using IllusionPlugin; using System; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.SceneManagement; namespace IllusionInjector { public class CompositePlugin : IPlugin { IEnumerable plugins; private delegate void CompositeCall(IPlugin plugin); public CompositePlugin(IEnumerable plugins) { this.plugins = plugins; } public void OnApplicationStart() { Invoke(plugin => plugin.OnApplicationStart()); } public void OnApplicationQuit() { Invoke(plugin => plugin.OnApplicationQuit()); } public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) { foreach (var plugin in plugins) { try { plugin.OnSceneLoaded(scene, sceneMode); } catch (Exception ex) { Console.WriteLine("{0}: {1}", plugin.Name, ex); } } } public void OnSceneUnloaded(Scene scene) { foreach (var plugin in plugins) { try { plugin.OnSceneUnloaded(scene); } catch (Exception ex) { Console.WriteLine("{0}: {1}", plugin.Name, ex); } } } public void OnActiveSceneChanged(Scene prevScene, Scene nextScene) { foreach (var plugin in plugins) { try { plugin.OnActiveSceneChanged(prevScene, nextScene); } catch (Exception ex) { Console.WriteLine("{0}: {1}", plugin.Name, ex); } } } private void Invoke(CompositeCall callback) { foreach (var plugin in plugins) { try { callback(plugin); } catch (Exception ex) { Console.WriteLine("{0}: {1}", plugin.Name, ex); } } } public void OnUpdate() { Invoke(plugin => plugin.OnUpdate()); } public void OnFixedUpdate() { Invoke(plugin => plugin.OnFixedUpdate()); } public string Name { get { throw new NotImplementedException(); } } public string Version { get { throw new NotImplementedException(); } } public void OnLateUpdate() { Invoke(plugin => { if (plugin is IEnhancedPlugin) ((IEnhancedPlugin) plugin).OnLateUpdate(); }); } } }