using System; using NUnit.Framework; namespace UnityEngine.Analytics.Tests { public partial class AnalyticsEventTests { [Test] public void GameOver_NoArgsTest() { Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver()); EvaluateAnalyticsResult(m_Result); } [Test] public void GameOver_LevelIndexTest( [Values(-1, 0, 1)] int levelIndex ) { Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex)); EvaluateAnalyticsResult(m_Result); } [Test] public void GameOver_LevelNameTest( [Values("test_level", "", null)] string levelName ) { Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName)); EvaluateAnalyticsResult(m_Result); } [Test] public void GameOver_LevelIndex_LevelNameTest( [Values(0)] int levelIndex, [Values("test_level", "", null)] string levelName ) { Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName)); EvaluateAnalyticsResult(m_Result); } [Test] public void GameOver_CustomDataTest() { var levelIndex = 0; var levelName = "test_level"; Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName, m_CustomData)); EvaluateCustomData(m_CustomData); EvaluateAnalyticsResult(m_Result); Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName, m_CustomData)); EvaluateCustomData(m_CustomData); EvaluateAnalyticsResult(m_Result); } } }