--- uid: articles.command_line --- # The Command Line BSIPA has 2 command lines: the installer, and the game. Their documentation is below. ## [The Installer (`IPA.exe`)](#tab/installer) The installer has quite a few options, which are documented inline with the `-h` or `--help` flag. This is what it currently looks like: [!code[IPA command line](_ipa_command_line.txt "the result of IPA.exe -h")] ## [The Game](#tab/game) The game *also* gets quite a few command line options, though there isn't anything as convenient as a help page for them. Here's a quick list of what they are and what they do. - `--verbose` > Makes a console appear with log information at startup. > > Optionally, an explicit process ID can be specified to start the game with an external console. This allows it to be > launched via Steam without being interrupted by its "Allow game launch?" if launched directly from `Beat Saber.exe`. > > - Using PowerShell: > > ```powershell > .\steam -applaunch 620980 --verbose $PID > ``` > > - Using Command Prompt: > > ```powershell > powershell -c ".\steam -applaunch 620980 --verbose (Get-CimInstance Win32_Process -Filter ProcessId=$PID).ParentProcessId" > ``` > > Do note that this isn't going to work from an elevated terminal. - `--debug` > Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format, > in the same location as the DLL that it's for. > > This option also forces BSIPA to show all debug messages in the console, as well as where they were called. > > This overrides the config settings `Debug.ShowDebug` and `Debug.ShowCallSource`. - `--trace` > Enables trace level messages. By default, they do not ever enter the message queue, and thus cost almost nothing. > When this or the config option is used, they are added and logged with the same rules as Debug messages. > > This overrides the config setting `Debug.ShowTrace`. - `--mono-debug` > Enables the built-in Mono soft debugger engine. > > By default, it acts as a client, and requires that there be a soft > debugger server running on port 10000 on `localhost`. > > Implies `--debug`. - `--server` > Does nothing on its own. > > When paired with `--mono-debug`, this option makes the Mono soft debugger act in server mode. It begins listening on > port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I recommend using > SDB, but that is a command line debugger and a lot of people don't care for those. - `--no-yeet` > Disables mod yeeting. > > By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all > mods to another folder and not load them. (They still get checked for updates though.) When this is enabled, that > behaviour is disabled. > > Overrides the config setting `YeetMods`. - `--condense-logs` > Reduces the number of log files BSIPA will output for a given session. > > By default, BSIPA will create a subfolder in the `Logs` folder for each mod sublog, as well as each mod. This disables > that behaviour, and restricts it to only create a global log and mod logs. > > Overrides the config setting `Debug.CondenseModLogs`. - `--plugin-logs` > Causes each plugins' log messages to be written to files in their own folder for ease of debugging. > > This was the default through 4.1.6, however is now disabled by default. > > Overrides the config setting `Debug.CreateModLogs`. ***