{
"api/IPA.OnEnableAttribute.html": {
"href": "api/IPA.OnEnableAttribute.html",
"title": "Class OnEnableAttribute",
"keywords": "Class OnEnableAttribute Indicates that the target method should be called when the plugin is enabled. Inheritance Object Attribute OnEnableAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnEnableAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnStartAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is DynamicInit . Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnStartAttribute"
},
"api/IPA.OnDisableAttribute.html": {
"href": "api/IPA.OnDisableAttribute.html",
"title": "Class OnDisableAttribute",
"keywords": "Class OnDisableAttribute Indicates that the target method should be called when the plugin is disabled. Inheritance Object Attribute OnDisableAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnDisableAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnExitAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is DynamicInit . Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnExitAttribute"
},
"api/IPA.Logging.StandardLogger.html": {
"href": "api/IPA.Logging.StandardLogger.html",
"title": "Class StandardLogger",
"keywords": "Class StandardLogger The default (and standard) Logger implementation. Inheritance Object Logger StandardLogger Inherited Members Logger.LogFormat Logger.Log(Logger.Level, Exception) Logger.Trace(String) Logger.Trace(Exception) Logger.Debug(Exception) Logger.Info(String) Logger.Info(Exception) Logger.Notice(String) Logger.Notice(Exception) Logger.Warn(String) Logger.Warn(Exception) Logger.Error(String) Logger.Error(Exception) Logger.Critical(String) Logger.Critical(Exception) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public class StandardLogger : Logger Remarks StandardLogger uses a multi-threaded approach to logging. All actual I/O is done on another thread, where all messaged are guaranteed to be logged in the order they appeared. It is up to the printers to format them. This logger supports child loggers. Use GetChildLogger(Logger, String) to safely get a child. The modification of printers on a parent are reflected down the chain. Properties | Improve this Doc View Source ConsoleWriter The TextWriter for writing directly to the console window, or stdout if no window open. Declaration public static TextWriter ConsoleWriter { get; } Property Value Type Description TextWriter a TextWriter for the current primary text output | Improve this Doc View Source PrintFilter All levels defined by this filter will be sent to loggers. All others will be ignored. Declaration public static Logger.LogLevel PrintFilter { get; } Property Value Type Description Logger.LogLevel the global filter level Methods | Improve this Doc View Source AddPrinter(LogPrinter) Adds a log printer to the logger. Declaration public void AddPrinter(LogPrinter printer) Parameters Type Name Description LogPrinter printer the printer to add | Improve this Doc View Source Debug(String) An override to Debug(String) which shows the method that called it. Declaration public override void Debug(string message) Parameters Type Name Description String message the message to log Overrides Logger.Debug(String) See Also Log ( Logger.Level , String ) | Improve this Doc View Source Log(Logger.Level, String) Logs a specific message at a given level. Declaration public override void Log(Logger.Level level, string message) Parameters Type Name Description Logger.Level level the message level String message the message to log Overrides Logger.Log(Logger.Level, String) Extension Methods LoggerExtensions.GetChildLogger(Logger, String) ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.Printers.html": {
"href": "api/IPA.Logging.Printers.html",
"title": "",
"keywords": "Classes ColoredConsolePrinter Prints a pretty message to the console. ColorlessConsolePrinter A colorless version of ColoredConsolePrinter , that indiscriminantly prints to standard out. GlobalLogFilePrinter A printer for all messages to a unified log location. GZFilePrinter A LogPrinter abstract class that provides the utilities to write to a GZip file. PluginLogFilePrinter Prints log messages to the file specified by the name. PluginSubLogPrinter Prints log messages to the file specified by the name."
