new transaction for mod enabling and disabling mods simultaneously.
///
/// a new that captures the current state of loaded mods
public static StateTransitionTransaction PluginStateTransaction()
=> new StateTransitionTransaction(EnabledPlugins, DisabledPlugins);
private static readonly object commitTransactionLockObject = new object();
internal static Task CommitTransaction(StateTransitionTransaction transaction)
{
if (!transaction.HasStateChanged) return TaskEx.WhenAll();
if (!UnityGame.OnMainThread)
{
var transactionCopy = transaction.Clone();
transaction.Dispose();
return UnityMainThreadTaskScheduler.Factory.StartNew(() => CommitTransaction(transactionCopy)).Unwrap();
}
lock (commitTransactionLockObject)
{
if (transaction.CurrentlyEnabled.Except(EnabledPlugins)
.Concat(EnabledPlugins.Except(transaction.CurrentlyEnabled)).Any()
|| transaction.CurrentlyDisabled.Except(DisabledPlugins)
.Concat(DisabledPlugins.Except(transaction.CurrentlyDisabled)).Any())
{ // ensure that the transaction's base state reflects the current state, otherwise throw
transaction.Dispose();
throw new InvalidOperationException("Transaction no longer resembles the current state of plugins");
}
var toEnable = transaction.ToEnable;
var toDisable = transaction.ToDisable;
transaction.Dispose();
using var disabledChangeTransaction = DisabledConfig.Instance.ChangeTransaction();
{
// first enable the mods that need to be
void DeTree(List into, IEnumerable tree)
{
foreach (var st in tree)
if (toEnable.Contains(st) && !into.Contains(st))
{
DeTree(into, st.Dependencies);
into.Add(st);
}
}
var enableOrder = new List();
DeTree(enableOrder, toEnable);
foreach (var meta in enableOrder)
{
var executor = runtimeDisabledPlugins.FirstOrDefault(e => e.Metadata == meta);
if (meta.RuntimeOptions == RuntimeOptions.DynamicInit)
{
if (executor != null)
runtimeDisabledPlugins.Remove(executor);
else
executor = PluginLoader.InitPlugin(meta, EnabledPlugins);
if (executor == null) continue; // couldn't initialize, skip to next
}
PluginLoader.DisabledPlugins.Remove(meta);
DisabledConfig.Instance.DisabledModIds.Remove(meta.Id ?? meta.Name);
PluginEnabled?.Invoke(meta, meta.RuntimeOptions != RuntimeOptions.DynamicInit);
if (meta.RuntimeOptions == RuntimeOptions.DynamicInit)
{
_bsPlugins.Add(executor);
try
{
executor.Enable();
}
catch (Exception e)
{
Logger.loader.Error($"Error while enabling {meta.Id}:");
Logger.loader.Error(e);
// this should still be considered enabled, hence its position
}
}
}
}
var result = TaskEx.WhenAll();
{
// then disable the mods that need to be
static DisableExecutor MakeDisableExec(PluginExecutor e)
=> new DisableExecutor
{
Executor = e,
Dependents = BSMetas.Where(f => f.Metadata.Dependencies.Contains(e.Metadata)).Select(MakeDisableExec)
};
var disableExecs = toDisable.Select(m => BSMetas.FirstOrDefault(e => e.Metadata == m)).NonNull().ToArray(); // eagerly evaluate once
foreach (var exec in disableExecs)
{
PluginLoader.DisabledPlugins.Add(exec.Metadata);
DisabledConfig.Instance.DisabledModIds.Add(exec.Metadata.Id ?? exec.Metadata.Name);
if (exec.Metadata.RuntimeOptions == RuntimeOptions.DynamicInit)
{
runtimeDisabledPlugins.Add(exec);
_bsPlugins.Remove(exec);
}
PluginDisabled?.Invoke(exec.Metadata, exec.Metadata.RuntimeOptions != RuntimeOptions.DynamicInit);
}
var disableStructure = disableExecs.Select(MakeDisableExec);
static Task Disable(DisableExecutor exec, Dictionary alreadyDisabled)
{
if (alreadyDisabled.TryGetValue(exec.Executor, out var task))
return task;
else
{
if (exec.Executor.Metadata.RuntimeOptions != RuntimeOptions.DynamicInit)
return TaskEx6.FromException(new CannotRuntimeDisableException(exec.Executor.Metadata));
var res = TaskEx.WhenAll(exec.Dependents.Select(d => Disable(d, alreadyDisabled)))
.ContinueWith(t => t.IsFaulted
? TaskEx.WhenAll(t, TaskEx6.FromException(
new CannotRuntimeDisableException(exec.Executor.Metadata, "Dependents cannot be disabled for plugin")))
: exec.Executor.Disable(), UnityMainThreadTaskScheduler.Default).Unwrap();
// We do not want to call the disable method if a dependent couldn't be disabled
// By scheduling on a UnityMainThreadScheduler, we ensure that Disable() is always called on the Unity main thread
alreadyDisabled.Add(exec.Executor, res);
return res;
}
}
var disabled = new Dictionary();
result = TaskEx.WhenAll(disableStructure.Select(d => Disable(d, disabled)));
}
OnAnyPluginsStateChanged?.Invoke(result, toEnable, toDisable);
// if there are any that are capable of enabling/disabling at runtime, run event handler
if (toEnable.Concat(toDisable).Any(m => m.RuntimeOptions == RuntimeOptions.DynamicInit))
OnPluginsStateChanged?.Invoke(result);
//DisabledConfig.Instance.Changed();
// changed is handled by transaction
return result;
}
}
private struct DisableExecutor
{
public PluginExecutor Executor;
public IEnumerable Dependents;
}
///
/// Checks if a given plugin is disabled.
