using UnityEngine;
using System;
using System.Collections.Generic;
namespace TMPro
{
///
/// Flags to control what vertex data is pushed to the mesh and renderer.
///
public enum TMP_VertexDataUpdateFlags
{
None = 0x0,
Vertices = 0x1,
Uv0 = 0x2,
Uv2 = 0x4,
Uv4 = 0x8,
Colors32 = 0x10,
All = 0xFF
};
///
/// TMP custom data type to represent 32 bit characters.
///
//public struct TMP_Char
//{
// private int m_value;
// private TMP_Char(int value)
// {
// this.m_value = value;
// }
// private TMP_Char(TMP_Char value)
// {
// this.m_value = (int)value;
// }
// public static implicit operator TMP_Char(int value)
// {
// return new TMP_Char(value);
// }
// public static implicit operator TMP_Char(char c)
// {
// return new TMP_Char(c);
// }
// public static explicit operator int(TMP_Char value)
// {
// return value.m_value;
// }
// public override string ToString()
// {
// return m_value.ToString();
// }
//}
///
/// Structure containing information about individual text elements (character or sprites).
///
//[Serializable]
public struct TMP_CharacterInfo
{
public char character; // Should be changed to an int to handle UTF 32
///
/// Index of the character in the raw string.
///
public int index; // Index of the character in the input string.
public TMP_TextElementType elementType;
public TMP_TextElement textElement;
public TMP_FontAsset fontAsset;
public TMP_SpriteAsset spriteAsset;
public int spriteIndex;
public Material material;
public int materialReferenceIndex;
public bool isUsingAlternateTypeface;
public float pointSize;
//public short wordNumber;
public int lineNumber;
//public short charNumber;
public int pageNumber;
public int vertexIndex;
public TMP_Vertex vertex_TL;
public TMP_Vertex vertex_BL;
public TMP_Vertex vertex_TR;
public TMP_Vertex vertex_BR;
public Vector3 topLeft;
public Vector3 bottomLeft;
public Vector3 topRight;
public Vector3 bottomRight;
public float origin;
public float ascender;
public float baseLine;
public float descender;
public float xAdvance;
public float aspectRatio;
public float scale;
public Color32 color;
public Color32 underlineColor;
public Color32 strikethroughColor;
public Color32 highlightColor;
public FontStyles style;
public bool isVisible;
//public bool isIgnoringAlignment;
}
public struct TMP_Vertex
{
public Vector3 position;
public Vector2 uv;
public Vector2 uv2;
public Vector2 uv4;
public Color32 color;
//public Vector3 normal;
//public Vector4 tangent;
}
//public struct TMP_VertexInfo
//{
// public TMP_Vertex topLeft;
// public TMP_Vertex bottomLeft;
// public TMP_Vertex topRight;
// public TMP_Vertex bottomRight;
//}
[Serializable]
public struct VertexGradient
{
public Color topLeft;
public Color topRight;
public Color bottomLeft;
public Color bottomRight;
public VertexGradient (Color color)
{
this.topLeft = color;
this.topRight = color;
this.bottomLeft = color;
this.bottomRight = color;
}
///
/// The vertex colors at the corners of the characters.
///
/// Top left color.
/// Top right color.
/// Bottom left color.
/// Bottom right color.
public VertexGradient(Color color0, Color color1, Color color2, Color color3)
{
this.topLeft = color0;
this.topRight = color1;
this.bottomLeft = color2;
this.bottomRight = color3;
}
}
public struct TMP_PageInfo
{
public int firstCharacterIndex;
public int lastCharacterIndex;
public float ascender;
public float baseLine;
public float descender;
// public float extents;
}
///
/// Structure containing information about individual links contained in the text object.
///
public struct TMP_LinkInfo
{
public TMP_Text textComponent;
public int hashCode;
public int linkIdFirstCharacterIndex;
public int linkIdLength;
public int linkTextfirstCharacterIndex;
public int linkTextLength;
internal char[] linkID;
internal void SetLinkID(char[] text, int startIndex, int length)
{
if (linkID == null || linkID.Length < length) linkID = new char[length];
for (int i = 0; i < length; i++)
linkID[i] = text[startIndex + i];
}
///
/// Function which returns the text contained in a link.
///
///
///
public string GetLinkText()
{
string text = string.Empty;
TMP_TextInfo textInfo = textComponent.textInfo;
for (int i = linkTextfirstCharacterIndex; i < linkTextfirstCharacterIndex + linkTextLength; i++)
text += textInfo.characterInfo[i].character;
return text;
}
///
/// Function which returns the link ID as a string.
///
/// The source input text.