},
"api/IPA.Logging.Printers.PluginSubLogPrinter.html": {
"href": "api/IPA.Logging.Printers.PluginSubLogPrinter.html",
"title": "Class PluginSubLogPrinter",
"keywords": "Class PluginSubLogPrinter Prints log messages to the file specified by the name. Inheritance Object LogPrinter GZFilePrinter PluginSubLogPrinter Implements IDisposable Inherited Members GZFilePrinter.FileWriter GZFilePrinter.StartPrint() GZFilePrinter.EndPrint() GZFilePrinter.Dispose() GZFilePrinter.Dispose(Boolean) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class PluginSubLogPrinter : GZFilePrinter, IDisposable Constructors | Improve this Doc View Source PluginSubLogPrinter(String, String) Creates a new printer with the given name. Declaration public PluginSubLogPrinter(string mainname, string name) Parameters Type Name Description String mainname the name of the main logger String name the name of the logger Properties | Improve this Doc View Source Filter Provides a filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter for this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source GetFileInfo() Gets the FileInfo for the target file. Declaration protected override FileInfo GetFileInfo() Returns Type Description FileInfo the file to write to Overrides GZFilePrinter.GetFileInfo() | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to the associated file. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.Printers.PluginLogFilePrinter.html": {
"href": "api/IPA.Logging.Printers.PluginLogFilePrinter.html",
"title": "Class PluginLogFilePrinter",
"keywords": "Class PluginLogFilePrinter Prints log messages to the file specified by the name. Inheritance Object LogPrinter GZFilePrinter PluginLogFilePrinter Implements IDisposable Inherited Members GZFilePrinter.FileWriter GZFilePrinter.StartPrint() GZFilePrinter.EndPrint() GZFilePrinter.Dispose() GZFilePrinter.Dispose(Boolean) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class PluginLogFilePrinter : GZFilePrinter, IDisposable Constructors | Improve this Doc View Source PluginLogFilePrinter(String) Creates a new printer with the given name. Declaration public PluginLogFilePrinter(string name) Parameters Type Name Description String name the name of the logger Properties | Improve this Doc View Source Filter Provides a filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter level for this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source GetFileInfo() Gets the FileInfo for the target file. Declaration protected override FileInfo GetFileInfo() Returns Type Description FileInfo the file to write to Overrides GZFilePrinter.GetFileInfo() | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to the associated file. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.LogPrinter.html": {
"href": "api/IPA.Logging.LogPrinter.html",
"title": "Class LogPrinter",
"keywords": "Class LogPrinter The log printer's base class. Inheritance Object LogPrinter ColoredConsolePrinter ColorlessConsolePrinter GZFilePrinter Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public abstract class LogPrinter Properties | Improve this Doc View Source Filter Provides a filter for which log levels to allow through. Declaration public abstract Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the level to filter to Methods | Improve this Doc View Source EndPrint() Called after the last print in a group. May be called multiple times. Use this to dispose file handles and the like. Declaration public virtual void EndPrint() | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints a provided message from a given log at the specified time. Declaration public abstract void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the log level DateTime time the time the message was composed String logName the name of the log that created this message String message the message | Improve this Doc View Source StartPrint() Called before the first print in a group. May be called multiple times. Use this to create file handles and the like. Declaration public virtual void StartPrint() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.LoggerExtensions.html": {
"href": "api/IPA.Logging.LoggerExtensions.html",
"title": "Class LoggerExtensions",
"keywords": "Class LoggerExtensions A class providing extensions for various loggers. Inheritance Object LoggerExtensions Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public static class LoggerExtensions Methods | Improve this Doc View Source GetChildLogger(Logger, String) Gets a child logger, if supported. Currently the only defined and supported logger is StandardLogger , and most plugins will only ever receive this anyway. Declaration public static Logger GetChildLogger(this Logger logger, string name) Parameters Type Name Description Logger logger the parent Logger String name the name of the child Returns Type Description Logger the child logger"
},
"api/IPA.Logging.Logger.html": {
"href": "api/IPA.Logging.Logger.html",
"title": "Class Logger",
"keywords": "Class Logger The logger base class. Provides the format for console logs. Inheritance Object Logger StandardLogger Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public abstract class Logger Properties | Improve this Doc View Source LogFormat The standard format for log messages. Declaration public static string LogFormat { get; protected set; } Property Value Type Description String the format for the standard loggers to print in Methods | Improve this Doc View Source Critical(Exception) Sends an exception as a critical message. Equivalent to Log(Level.Critical, e); Declaration public virtual void Critical(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Critical(String) Sends a critical message. Equivalent to Log(Level.Critical, message); Declaration public virtual void Critical(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Debug(Exception) Sends an exception as a debug message. Equivalent to Log(Level.Debug, e); Declaration public virtual void Debug(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Debug(String) Sends a debug message. Equivalent to Log(Level.Debug, message); Declaration public virtual void Debug(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Error(Exception) Sends an exception as an error message. Equivalent to Log(Level.Error, e); Declaration public virtual void Error(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Error(String) Sends an error message. Equivalent to Log(Level.Error, message); Declaration public virtual void Error(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Info(Exception) Sends an exception as an info message. Equivalent to Log(Level.Info, e); Declaration public virtual void Info(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Info(String) Sends an info message. Equivalent to Log(Level.Info, message); Declaration public virtual void Info(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Log(Logger.Level, Exception) A basic log function taking an exception to log. Declaration public virtual void Log(Logger.Level level, Exception e) Parameters Type Name