using UnityEngine;
namespace TMPro
{
// Base class inherited by the various TextMeshPro Assets.
[System.Serializable]
public class TMP_Asset : ScriptableObject
{
///
/// HashCode based on the name of the asset.
///
public int hashCode;
///
/// The material used by this asset.
///
public Material material;
///
/// HashCode based on the name of the material assigned to this asset.
///
public int materialHashCode;
}
}