using UnityEngine.Experimental.UIElements; namespace UnityEditor.PackageManager.UI { internal static class UIUtils { private const string DisplayNone = "display-none"; public static void SetElementDisplay(VisualElement element, bool value) { if (element == null) return; if (value) element.RemoveFromClassList(DisplayNone); else element.AddToClassList(DisplayNone); element.visible = value; } public static void SetElementDisplayNonEmpty(Label element) { if (element == null) return; var empty = string.IsNullOrEmpty(element.text); if (empty) element.AddToClassList(DisplayNone); else element.RemoveFromClassList(DisplayNone); element.visible = !empty; } public static void SetElementDisplayNonEmpty(Button element) { if (element == null) return; var empty = string.IsNullOrEmpty(element.text); if (empty) element.AddToClassList(DisplayNone); else element.RemoveFromClassList(DisplayNone); element.visible = !empty; } public static bool IsElementVisible(VisualElement element) { return element.visible && !element.ClassListContains(DisplayNone); } } }