Description Logger.Level level the level of the message Exception e the exception to log | Improve this Doc View Source Log(Logger.Level, String) A basic log function. Declaration public abstract void Log(Logger.Level level, string message) Parameters Type Name Description Logger.Level level the level of the message String message the message to log | Improve this Doc View Source Notice(Exception) Sends an exception as a notice message. Equivalent to Log(Level.Notice, e); Declaration public virtual void Notice(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Notice(String) Sends a notice message. Equivalent to Log(Level.Notice, message); Declaration public virtual void Notice(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Trace(Exception) Sends an exception as a trace message. Equivalent to Log(Level.Trace, e); Declaration public virtual void Trace(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Trace(String) Sends a trace message. Equivalent to Log(Level.Trace, message); Declaration public virtual void Trace(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Warn(Exception) Sends an exception as a warning message. Equivalent to Log(Level.Warning, e); Declaration public virtual void Warn(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Warn(String) Sends a warning message. Equivalent to Log(Level.Warning, message); Declaration public virtual void Warn(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) Extension Methods LoggerExtensions.GetChildLogger(Logger, String) ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.Logger.LogLevel.html": {
"href": "api/IPA.Logging.Logger.LogLevel.html",
"title": "Enum Logger.LogLevel",
"keywords": "Enum Logger.LogLevel An enum providing log level filters. Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax [Flags] public enum LogLevel : byte Fields Name Description All Shows all messages. CriticalOnly Only shows Critical messages. DebugOnly Only shows Debug messages. DebugUp Shows all messages debug and up. ErrorOnly Only shows Error messages. ErrorUp Shows all messages error and up. InfoOnly Only shows info messages. InfoUp Shows all messages info and up. None Allow no messages through. NoticeOnly Only shows notice messages. NoticeUp Shows all messages Notice and up. TraceOnly Only shows Trace messages. Undefined Used for when the level is undefined. WarningOnly Only shows Warning messages. WarningUp Shows all messages warning and up. Extension Methods ReflectionUtil.SetField(String, U) ReflectionUtil.GetField(String) ReflectionUtil.SetProperty(String, U) ReflectionUtil.GetProperty(String) ReflectionUtil.InvokeMethod(String, Object[])"
},
"api/IPA.Config.Stores.Attributes.SerializedNameAttribute.html": {
"href": "api/IPA.Config.Stores.Attributes.SerializedNameAttribute.html",
"title": "Class SerializedNameAttribute",
"keywords": "Class SerializedNameAttribute Specifies a name for the serialized field or property in an object being wrapped by Generated(Config, Boolean) that is different from the member name itself. Inheritance Object Attribute SerializedNameAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Attributes Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class SerializedNameAttribute : Attribute, _Attribute Examples When serializing the following object, we might get the JSON that follows. public class PluginConfig { public virtual bool BooleanField { get; set; } = true; } { \"BooleanField\": true } However, if we were to add a SerializedNameAttribute to that field, we would get the following. public class PluginConfig { [SerializedName(\"bool\")] public virtual bool BooleanField { get; set; } = true; } { \"bool\": true } Constructors | Improve this Doc View Source SerializedNameAttribute(String) Creates a new SerializedNameAttribute with the given Name . Declaration public SerializedNameAttribute(string name) Parameters Type Name Description String name the value to assign to Name Properties | Improve this Doc View Source Name Gets the name to replace the member name with. Declaration public string Name { get; } Property Value Type Description String Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Config.Stores.Attributes.NonNullableAttribute.html": {
"href": "api/IPA.Config.Stores.Attributes.NonNullableAttribute.html",
"title": "Class NonNullableAttribute",
"keywords": "Class NonNullableAttribute Indicates that a field or property in an object being wrapped by Generated(Config, Boolean) that would otherwise be nullable (i.e. a reference type or a Nullable type) should never be null, and the member will be ignored if the deserialized value is null . Inheritance Object Attribute NonNullableAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Attributes Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class NonNullableAttribute : Attribute, _Attribute Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Config.IConfigStore.html": {
"href": "api/IPA.Config.IConfigStore.html",
"title": "Interface IConfigStore",
"keywords": "Interface IConfigStore A storage for a config structure. Namespace : IPA.Config Assembly : IPA.Loader.dll Syntax public interface IConfigStore Properties | Improve this Doc View Source SyncObject A synchronization object for the save thread to wait on for changes. It should be signaled whenever the internal state of the object is changed. The writer will never signal this handle. Declaration WaitHandle SyncObject { get; } Property Value Type Description WaitHandle | Improve this Doc View Source WriteSyncObject A synchronization object for the load thread and accessors to maintain safe synchronization. Any readers should take a read lock with EnterReadLock() or EnterUpgradeableReadLock() , and any writers should take a write lock with EnterWriteLock() . Declaration ReaderWriterLockSlim WriteSyncObject { get; } Property Value Type Description ReaderWriterLockSlim Remarks Read and write are read and write to this object , not to the file on disk. Methods | Improve this Doc View Source ReadFrom(ConfigProvider) Reads the config structure from the given IConfigProvider into the current IConfigStore . Declaration void ReadFrom(ConfigProvider provider) Parameters Type Name Description ConfigProvider provider the provider to read from Remarks The calling code will have entered a write lock on WriteSyncObject when this is called. | Improve this Doc View Source WriteTo(ConfigProvider) Writes the config structure stored by the current IConfigStore to the given IConfigProvider . Declaration void WriteTo(ConfigProvider provider) Parameters Type Name Description ConfigProvider provider the provider to write to Remarks The calling code will have entered a read lock on WriteSyncObject when this is called. Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"other_api/index.html": {
"href": "other_api/index.html",
"title": "",
"keywords": ""
},
"articles/dev-resources/description.html": {
"href": "articles/dev-resources/description.html",
"title": "Demo Plugin",
"keywords": "Demo Plugin A little demo for the BSIPA modding introduction. WE CAN USE MARKDOWN!!!"
