using IllusionPlugin; using IllusionPlugin.BeatSaber; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.SceneManagement; using Logger = IllusionInjector.Logging.Logger; namespace IllusionInjector { public class CompositeBSPlugin : IBeatSaberPlugin { IEnumerable plugins; private delegate void CompositeCall(IBeatSaberPlugin plugin); public CompositeBSPlugin(IEnumerable plugins) { this.plugins = plugins; } public void OnApplicationStart() { Invoke(plugin => plugin.OnApplicationStart()); } public void OnApplicationQuit() { Invoke(plugin => plugin.OnApplicationQuit()); } public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) { foreach (var plugin in plugins) { try { plugin.OnSceneLoaded(scene, sceneMode); } catch (Exception ex) { Logger.log.Error($"{plugin.Name}: {ex}"); } } } public void OnSceneUnloaded(Scene scene) { foreach (var plugin in plugins) { try { plugin.OnSceneUnloaded(scene); } catch (Exception ex) { Logger.log.Error($"{plugin.Name}: {ex}"); } } } public void OnActiveSceneChanged(Scene prevScene, Scene nextScene) { foreach (var plugin in plugins) { try { plugin.OnActiveSceneChanged(prevScene, nextScene); } catch (Exception ex) { Logger.log.Error($"{plugin.Name}: {ex}"); } } } private void Invoke(CompositeCall callback) { foreach (var plugin in plugins) { try { callback(plugin); } catch (Exception ex) { Logger.log.Error($"{plugin.Name}: {ex}"); } } } public void OnUpdate() { Invoke(plugin => plugin.OnUpdate()); } public void OnFixedUpdate() { Invoke(plugin => plugin.OnFixedUpdate()); } public string Name => throw new NotImplementedException(); public string Version => throw new NotImplementedException(); public Uri UpdateUri => throw new NotImplementedException(); public ModsaberModInfo ModInfo => throw new NotImplementedException(); public void OnLateUpdate() { Invoke(plugin => { if (plugin is IEnhancedBeatSaberPlugin) ((IEnhancedBeatSaberPlugin) plugin).OnLateUpdate(); }); } } }