IllusionPlugin
Gets a list of executables this plugin should be excuted on (without the file ending)
{ "PlayClub", "PlayClubStudio" }
Create a New INI file to store or load data
INIFile Constructor.
Write Data to the INI File
Section name
Key Name
Value Name
Read Data Value From the Ini File
Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed at
data/Managed/Plugins.
Gets the name of the plugin.
Gets the version of the plugin.
Gets invoked when the application is started.
Gets invoked when the application is closed.
Gets invoked whenever a level is loaded.
Gets invoked after the first update cycle after a level was loaded.
Gets invoked on every graphic update.
Gets invoked on ever physics update.
Allows to get and set preferences for your mod.
Gets a string from the ini.
Section of the key.
Name of the key.
Value that should be used when no value is found.
Whether or not the default value should be written if no value is found.
Gets an int from the ini.
Section of the key.
Name of the key.
Value that should be used when no value is found.
Whether or not the default value should be written if no value is found.
Gets a float from the ini.
Section of the key.
Name of the key.
Value that should be used when no value is found.
Whether or not the default value should be written if no value is found.
Gets a bool from the ini.
Section of the key.
Name of the key.
Value that should be used when no value is found.
Whether or not the default value should be written if no value is found.
Checks whether or not a key exists in the ini.
Section of the key.
Name of the key.
Sets a float in the ini.
Section of the key.
Name of the key.
Value that should be written.
Sets an int in the ini.
Section of the key.
Name of the key.
Value that should be written.
Sets a string in the ini.
Section of the key.
Name of the key.
Value that should be written.
Sets a bool in the ini.
Section of the key.
Name of the key.
Value that should be written.