},
"articles/start-user.html": {
"href": "articles/start-user.html",
"title": "Installing BSIPA",
"keywords": "Installing BSIPA Note This guide assumes that you are starting completely fresh. Grab a release from the GitHub Releases page . Make sure to download one of the BSIPA-*.zip s, as ModList.zip contains the Beat Saber mod for showing your mods in-game, not the loader itself. Note The specific ZIP you need to download varies on the game you will be patching. For example, if you are patching Beat Saber, you will need the file BSIPA-x64-Net4.zip . This is because Beat Saber is a 64 bit game running .NET 4. If you are patching Muse Dash, however, you nee the file BSIPA-x86-Net3.zip . Tip There are a few tricks for figuring out which file you need. If the game has a folder called MonoBleedingEdge in the install directory, then you need one of the Net4 builds. To determine which build to use, right click on the game executable, go to the Compatability tab, check the Run this program in compatability mode for checkbox, and look and see if the dropdown has any Windows XP emulation options. If it does, the application is 32 bit, and you need to get one of the x86 builds. Otherwise, get one of the x64 builds. Make sure to uncheck that checkbox before leaving the menu. Extract the zip into your game installation directory. There should now be a folder named IPA and a file named IPA.exe in the same folder as the game executable. For example, if you are installing BSIPA in Beat Saber, it might look like this after extraction: Run IPA.exe by double clicking it. A console window should pop up, and eventually, a gold message asking you to press a key will appear. Here is an example of a successful installation: Note In some cases, this may fail, something like this: In these cases, try dragging the game executable over IPA.exe . After installing, your game directory should look something like this: Note At this point it is recommended to run the game once before continuing, to ensure that things are installed correctly. The first run should create a UserData folder with Beat Saber IPA.json and Disabled Mods.json , as well as a Logs folder with several subfolders with their own files. If these are created, then the installation was very likely successful. Tip If you are not installing BSIPA on Beat Saber, you probably want to go to the config at UserData/Beat Saber IPA.json and set both of the following to false : { ... \"Updates\": { \"AutoUpdate\": false, \"AutoCheckUpdates\": false }, ... } Tip Depending on the game, you may have to set the config member GameAssemblies to the names of the assemblies that the game uses for BSIPA to virtualize them properly. For Beat Saber distrobutions, this will be set according to the version that it was built for by default. Otherwise, it will contain just Assembly-CSharp.dll since most games use that default. From here, just place all of your plugins in the Plugins folder, and you're all set! Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to do is extract the plugin into the game installation folder. Note For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection. To make the injection work with Wine, winhttp has to have a DLL override set to native,builtin . This can be set either through Protontricks, or with the following .reg file. REGEDIT4 [HKEY_CURRENT_USER\\Software\\Wine\\DllOverrides] \"winhttp\"=\"native,builtin\" For Steam there's a per-game Wine prefix under compatdata . In this case SteamLibrary/steamapps/compatdata/620980/pfx/user.reg . Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam. Thats really all you have to do! The installation should persist across game updates for as long as winhttp.dll is present in the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly. Uninstalling Uninstalling is fairly simple, and can be done one of two ways: Drag the game executable over IPA.exe while holding Alt . Open a command prompt or Powershell terminal and run .\\IPA.exe -rn . (see The Command Line for what those options mean)"
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"articles/start-dev.html": {
"href": "articles/start-dev.html",
"title": "Making your own mod",
"keywords": "Making a mod Overview What follows is a very barebones, and frankly not very useful plugin class, even as a starting point, but it should be enough to give a decent idea of how to do quick upgrades of existing mods for those who want to. using System; using IPA; using IPA.Logging; namespace Demo { [Plugin(RuntimeOptions.SingleStartInit)] internal class Plugin { public static Logger log { get; private set; } [Init] public Plugin(Logger logger) { log = logger; log.Debug(\"Basic plugin running!\"); // setup that does not require game code // this is only called once ever, so do once-ever initialization } [OnStart] public void OnStart() { // setup that requires game code } [OnExit] public void OnExit() { // teardown } } } There are basically 4 major concepts here: Logger , the logging system. PluginAttribute , which declares that this class is a plugin and how it should behave. InitAttribute , which declares the constructor (and optionally other methods) as being used for initialization. The lifecycle event attributes OnStartAttribute and OnExitAttribute . I reccommend you read the docs for each of those to get an idea for what they do. It is worth noting that this example is of a mod that cannot be enabled and disabled at runtime, as marked by RuntimeOptions.SingleStartInit . What can be changed Before we go adding more functionality, its worth mentioning that that is not the only way to have a plugin set up. For starters, we can add another method marked [Init] , and it will be called after the constructor, with the same injected parameters, if those are applicable. [Init] public void Init(Logger logger) { // logger will be the same instance as log currently is } If you only had a method marked [Init] , and no constructors marked [Init] , then the plugin type must expose a public default constructor. If multiple constructors are marked [Init] , only the one with the most parameters will be called. You may also mark as many methods as you wish with [Init] and all of them will be called, in no well-defined order on initialization. The same is true for [OnStart] and [OnExit] , respectively. From Scratch If you are starting from scratch, you will need one other thing to get your plugin up and running: a manifest. A basic manifest for that might look a little like this: { \"author\": \"ExampleMan\", \"description\": [ \"A demo plugin written for the BSIPA basic tutorial.