using BSIPA_ModList.UI.ViewControllers; using CustomUI.BeatSaber; using CustomUI.MenuButton; using IPA.Loader; using IPA.Updating.BeatMods; using IPA.Utilities; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.UI; using VRUI; namespace BSIPA_ModList.UI { internal class ModInfoViewController : VRUIViewController { internal Sprite Icon; internal string Name; internal string Version; internal string Author; internal string Description; internal PluginLoader.PluginMetadata UpdateInfo; private static RectTransform rowTransformOriginal; private ModInfoView view; private RectTransform rowTransform; private Button linkHomeButton; private Button linkSourceButton; private Button linkDonateButton; private ModListFlowCoordinator flowController; private bool showEnableDisable = false; private TextMeshProUGUI restartMessage; private Button enableDisableButton; private new bool enabled = false; public void Init(Sprite icon, string name, string version, string author, string description, PluginLoader.PluginMetadata updateInfo, PluginManifest.LinksObject links = null, bool showEnDis = false, ModListFlowCoordinator mlfc = null) { showEnableDisable = showEnDis; Plugin.OnConfigChaned -= OptHideButton; Icon = icon; Name = name; Version = version; Author = author; Description = description; UpdateInfo = updateInfo; enabled = !PluginManager.IsDisabled(updateInfo); flowController = mlfc; if (rowTransformOriginal == null) rowTransformOriginal = MenuButtonUI.Instance.GetField("menuButtonsOriginal"); // i also have no clue why this is necessary rectTransform.anchorMin = new Vector2(0f, 0f); rectTransform.anchorMax = new Vector2(0.5f, 1f); var go = new GameObject("Info View", typeof(RectTransform)); go.SetActive(false); go.AddComponent(); view = go.AddComponent(); var rt = view.transform as RectTransform; rt.SetParent(transform); rt.anchorMin = new Vector2(0f, 0f); rt.anchorMax = new Vector2(1f, 1f); rt.anchoredPosition = new Vector2(0f, 0); view.Init(this); go.SetActive(true); if (showEnDis) { restartMessage = BeatSaberUI.CreateText(rectTransform, "A restart is required to apply", new Vector2(11f, 33.5f)); restartMessage.fontSize = 4f; restartMessage.gameObject.SetActive(false); enableDisableButton = BeatSaberUI.CreateUIButton(rectTransform, "CreditsButton", new Vector2(33, 32), new Vector2(25, 10), ToggleEnable); enableDisableButton.GetComponentInChildren().SetMiddleSprite(); UpdateButtonText(); Plugin.OnConfigChaned += OptHideButton; OptHideButton(Plugin.config.Value); } SetupLinks(links); } protected override void DidDeactivate(DeactivationType deactivationType) { base.DidDeactivate(deactivationType); if (deactivationType == DeactivationType.RemovedFromHierarchy) Plugin.OnConfigChaned -= OptHideButton; } protected override void OnDestroy() { Plugin.OnConfigChaned -= OptHideButton; base.OnDestroy(); } ~ModInfoViewController() { Plugin.OnConfigChaned -= OptHideButton; } private void OptHideButton(SelfConfig cfg) { enableDisableButton?.gameObject?.SetActive(cfg.ShowEnableDisable); } private Action setAction = () => { }; private void ToggleEnable() { var info = enabled ? PluginManager.InfoFromMetadata(UpdateInfo) : null; bool needsRestart; if (enabled) needsRestart = PluginManager.DisablePlugin(info); else needsRestart = PluginManager.EnablePlugin(UpdateInfo); UpdateButtonText(!enabled, needsRestart); if (!needsRestart) flowController.exitActions.Add(setAction); } private void UpdateButtonText(bool? _enabled = null, bool _needsRestart = false) { enabled = _enabled ?? enabled; if (enabled) enableDisableButton.SetButtonText("Disable"); else enableDisableButton.SetButtonText("Enable"); restartMessage.gameObject.SetActive(_needsRestart); } public void Reload(string name, string version, string author, string description) { Name = name; Version = version; Author = author; Description = description; view.Refresh(); } private void SetupLinks(PluginManifest.LinksObject links = null, Uri moreInfoLink = null) { bool addedLink = false; if (links != null || moreInfoLink != null) { Logger.log.Debug($"Adding links"); rowTransform = Instantiate(rowTransformOriginal, rectTransform); rowTransform.anchorMin = new Vector2(0f, 0f); rowTransform.anchorMax = new Vector2(1f, .15f); rowTransform.anchoredPosition = new Vector2(-3.5f, 4f); rowTransform.sizeDelta = Vector2.zero; Destroy(rowTransform.GetComponent()); foreach (Transform child in rowTransform) { child.name = string.Empty; Destroy(child.gameObject); } if (links?.ProjectHome != null) { linkHomeButton = BeatSaberUI.CreateUIButton(rowTransform, "CreditsButton", buttonText: "Home", anchoredPosition: Vector2.zero, sizeDelta: new Vector2(20, 10), onClick: () => Process.Start(links.ProjectHome.ToString())); addedLink = true; } if (links?.ProjectSource != null) { linkSourceButton = BeatSaberUI.CreateUIButton(rowTransform, "CreditsButton", buttonText: "Source", anchoredPosition: Vector2.zero, sizeDelta: new Vector2(20, 10), onClick: () => Process.Start(links.ProjectSource.ToString())); addedLink = true; } if (links?.Donate != null) { linkDonateButton = BeatSaberUI.CreateUIButton(rowTransform, "CreditsButton", buttonText: "Donate", anchoredPosition: Vector2.zero, sizeDelta: new Vector2(20, 10), onClick: () => Process.Start(links.Donate.ToString())); addedLink = true; } if (moreInfoLink != null) { linkDonateButton = BeatSaberUI.CreateUIButton(rowTransform, "CreditsButton", buttonText: "More Info", anchoredPosition: Vector2.zero, sizeDelta: new Vector2(20, 10), onClick: () => Process.Start(moreInfoLink.ToString())); addedLink = true; } foreach (var cmp in rowTransform.GetComponentsInChildren()) cmp.SetMiddleSprite(); } if (UpdateInfo != null && !addedLink) StartCoroutine(GetMoreInfoLink()); } private IEnumerator GetMoreInfoLink() { Logger.log.Debug($"Getting more info link"); Ref mod = new Ref(null); if (UpdateInfo.Id == null) yield break; yield return Updater.GetModInfo(UpdateInfo.Id, UpdateInfo.Version.ToString(), mod); try { mod.Verify(); } catch (Exception e) { Logger.log.Warn($"Error getting more info link for mod {UpdateInfo.Id}"); Logger.log.Warn(e); yield break; } SetupLinks(null, mod.Value.Link); } #if DEBUG public void Update() { #if ADJUST_INFO_BUTTON_UI_LINKS RectTransform rt = rowTransform; if (rt == null) return; var cpos = rt.anchoredPosition; if (Input.GetKey(KeyCode.LeftArrow)) { rt.anchoredPosition = new Vector2(cpos.x - .1f, cpos.y); } else if (Input.GetKey(KeyCode.RightArrow)) { rt.anchoredPosition = new Vector2(cpos.x + .1f, cpos.y); } else if (Input.GetKey(KeyCode.UpArrow)) { rt.anchoredPosition = new Vector2(cpos.x, cpos.y + .1f); } else if (Input.GetKey(KeyCode.DownArrow)) { rt.anchoredPosition = new Vector2(cpos.x, cpos.y - .1f); } else return; Logger.log.Debug($"Position now at {rt.anchoredPosition}"); #endif } #endif } internal class ModInfoView : MonoBehaviour { private MarkdownView mdv; private TextMeshProUGUI titleText; private TextMeshProUGUI authorText; private Image icon; private ModInfoViewController controller; private const string TitleFormat = "{0} {1}"; public void Init(ModInfoViewController controller) { this.controller = controller; var rectTransform = transform as RectTransform; rectTransform.sizeDelta = new Vector2(60f, 10f); titleText = BeatSaberUI.CreateText(rectTransform, string.Format(TitleFormat, controller.Name, controller.Version), new Vector2(11f, 27.5f)); titleText.fontSize = 6f; authorText = BeatSaberUI.CreateText(rectTransform, controller.Author, new Vector2(11f, 22f)); authorText.fontSize = 4.5f; var mdvgo = new GameObject("MarkDown Desc"); mdvgo.SetActive(false); mdv = mdvgo.AddComponent(); mdv.rectTransform.SetParent(rectTransform); mdv.rectTransform.anchorMin = new Vector2(.5f, .5f); mdv.rectTransform.anchorMax = new Vector2(.5f, .5f); mdv.rectTransform.anchoredPosition = new Vector2(-4f, -3.6f); mdv.rectTransform.sizeDelta = new Vector2(65f, 40f); mdvgo.SetActive(true); mdv.Markdown = controller.Description; icon = new GameObject("Mod Info View Icon", typeof(RectTransform)).AddComponent(); icon.gameObject.SetActive(false); icon.rectTransform.SetParent(rectTransform, false); icon.rectTransform.anchorMin = new Vector2(0.5f, 0.44f); icon.rectTransform.anchorMax = new Vector2(0.5f, 0.5f); icon.rectTransform.sizeDelta = new Vector2(60f, 10f); icon.rectTransform.anchoredPosition = new Vector2(-27.8f, 27.3f); icon.sprite = controller.Icon; icon.preserveAspect = true; icon.useSpriteMesh = true; icon.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial; icon.gameObject.SetActive(true); } public void Refresh() { titleText.text = string.Format(TitleFormat, controller.Name, controller.Version); authorText.text = controller.Author; mdv.Markdown = controller.Description; icon.sprite = controller.Icon; } #if DEBUG #if ADJUST_INFO_TEXT_UI_KEYS private int currentItem = 0; #endif public void Update() { #if ADJUST_INFO_TEXT_UI_KEYS RectTransform rt; switch (currentItem) { default: currentItem = 0; goto case 0; // idk why this is needed tbh case 0: rt = titleText.rectTransform; break; case 1: rt = authorText.rectTransform; break; case 2: rt = descText.rectTransform; break; } if (Input.GetKeyDown(KeyCode.N)) currentItem++; var cpos = rt.anchoredPosition; if (Input.GetKey(KeyCode.LeftArrow)) { rt.anchoredPosition = new Vector2(cpos.x - .1f, cpos.y); } else if (Input.GetKey(KeyCode.RightArrow)) { rt.anchoredPosition = new Vector2(cpos.x + .1f, cpos.y); } else if (Input.GetKey(KeyCode.UpArrow)) { rt.anchoredPosition = new Vector2(cpos.x, cpos.y + .1f); } else if (Input.GetKey(KeyCode.DownArrow)) { rt.anchoredPosition = new Vector2(cpos.x, cpos.y - .1f); } else return; Logger.log.Debug($"Position now at {rt.anchoredPosition}"); #endif #if ADJUST_INFO_ICON_UI_KEYS var rt = icon.rectTransform; if (Input.GetKey(KeyCode.Z)) { // adjust anchormin var cpos = rt.anchorMin; if (Input.GetKey(KeyCode.LeftArrow)) { rt.anchorMin = new Vector2(cpos.x - .001f, cpos.y); } else if (Input.GetKey(KeyCode.RightArrow)) { rt.anchorMin = new Vector2(cpos.x + .001f, cpos.y); } else if (Input.GetKey(KeyCode.UpArrow)) { rt.anchorMin = new Vector2(cpos.x, cpos.y + .001f); } else if (Input.GetKey(KeyCode.DownArrow)) { rt.anchorMin = new Vector2(cpos.x, cpos.y - .001f); } else return; Logger.log.Debug($"Anchor min now at {rt.anchorMin}"); } else if(Input.GetKey(KeyCode.X)) { // adjust anchorMax var cpos = rt.anchorMax; if (Input.GetKey(KeyCode.LeftArrow)) { rt.anchorMax = new Vector2(cpos.x - .001f, cpos.y); } else if (Input.GetKey(KeyCode.RightArrow)) { rt.anchorMax = new Vector2(cpos.x + .001f, cpos.y); } else if (Input.GetKey(KeyCode.UpArrow)) { rt.anchorMax = new Vector2(cpos.x, cpos.y + .001f); } else if (Input.GetKey(KeyCode.DownArrow)) { rt.anchorMax = new Vector2(cpos.x, cpos.y - .001f); } else return; Logger.log.Debug($"Anchor max now at {rt.anchorMax}"); } else { var cpos = rt.anchoredPosition; if (Input.GetKey(KeyCode.LeftArrow)) { rt.anchoredPosition = new Vector2(cpos.x - .1f, cpos.y); } else if (Input.GetKey(KeyCode.RightArrow)) { rt.anchoredPosition = new Vector2(cpos.x + .1f, cpos.y); } else if (Input.GetKey(KeyCode.UpArrow)) { rt.anchoredPosition = new Vector2(cpos.x, cpos.y + .1f); } else if (Input.GetKey(KeyCode.DownArrow)) { rt.anchoredPosition = new Vector2(cpos.x, cpos.y - .1f); } else return; Logger.log.Debug($"Position now at {rt.anchoredPosition}"); } #endif } #endif } }