///
/// the plugin to check
/// if the plugin is disabled, otherwise.
public static bool IsDisabled(PluginMetadata meta) => DisabledPlugins.Contains(meta);
///
/// Checks if a given plugin is enabled.
///
/// the plugin to check
/// if the plugin is enabled, otherwise.
public static bool IsEnabled(PluginMetadata meta) => BSMetas.Any(p => p.Metadata == meta);
///
/// An invoker for the event.
///
/// the plugin that was enabled
/// whether it needs a restart to take effect
public delegate void PluginEnableDelegate(PluginMetadata plugin, bool needsRestart);
///
/// An invoker for the event.
///
/// the plugin that was disabled
/// whether it needs a restart to take effect
public delegate void PluginDisableDelegate(PluginMetadata plugin, bool needsRestart);
///
/// A delegate representing a state change event for any plugin.
///
/// the representing the change
/// the plugins that were enabled in the change
/// the plugins that were disabled in the change
public delegate void OnAnyPluginsStateChangedDelegate(Task changeTask, IEnumerable enabled, IEnumerable disabled);
///
/// Called whenever a plugin is enabled, before the plugin in question is enabled.
///
public static event PluginEnableDelegate PluginEnabled;
///
/// Called whenever a plugin is disabled, before the plugin in question is enabled.
///
public static event PluginDisableDelegate PluginDisabled;
///
/// Called whenever any plugins have their state changed at runtime with the representing that state change.
///
///
/// Note that this is called on the Unity main thread, and cannot therefore block, as the
/// provided represents operations that also run on the Unity main thread.
///
public static event Action OnPluginsStateChanged;
///
/// Called whenever any plugins, regardless of whether or not their change occurs during runtime, have their state changed.
///
///
/// Note that this is called on the Unity main thread, and cannot therefore block, as the
/// provided represents operations that also run on the Unity main thread.
///
public static event OnAnyPluginsStateChangedDelegate OnAnyPluginsStateChanged;
///
/// Gets a list of all enabled BSIPA plugins. Use instead of this.
///
/// a collection of all enabled plugins as s
[Obsolete("This is an old name that no longer accurately represents its value. Use EnabledPlugins instead.")]
public static IEnumerable AllPlugins => EnabledPlugins;
///
/// Gets a collection of all enabled plugins, as represented by .
///
/// a collection of all enabled plugins
public static IEnumerable EnabledPlugins => BSMetas.Select(p => p.Metadata);
///
/// Gets a list of disabled BSIPA plugins.
///
/// a collection of all disabled plugins as
public static IEnumerable DisabledPlugins => PluginLoader.DisabledPlugins;
private static readonly HashSet runtimeDisabledPlugins = new HashSet();
///
/// An of old IPA plugins.
///
/// all legacy plugin instances
[Obsolete("This exists only to provide support for legacy IPA plugins based on the IPlugin interface.")]