\" ], \"gameVersion\": \"1.6.0\", \"id\": null, \"name\": \"Demo Plugin\", \"version\": \"0.0.1\", \"features\": [ ], \"links\": { \"project-home\": \"https://example.com/demo-plugin\", \"project-source\": \"https://github.com/exampleman/demo-plugin/\", \"donate\": \"https://ko-fi.com/exampleman\" }, } There is a lot going on there, but most of it should be decently obvious. Among the things that aren't immediately obvious, are id : This represents a unique identifier for the mod, for use by package managers such as BeatMods. It may be null if the mod chooses not to support those. features : Don't worry about this for now, this is a not-very-simple thing that will be touched on later. In addition, there are a few gatchas with it: description : This can be either a string or an array representing different lines. Markdown formatting is permitted. gameVersion : This should match exactly with the application version of the game being targeted. While this is not enforced by BSIPA, mod repositories like BeatMods may require it match, and it is good practice regardless. version : This must be a valid SemVer version number for your mod. In order for your plugin to load, the manifest must be embedded into the plugin DLL as an embedded resource. This can be set in the Visual Studio file properties panel under Build Action , or in the .csproj like so: At this point, if the main plugin source file and the manifest are in the same source location, and the plugin class is using the project's default namespace, the plugin will load just fine. However, this is somewhat difficult both to explain and verify, so I recommend you use the the misc.plugin-hint field in your manifest. It can be used like so: \"misc\": { \"plugin-hint\": \"Demo.Plugin\" } With this, you can set plugin-hint to the full typename of your plugin type, and it will correctly load. This is a hint though, and will also try it as a namespace if it fails to find the plugin type. If that fails, it will then fall back to using the manifest's embedded namespace. A less painful description If you want to have a relatively long or well-formatted description for your mod, it may start to become painful to embed it in a list of JSON strings in the manifest. Luckily, there is a way to handle this. The first step is to create another embedded file, but this time it should be a Markdown file, perhaps description.md . It may contain something like this: # Demo Plugin A little demo for the BSIPA modding introduction. --- WE CAN USE MARKDOWN!!! Then, in your manifest description, have the first line be something look like this, but replacing Demo.description.md with the fully namespaced name of the resource: \"#![Demo.description.md]\", Now, when loaded into memory, if anything reads your description metadata, they get the content of that file instead of the content of the manifest key. Configuring your plugin Something that many plugins want and need is configuration. Fortunately, BSIPA provides a fairly powerful configuration system out of the box. To start using it, first create a config class of some kind. Lets take a look at a fairly simple example of this: namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public int IntValue { get; set; } = 42; public float FloatValue { get; set; } = 3.14159f; } } Notice how the class is both marked public and is not marked sealed . For the moment, both of these are necessary. Also notice that all of the members are properties. While this doesn't change much now, it will be significant in the near future. Now, how do we get this object off of disk? Simple. Back in your plugin class, change your [Init] constructor to look like this: [Init] public Plugin(Logger logger, Config conf) { log = logger; PluginConfig.Instance = conf.Generated(); log.Debug(\"Config loaded\"); // setup that does not require game code } For this to compile, though, we will need to add a few using s: using IPA.Config; using IPA.Config.Stores; With just this, you have your config automatically loading from disk! It's even reloaded when it gets changed mid-game! You can now access it from anywhere by simply accessing PluginConfig.Instance . Make sure you don't accidentally reassign this though, as then you will loose your only interaction with the user's preferences. By default, it will be named the same as is in your plugin's manifest's name field, and will use the built-in json provider. This means that the file that will be loaded from will be UserData/Demo Plugin.json for our demo plugin. You can, however, control both of those by applying attributes to the Config parameter, namely Config.NameAttribute to control the name, and Config.PreferAttribute to control the type. If the type preferences aren't registered though, it will just fall back to JSON. The config's behaviour can be found either later here, or in the remarks section of Generated(Config, Boolean) . At this point, your main plugin file should look something like this: using System; using IPA; using IPA.Logging; using IPA.Config; using IPA.Config.Stores; namespace Demo { [Plugin(RuntimeOptions.SingleStartInit)] internal class Plugin { public static Logger log { get; private set; } [Init] public Plugin(Logger logger, Config conf) { log = logger; PluginConfig.Instance = conf.Generated(); log.Debug(\"Config loaded\"); // setup that does not require game code } [OnStart] public void OnStart() { // setup that requires game code } [OnExit] public void OnExit() { // teardown } } } But what about more complex types than just int and float ? What if you