using CustomUI.BeatSaber; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using VRUI; namespace BSIPA_ModList.UI { internal class ModInfoViewController : VRUIViewController { private Sprite Icon; private string Name; private string Version; private string Author; private string Description; private bool CanUpdate; public void Init(Sprite icon, string name, string version, string author, string description, bool canUpdate) { Icon = icon; Name = name; Version = version; Author = author; Description = description; CanUpdate = canUpdate; } } }