using NUnit.Framework; namespace UnityEngine.Analytics.Tests { public partial class AnalyticsEventTests { [Test] public void GameStart_NoArgsTest() { Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameStart()); EvaluateAnalyticsResult(m_Result); } [Test] public void GameStart_CustomDataTest() { Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameStart(m_CustomData)); EvaluateCustomData(m_CustomData); EvaluateAnalyticsResult(m_Result); } } }