want sub-objects? Those are supported natively, and so are very easy to set up. We just add this to the config class: public class SubThingsObject { public double DoubleValue { get; set; } = 2.718281828459045; } public SubThingsObject SubThings { get; set; } = new SubThingsObject(); Now this object will be automatically read from disk too. But there is one caveat to this: because SubThingsObject is a reference type, SubThings can be null . This is often undesireable. The obvious solution may be to simply change it to a struct , but that is both not supported and potentially undesirable for other reasons we'll get to later. Instead, you can use NonNullableAttribute . Change the definition of SubThings to this: [NonNullable] public SubThingsObject SubThings { get; set; } = new SubThingsObject(); And add this to the using s: using IPA.Config.Stores.Attributes; This attribute tells the serializer that null is an invalid value for the config object. This does, however, require that you take extra care ensure that it never becomes null in code, as that will break the serializer. What about collection types? Well, you can use those too, but you have to use something new: a converter. You may be familiar with them if you have used something like the popular Newtonsoft.Json library before. In BSIPA, they lie in the IPA.Config.Stores.Converters namespace. All converters either implement IValueConverter or derive from ValueConverter . You will mostly use them with an UseConverterAttribute . To use them, we'll want to import them: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Converters; Then add a field, for example a list field: [UseConverter(typeof(ListConverter))] public List ListValue { get; set; } = new List(); This uses a converter that is provided with BSIPA for List s specifically. It converts the list to an ordered array, which is then written to disk as a JSON array. We could also potentially want use something like a HashSet . Lets start by looking at the definition for such a member, then deciphering what exactly it means: [UseConverter(typeof(CollectionConverter>))] public HashSet SetValue { get; set; } = new HashSet(); The converter we're using here is CollectionConverter , a base type for converters of all kinds of collections. In fact, the ListConverter is derived from this, and uses it for most of its implementation. If a type implements ICollection , CollectionConverter can convert it. It, like most other BSIPA provided aggregate converters, provides a type argument overload CollectionConverter to compose other converters with it to handle unusual element types. Now after all that, your plugin class has not changed, and your config class should look something like this: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public double DoubleValue { get; set; } = 2.718281828459045; } public int IntValue { get; set; } = 42; public float FloatValue { get; set; } = 3.14159f; [NonNullable] public SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public HashSet SetValue { get; set; } = new HashSet(); } } I mentioned earlier that your config file will be automatically reloaded -- but isn't that a bad thing? Doesn't that mean that the config could change under your feet without you having a way to tell? Not so- I just haven't introduced the mechanism. Define a public or protected virtual method named OnReload : public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } This method will be called whenever BSIPA reloads your config from disk. When it is called, the object will already have been populated. Use it to notify all of your systems that configuration has changed. Now, we know how to read from disk, and how to use unusual types, but how do we write it back to disk? This config system is based on automatic saving (though we haven't quite gotten to the automatic part), and so the config is written to disk whenever the system recognizes that something has changed. To tell is as much, define a public or protected virtual method named Changed : public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } This method can be called to tell BSIPA that this config object has changed. Later, when we enable automated change tracking, this will also be called when one of the config's members changes. You can use this body to validate something or, for example, write a timestamp for last change. I just mentioned automated change tracking -- lets add that now. To do this, just make all of the properties virtual, like so: public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); Now, whenever you assign to any of those properties, your Changed method will be called, and the config object will be marked as changed and will be written to disk. Unfortunately, any properties that can be modified while only using the property getter do not trigger this, and so if you change any collections for example, you will have to manually call Changed . After doing all this, your config class should look something like this: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } } } There is one more major problem with this though: the main class is still public. Most configs shouldn't be. Lets make it internal. So we make it internal: internal class PluginConfig But to make it actually work, we add this outside the namespace declaration: using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo(GeneratedExtension.AssemblyVisibilityTarget)] And now our full file looks like this: using System.Collections.Generic; using System.Runtime.CompilerServices; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; [assembly: InternalsVisibleTo(GeneratedExtension.AssemblyVisibilityTarget)] namespace Demo { internal class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } } }"
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"articles/index.html": {
"href": "articles/index.html",
"title": "Getting Started",
"keywords": "Getting Started Starting out is quite simple. Just follow one of the following guides: Installing BSIPA Making your own mod Or, if you want to contribute, see Contributing ."
