// BEGIN: section ignore using IPA.Logging; using IPA.Utilities; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; // END: section ignore using Newtonsoft.Json; using System.Collections.Generic; namespace IPA.Config { internal class SelfConfig { // This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema // BEGIN: section ignore public static Config LoaderConfig { get; set; } public static SelfConfig Instance = new SelfConfig(); public static void Load() { LoaderConfig = Config.GetConfigFor(IPAName, "json"); Instance = LoaderConfig.Generated(); } protected internal virtual void OnReload() { StandardLogger.Configure(); } protected internal virtual void Changed() { Logger.log.Debug("SelfConfig Changed called"); } public static void ReadCommandLine(string[] args) { foreach (var arg in args) { switch (arg) { case "--debug": case "--mono-debug": CommandLineValues.Debug.ShowDebug = true; CommandLineValues.Debug.ShowCallSource = true; break; case "--no-yeet": CommandLineValues.YeetMods = false; break; case "--condense-logs": CommandLineValues.Debug.CondenseModLogs = true; break; case "--no-updates": CommandLineValues.Updates.AutoCheckUpdates = false; CommandLineValues.Updates.AutoUpdate = false; break; case "--trace": CommandLineValues.Debug.ShowTrace = true; break; } } } internal const string IPAName = "Beat Saber IPA"; internal const string IPAVersion = "3.99.99.1"; // uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug, // Debug.CondenseModLogs internal static SelfConfig CommandLineValues = new SelfConfig(); // END: section ignore public virtual bool Regenerate { get; set; } = true; public class Updates_ { public virtual bool AutoUpdate { get; set; } = true; // LINE: ignore 2 public static bool AutoUpdate_ => (Instance?.Updates?.AutoUpdate ?? true) && CommandLineValues.Updates.AutoUpdate; public virtual bool AutoCheckUpdates { get; set; } = true; // LINE: ignore 2 public static bool AutoCheckUpdates_ => (Instance?.Updates?.AutoCheckUpdates ?? true) && CommandLineValues.Updates.AutoCheckUpdates; } // LINE: ignore [NonNullable] public virtual Updates_ Updates { get; set; } = new Updates_(); public class Debug_ { public virtual bool ShowCallSource { get; set; } = false; // LINE: ignore 2 public static bool ShowCallSource_ => (Instance?.Debug?.ShowCallSource ?? false) || CommandLineValues.Debug.ShowCallSource; public virtual bool ShowDebug { get; set; } = false; // LINE: ignore 2 public static bool ShowDebug_ => (Instance?.Debug?.ShowDebug ?? false) || CommandLineValues.Debug.ShowDebug; // This option only takes effect after a full game restart, unless new logs are created again public virtual bool CondenseModLogs { get; set; } = false; // LINE: ignore 2 public static bool CondenseModLogs_ => (Instance?.Debug?.CondenseModLogs ?? false) || CommandLineValues.Debug.CondenseModLogs; public virtual bool ShowHandledErrorStackTraces { get; set; } = false; // LINE: ignore public static bool ShowHandledErrorStackTraces_ => Instance?.Debug?.ShowHandledErrorStackTraces ?? false; public virtual bool HideMessagesForPerformance { get; set; } = true; // LINE: ignore public static bool HideMessagesForPerformance_ => Instance?.Debug?.HideMessagesForPerformance ?? true; public virtual int HideLogThreshold { get; set; } = 512; // LINE: ignore public static int HideLogThreshold_ => Instance?.Debug?.HideLogThreshold ?? 512; public virtual bool ShowTrace { get; set; } = false; // LINE: ignore 2 public static bool ShowTrace_ => (Instance?.Debug?.ShowTrace ?? false) || CommandLineValues.Debug.ShowTrace; } // LINE: ignore [NonNullable] public virtual Debug_ Debug { get; set; } = new Debug_(); public virtual bool YeetMods { get; set; } = true; // LINE: ignore 2 public static bool YeetMods_ => (Instance?.YeetMods ?? true) && CommandLineValues.YeetMods; // LINE: ignore [NonNullable, UseConverter(typeof(CollectionConverter>))] public virtual HashSet GameAssemblies { get; set; } = new HashSet { // LINE: ignore 5 #if BeatSaber // provide these defaults only for Beat Saber builds "MainAssembly.dll", "HMLib.dll", "HMUI.dll", "VRUI.dll" #else // otherwise specify Assembly-CSharp.dll "Assembly-CSharp.dll" #endif }; // LINE: ignore public static HashSet GameAssemblies_ => Instance?.GameAssemblies ?? new HashSet { "Assembly-CSharp.dll" }; [JsonProperty(Required = Required.DisallowNull)] // Used for documentation schema generation public virtual string LastGameVersion { get; set; } = null; // LINE: ignore public static string LastGameVersion_ => Instance?.LastGameVersion; } }