///
public string GetLinkID()
{
if (textComponent == null)
return string.Empty;
return new string(linkID, 0, linkIdLength);
//return textComponent.text.Substring(linkIdFirstCharacterIndex, linkIdLength);
}
}
///
/// Structure containing information about the individual words contained in the text object.
///
public struct TMP_WordInfo
{
// NOTE: Structure could be simplified by only including the firstCharacterIndex and length.
public TMP_Text textComponent;
public int firstCharacterIndex;
public int lastCharacterIndex;
public int characterCount;
//public float length;
///
/// Returns the word as a string.
///
///
public string GetWord()
{
string word = string.Empty;
TMP_CharacterInfo[] charInfo = textComponent.textInfo.characterInfo;
for (int i = firstCharacterIndex; i < lastCharacterIndex + 1; i++)
{
word += charInfo[i].character;
}
return word;
}
}
public struct TMP_SpriteInfo
{
public int spriteIndex; // Index of the sprite in the sprite atlas.
public int characterIndex; // The characterInfo index which holds the key information about this sprite.
public int vertexIndex;
}
//public struct SpriteInfo
//{
//
//}
public struct Extents
{
public Vector2 min;
public Vector2 max;
public Extents(Vector2 min, Vector2 max)
{
this.min = min;
this.max = max;
}
public override string ToString()
{
string s = "Min (" + min.x.ToString("f2") + ", " + min.y.ToString("f2") + ") Max (" + max.x.ToString("f2") + ", " + max.y.ToString("f2") + ")";
return s;
}
}
[Serializable]
public struct Mesh_Extents
{
public Vector2 min;
public Vector2 max;
public Mesh_Extents(Vector2 min, Vector2 max)
{
this.min = min;
this.max = max;
}
public override string ToString()
{
string s = "Min (" + min.x.ToString("f2") + ", " + min.y.ToString("f2") + ") Max (" + max.x.ToString("f2") + ", " + max.y.ToString("f2") + ")";
//string s = "Center: (" + ")" + " Extents: (" + ((max.x - min.x) / 2).ToString("f2") + "," + ((max.y - min.y) / 2).ToString("f2") + ").";
return s;
}
}
// Structure used for Word Wrapping which tracks the state of execution when the last space or carriage return character was encountered.
public struct WordWrapState
{
public int previous_WordBreak;
public int total_CharacterCount;
public int visible_CharacterCount;
public int visible_SpriteCount;
public int visible_LinkCount;
public int firstCharacterIndex;
public int firstVisibleCharacterIndex;
public int lastCharacterIndex;
public int lastVisibleCharIndex;
public int lineNumber;
public float maxCapHeight;
public float maxAscender;
public float maxDescender;
public float maxLineAscender;
public float maxLineDescender;
public float previousLineAscender;
public float xAdvance;
public float preferredWidth;
public float preferredHeight;
//public float maxFontScale;
public float previousLineScale;
public int wordCount;
public FontStyles fontStyle;
public float fontScale;
public float fontScaleMultiplier;
public float currentFontSize;
public float baselineOffset;
public float lineOffset;
public TMP_TextInfo textInfo;
//public TMPro_CharacterInfo[] characterInfo;
public TMP_LineInfo lineInfo;
public Color32 vertexColor;
public Color32 underlineColor;
public Color32 strikethroughColor;
public Color32 highlightColor;
public TMP_BasicXmlTagStack basicStyleStack;
public TMP_XmlTagStack colorStack;
public TMP_XmlTagStack underlineColorStack;
public TMP_XmlTagStack strikethroughColorStack;
public TMP_XmlTagStack highlightColorStack;
public TMP_XmlTagStack colorGradientStack;
public TMP_XmlTagStack sizeStack;
public TMP_XmlTagStack indentStack;
public TMP_XmlTagStack fontWeightStack;
public TMP_XmlTagStack styleStack;
public TMP_XmlTagStack baselineStack;
public TMP_XmlTagStack actionStack;
public TMP_XmlTagStack materialReferenceStack;
public TMP_XmlTagStack lineJustificationStack;
//public TMP_XmlTagStack spriteAnimationStack;
public int spriteAnimationID;
public TMP_FontAsset currentFontAsset;
public TMP_SpriteAsset currentSpriteAsset;
public Material currentMaterial;
public int currentMaterialIndex;
public Extents meshExtents;
public bool tagNoParsing;
public bool isNonBreakingSpace;
//public Mesh_Extents lineExtents;
}
///
/// Structure used to store retrieve the name and hashcode of the font and material
///
public struct TagAttribute
{
public int startIndex;
public int length;
public int hashCode;
}
public struct XML_TagAttribute
{
public int nameHashCode;
public TagType valueType;
public int valueStartIndex;
public int valueLength;
public int valueHashCode;
}
}