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"href": "articles/contributing.html",
"title": "Contributing",
"keywords": "Contributing Prerequisites Microsoft Visual Studio 2019 or later (2017 may work, no guarantees) Tools for C/C++ (MSVC) v141 .NET 4.6.1 SDK and .NET 4.7.2 SDK Beat Saber (if developing for .NET 4.5+) Muse Dash (if developing for .NET 3.5) Building Clone with git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive Create a file, bsinstalldir.txt in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ If you intend to be doing .NET 3.5 centric development, you must put your Muse Dash installation folder in a file named mdinstalldir.txt that is otherwise identical to bsinstalldir.txt . Open BSIPA.sln in Visual Studio. Choose the configuration that you intend to target during development. Rebuild all. When you make a change somewhere in BSIPA itself, right click on BSIPA-Meta and click Build or Rebuild . This sets up the output in path/to/solution/BSIPA-Meta/bin/ to be what should be copied to the game directory. When making a change to Mod List, you only need to build Mod List itself. Install by copying everything in path/to/solution/BSIPA-ModList/bin/ to your game directory. When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in bsinstalldir.txt into Refs/ . Any new references should reference the copy in there. When building for Release, it just uses the files already in Refs/ ."
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"href": "articles/command-line.html",
"title": "The Command Line",
"keywords": "The Command Line BSIPA has 2 command lines: the installer, and the game. Their documentation is below. The Installer ( IPA.exe ) The Game The installer has quite a few options, which are documented inline with the -h or --help flag. This is what it currently looks like: usage: IPA.exe [FLAGS] [ARGUMENTS] flags: -h, --help prints this message -w, --waitfor=PID waits for the specified PID to exit -f, --force forces the operation to go through -r, --revert reverts the IPA installation -n, --nowait doesn't wait for user input after the operation -s, --start=ARGUMENTS uses the specified arguments to start the game after the patch/unpatch -l, --launch uses positional parameters as arguments to start the game after patch/unpatch -R, --no-revert prevents a normal installation from first reverting The game also gets quite a few command line options, though there isn't anything as convenient as a help page for them. Here's a quick list of what they are and what they do. --verbose Makes a console appear with log information at startup. --debug Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format, in the same location as the DLL that it's for. This option also forces BSIPA to show all debug messages in the console, as well as where they were called. This overrides the config settings Debug.ShowDebug and Debug.ShowCallSource . --trace Enables trace level messages. By default, they do not ever enter the message queue, and thus cost almost nothing. When this or the config option is used, they are added and logged with the same rules as Debug messages. This overrides the config setting Debug.ShowTrace . --mono-debug Enables the built-in Mono soft debugger engine. By default, it acts as a client, and requires that there be a soft debugger server running on port 10000 on localhost . Implies --debug . --server Does nothing on its own. When paired with --mono-debug , this option makes the Mono soft debugger act in server mode. It begins listening on port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I recommend using SDB, but that is a command line debugger and a lot of people don't care for those. --no-yeet Disables mod yeeting. By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all mods to another folder and not load them. (They still get checked for updates though.) When this is enabled, that behaviour is disabled. Overrides the config setting YeetMods . --condense-logs Reduces the number of log files BSIPA will output for a given session. By default, BSIPA will create a subfolder in the Logs folder for each mod sublog, as well as each mod. This disables that behaviour, and restricts it to only create a global log and mod logs. Overrides the config setting Debug.CondenseModLogs . --no-updates Disables automatic updating. By default, BSIPA will check BeatMods for all of the loaded mods to see if there is a new version avaliable. If there is, it will be downloaded and installed on the next run. This flag disables that behaviour. Overrides the config settings Updates.AutoCheckUpdates and Updates.AutoUpdate ."
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"index.html": {
"href": "index.html",
"title": "BSIPA - Home",
"keywords": "BSIPA - The Unity mod injector for the new age (pending confirmation). Assuming, that is, that Unity 2017 is \"new age\". How To Install See Installing How To Uninstall See Uninstalling Arguments See The Command Line . How To Develop See Developing for more information. How To Keep The Game Patched BSIPA will automatically repatch the game when it updates, as long as winhttp.dll is present in the install directory."