public static IEnumerable Plugins => _ipaPlugins;
private static List _ipaPlugins;
internal static IConfigProvider SelfConfigProvider { get; set; }
internal static void Load()
{
string pluginDirectory = UnityGame.PluginsPath;
// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
// so we need to resort to P/Invoke
string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
_bsPlugins = new List();
_ipaPlugins = new List();
if (!Directory.Exists(pluginDirectory)) return;
string cacheDir = Path.Combine(pluginDirectory, ".cache");
if (!Directory.Exists(cacheDir))
{
Directory.CreateDirectory(cacheDir);
}
else
{
foreach (string plugin in Directory.GetFiles(cacheDir, "*"))
File.Delete(plugin);
}
// initialize BSIPA plugins first
_bsPlugins.AddRange(PluginLoader.LoadPlugins());
var metadataPaths = PluginLoader.PluginsMetadata.Select(m => m.File.FullName).ToList();
var ignoredPaths = PluginLoader.ignoredPlugins.Select(m => m.Key.File.FullName)
.Concat(PluginLoader.ignoredPlugins.SelectMany(m => m.Key.AssociatedFiles.Select(f => f.FullName))).ToList();
var disabledPaths = DisabledPlugins.Select(m => m.File.FullName).ToList();
//Copy plugins to .cache
string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll");
foreach (string s in originalPlugins)
{
if (metadataPaths.Contains(s)) continue;
if (ignoredPaths.Contains(s)) continue;
if (disabledPaths.Contains(s)) continue;
string pluginCopy = Path.Combine(cacheDir, Path.GetFileName(s));
#region Fix assemblies for refactor
var module = ModuleDefinition.ReadModule(Path.Combine(pluginDirectory, s));
foreach (var @ref in module.AssemblyReferences)
{ // fix assembly references
if (@ref.Name == "IllusionPlugin" || @ref.Name == "IllusionInjector")
{
@ref.Name = "IPA.Loader";
}
}
foreach (var @ref in module.GetTypeReferences())
{ // fix type references
if (@ref.FullName == "IllusionPlugin.IPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.IEnhancedPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.IniFile") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.IModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.ModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.Utils.ReflectionUtil") @ref.Namespace = "IPA.Utilities"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.Logging.Logger") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.Logging.LogPrinter") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.PluginManager") @ref.Namespace = "IPA.Loader"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.PluginComponent") @ref.Namespace = "IPA.Loader"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.CompositeBSPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.CompositeIPAPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.Logging.UnityLogInterceptor") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.Logging.StandardLogger") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.Updating.SelfPlugin") @ref.Namespace = "IPA.Updating"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.Updating.Backup.BackupUnit") @ref.Namespace = "IPA.Updating.Backup"; //@ref.Name = "";
if (@ref.Namespace == "IllusionInjector.Utilities") @ref.Namespace = "IPA.Utilities"; //@ref.Name = "";
if (@ref.Namespace == "IllusionInjector.Logging.Printers") @ref.Namespace = "IPA.Logging.Printers"; //@ref.Name = "";
}
module.Write(pluginCopy);
#endregion
}
//Load copied plugins
string[] copiedPlugins = Directory.GetFiles(cacheDir, "*.dll");
foreach (string s in copiedPlugins)
{
var result = LoadPluginsFromFile(s);
if (result == null) continue;
_ipaPlugins.AddRange(result.NonNull());
}
Logger.log.Info(exeName);
Logger.log.Info($"Running on Unity {Application.unityVersion}");
Logger.log.Info($"Game version {UnityGame.GameVersion}");
Logger.log.Info("-----------------------------");
Logger.log.Info($"Loading plugins from {Utils.GetRelativePath(pluginDirectory, Environment.CurrentDirectory)} and found {_bsPlugins.Count + _ipaPlugins.Count}");
Logger.log.Info("-----------------------------");
foreach (var plugin in _bsPlugins)
{
Logger.log.Info($"{plugin.Metadata.Name} ({plugin.Metadata.Id}): {plugin.Metadata.Version}");
}
Logger.log.Info("-----------------------------");
foreach (var plugin in _ipaPlugins)
{
Logger.log.Info($"{plugin.Name}: {plugin.Version}");
}
Logger.log.Info("-----------------------------");
}
private static IEnumerable LoadPluginsFromFile(string file)
{
var ipaPlugins = new List();
if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
return ipaPlugins;
T OptionalGetPlugin(Type t) where T : class
{
if (t.FindInterfaces((t, o) => t == (o as Type), typeof(T)).Length > 0)
{
try
{
T pluginInstance = Activator.CreateInstance(t) as T;
return pluginInstance;
}
catch (Exception e)
{
Logger.loader.Error($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
}
}
return null;
}
try
{
Assembly assembly = Assembly.LoadFrom(file);
foreach (Type t in assembly.GetTypes())
{
var ipaPlugin = OptionalGetPlugin(t);
if (ipaPlugin != null)
{
ipaPlugins.Add(ipaPlugin);
}
}
}
catch (ReflectionTypeLoadException e)
{
Logger.loader.Error($"Could not load the following types from {Path.GetFileName(file)}:");
Logger.loader.Error($" {string.Join("\n ", e.LoaderExceptions?.Select(e1 => e1?.Message).StrJP() ?? Array.Empty())}");
}
catch (Exception e)
{
Logger.loader.Error($"Could not load {Path.GetFileName(file)}!");
Logger.loader.Error(e);
}
return ipaPlugins;
}
internal static class AppInfo
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, ExactSpelling = false)]
private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
public static string StartupPath
{
get
{
StringBuilder stringBuilder = new StringBuilder(260);
GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
return stringBuilder.ToString();
}
}
}
#pragma warning restore CS0618 // Type or member is obsolete (IPlugin)
}
}