using IllusionInjector.Logging; using IllusionPlugin; using IllusionPlugin.BeatSaber; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace IllusionInjector { public static class PluginManager { #pragma warning disable CS0618 // Type or member is obsolete (IPlugin) public class BSPluginMeta { public IBeatSaberPlugin Plugin { get; internal set; } public string Filename { get; internal set; } public ModsaberModInfo ModsaberInfo { get; internal set; } } public static IEnumerable BSPlugins { get { if(_bsPlugins == null) { LoadPlugins(); } return _bsPlugins.Select(p => p.Plugin); } } private static List _bsPlugins = null; internal static IEnumerable BSMetas { get { if (_bsPlugins == null) { LoadPlugins(); } return _bsPlugins; } } public static IEnumerable IPAPlugins { get { if (_ipaPlugins == null) { LoadPlugins(); } return _ipaPlugins; } } private static List _ipaPlugins = null; private static void LoadPlugins() { string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins"); // Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL, // so we need to resort to P/Invoke string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath); Logger.log.Info(exeName); _bsPlugins = new List(); _ipaPlugins = new List(); if (!Directory.Exists(pluginDirectory)) return; string cacheDir = Path.Combine(pluginDirectory, ".cache"); if (!Directory.Exists(cacheDir)) { Directory.CreateDirectory(cacheDir); } else { foreach (string plugin in Directory.GetFiles(cacheDir, "*")) { File.Delete(plugin); } } //Copy plugins to .cache string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll"); foreach (string s in originalPlugins) { string pluginCopy = Path.Combine(cacheDir, Path.GetFileName(s)); File.Copy(Path.Combine(pluginDirectory, s), pluginCopy); } //Load copied plugins string[] copiedPlugins = Directory.GetFiles(cacheDir, "*.dll"); foreach (string s in copiedPlugins) { var result = LoadPluginsFromFile(s, exeName); _bsPlugins.AddRange(result.Item1); _ipaPlugins.AddRange(result.Item2); } // DEBUG Logger.log.Info($"Running on Unity {UnityEngine.Application.unityVersion}"); Logger.log.Info($"Game version {UnityEngine.Application.version}"); Logger.log.Info("-----------------------------"); Logger.log.Info($"Loading plugins from {GetRelativePath(pluginDirectory, Environment.CurrentDirectory)} and found {_bsPlugins.Count + _ipaPlugins.Count}"); Logger.log.Info("-----------------------------"); foreach (var plugin in _bsPlugins) { Logger.log.Info($"{plugin.Plugin.Name}: {plugin.Plugin.Version}"); } Logger.log.Info("-----------------------------"); foreach (var plugin in _ipaPlugins) { Logger.log.Info($"{plugin.Name}: {plugin.Version}"); } Logger.log.Info("-----------------------------"); } private static string GetRelativePath(string filespec, string folder) { Uri pathUri = new Uri(filespec); // Folders must end in a slash if (!folder.EndsWith(Path.DirectorySeparatorChar.ToString())) { folder += Path.DirectorySeparatorChar; } Uri folderUri = new Uri(folder); return Uri.UnescapeDataString(folderUri.MakeRelativeUri(pathUri).ToString().Replace('/', Path.DirectorySeparatorChar)); } private static Tuple, IEnumerable> LoadPluginsFromFile(string file, string exeName) { List bsPlugins = new List(); List ipaPlugins = new List(); if (!File.Exists(file) || !file.EndsWith(".dll", true, null)) return new Tuple, IEnumerable>(bsPlugins, ipaPlugins); T OptionalGetPlugin(Type t) where T : class { // use typeof() to allow for easier renaming (in an ideal world this compiles to a string, but ¯\_(ツ)_/¯) if (t.GetInterface(typeof(T).Name) != null) { try { T pluginInstance = Activator.CreateInstance(t) as T; string[] filter = null; if (pluginInstance is IGenericEnhancedPlugin) { filter = ((IGenericEnhancedPlugin)pluginInstance).Filter; } if (filter == null || filter.Contains(exeName, StringComparer.OrdinalIgnoreCase)) return pluginInstance; } catch (Exception e) { Logger.log.Error($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}"); } } return null; } try { Assembly assembly = Assembly.LoadFrom(file); foreach (Type t in assembly.GetTypes()) { IBeatSaberPlugin bsPlugin = OptionalGetPlugin(t); if (bsPlugin != null) { bsPlugins.Add(new BSPluginMeta { Plugin = bsPlugin, Filename = file, ModsaberInfo = bsPlugin.ModInfo }); } else { IPlugin ipaPlugin = OptionalGetPlugin(t); if (ipaPlugin != null) { ipaPlugins.Add(ipaPlugin); } } } } catch (Exception e) { Logger.log.Error($"Could not load {Path.GetFileName(file)}! {e}"); } return new Tuple, IEnumerable>(bsPlugins, ipaPlugins); } public class AppInfo { [DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = false)] private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length); private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero); public static string StartupPath { get { StringBuilder stringBuilder = new StringBuilder(260); GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity); return stringBuilder.ToString(); } } } #pragma warning restore CS0618 // Type or member is obsolete (IPlugin) } }