using IPA.Utilities; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using static IPA.Logging.Logger; #if NET3 using Net3_Proxy; using Path = Net3_Proxy.Path; using File = Net3_Proxy.File; using Directory = Net3_Proxy.Directory; using Array = Net3_Proxy.Array; #endif namespace IPA.Injector { internal static class Updates { private const string DeleteFileName = "$$delete"; public static void InstallPendingUpdates() { InstallPendingSelfUpdates(); InstallPendingModUpdates(); } private static void InstallPendingSelfUpdates() { var path = Path.Combine(UnityGame.InstallPath, "IPA.exe"); if (!File.Exists(path)) return; var ipaVersion = new Version(FileVersionInfo.GetVersionInfo(path).FileVersion); var selfVersion = Assembly.GetExecutingAssembly().GetName().Version; if (ipaVersion > selfVersion) { _ = Process.Start(new ProcessStartInfo { FileName = path, Arguments = $"\"-nw={Process.GetCurrentProcess().Id},s={string.Join(" ", Environment.GetCommandLineArgs().Skip(1).StrJP()).Replace("\\", "\\\\").Replace(",", "\\,")}\"", UseShellExecute = false }); updater.Info("Updating BSIPA..."); Environment.Exit(0); } } private static void InstallPendingModUpdates() { var pendingDir = Path.Combine(UnityGame.InstallPath, "IPA", "Pending"); if (!Directory.Exists(pendingDir)) return; // there are pending updates, install updater.Info("Installing pending updates"); var toDelete = Array.Empty(); var delFn = Path.Combine(pendingDir, DeleteFileName); if (File.Exists(delFn)) { toDelete = File.ReadAllLines(delFn); File.Delete(delFn); } foreach (var file in toDelete) { try { File.Delete(Path.Combine(UnityGame.InstallPath, file)); } catch (Exception e) { updater.Error("While trying to install pending updates: Error deleting file marked for deletion"); updater.Error(e); } } #region Self Protection string path; if (Directory.Exists(path = Path.Combine(pendingDir, "IPA"))) { var dirs = new Stack(20); dirs.Push(path); while (dirs.Count > 0) { var currentDir = dirs.Pop(); string[] subDirs; string[] files; try { subDirs = Directory.GetDirectories(currentDir); files = Directory.GetFiles(currentDir); } catch (UnauthorizedAccessException e) { updater.Error(e); continue; } catch (DirectoryNotFoundException e) { updater.Error(e); continue; } foreach (var file in files) { try { if (!Utils.GetRelativePath(file, path).Split(Path.PathSeparator).Contains("Pending")) File.Delete(file); } catch (FileNotFoundException e) { updater.Error(e); } } foreach (var str in subDirs) dirs.Push(str); } } if (File.Exists(path = Path.Combine(pendingDir, "IPA.exe"))) { File.Delete(path); if (File.Exists(path = Path.Combine(pendingDir, "Mono.Cecil.dll"))) File.Delete(path); } #endregion try { Utils.CopyAll(new DirectoryInfo(pendingDir), new DirectoryInfo(UnityGame.InstallPath), onCopyException: (e, f) => { updater.Error($"Error copying file {Utils.GetRelativePath(f.FullName, pendingDir)} from Pending:"); updater.Error(e); return true; }); } catch (Exception e) { updater.Error("While trying to install pending updates: Error copying files in"); updater.Error(e); } try { Directory.Delete(pendingDir, true); } catch (Exception e) { updater.Error("Something went wrong performing an operation that should never fail!"); updater.Error(e); } } } }