},
"api/index.html": {
"href": "api/index.html",
"title": "BSIPA API Documentation",
"keywords": "BSIPA API Documentation Welcome to the full class documentation! To see guides, head over to the Articles tab . Select a namespace and a class on the left to get started."
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"href": "other_api/config/schema.html",
"title": "Configuration File Schema",
"keywords": "Configuration File Schema { \"definitions\": { \"Debug_\": { \"type\": \"object\", \"properties\": { \"ShowCallSource\": { \"type\": \"boolean\" }, \"ShowDebug\": { \"type\": \"boolean\" }, \"CondenseModLogs\": { \"type\": \"boolean\" }, \"ShowHandledErrorStackTraces\": { \"type\": \"boolean\" }, \"HideMessagesForPerformance\": { \"type\": \"boolean\" }, \"HideLogThreshold\": { \"type\": \"integer\" }, \"ShowTrace\": { \"type\": \"boolean\" } }, \"required\": [ \"ShowCallSource\", \"ShowDebug\", \"CondenseModLogs\", \"ShowHandledErrorStackTraces\", \"HideMessagesForPerformance\", \"HideLogThreshold\", \"ShowTrace\" ] }, \"Updates_\": { \"type\": \"object\", \"properties\": { \"AutoUpdate\": { \"type\": \"boolean\" }, \"AutoCheckUpdates\": { \"type\": \"boolean\" } }, \"required\": [ \"AutoUpdate\", \"AutoCheckUpdates\" ] } }, \"type\": \"object\", \"properties\": { \"Regenerate\": { \"type\": \"boolean\" }, \"Updates\": { \"$ref\": \"#/definitions/Updates_\" }, \"Debug\": { \"$ref\": \"#/definitions/Debug_\" }, \"YeetMods\": { \"type\": \"boolean\" }, \"GameAssemblies\": { \"type\": \"array\", \"items\": { \"type\": \"string\" } }, \"LastGameVersion\": { \"type\": \"string\" } }, \"required\": [ \"Regenerate\", \"Updates\", \"Debug\", \"YeetMods\", \"GameAssemblies\" ] }"
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"title": "Struct Synchronization.SemaphoreSlimAsyncLocker",
"keywords": "Struct Synchronization.SemaphoreSlimAsyncLocker A locker for a SemaphoreSlim that was created asynchronously and automatically releases when it is disposed. Create this with LockAsync(SemaphoreSlim) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct SemaphoreSlimAsyncLocker : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization LockAsync(SemaphoreSlim)"
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"href": "api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html",
"title": "Struct Synchronization.SemaphoreLocker",
"keywords": "Struct Synchronization.SemaphoreLocker A locker for a Semaphore that automatically releases when it is disposed. Create this with Lock(Semaphore) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct SemaphoreLocker : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization Lock(Semaphore)"
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"href": "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html",
"title": "Struct Synchronization.ReaderWriterLockSlimWriteLocker",
"keywords": "Struct Synchronization.ReaderWriterLockSlimWriteLocker A locker for a write lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockWrite(ReaderWriterLockSlim) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct ReaderWriterLockSlimWriteLocker : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization LockWrite(ReaderWriterLockSlim)"
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"href": "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html",
"title": "Struct Synchronization.ReaderWriterLockSlimUpgradableReadLocker",
"keywords": "Struct Synchronization.ReaderWriterLockSlimUpgradableReadLocker A locker for an upgradable read lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockReadUpgradable(ReaderWriterLockSlim) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct ReaderWriterLockSlimUpgradableReadLocker : IDisposable Methods | Improve this Doc View Source Upgrade() Creates a locker for a write lock on the ReaderWriterLockSlim associated with this locker, upgrading the current thread's lock. Declaration public Synchronization.ReaderWriterLockSlimWriteLocker Upgrade() Returns Type Description Synchronization.ReaderWriterLockSlimWriteLocker a locker for the new write lock See Also Synchronization Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization LockReadUpgradable(ReaderWriterLockSlim)"
},
"api/IPA.Utilities.AlmostVersion.html": {
"href": "api/IPA.Utilities.AlmostVersion.html",
"title": "Class AlmostVersion",
"keywords": "Class AlmostVersion A type that wraps SemVer.Version so that the string of the version is stored when the string is not a valid SemVer.Version . Inheritance Object AlmostVersion Implements IComparable < AlmostVersion > IComparable < SemVer.Version > Inherited Members Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public class AlmostVersion : IComparable, IComparable Constructors | Improve this Doc View Source AlmostVersion(Version) Creates an AlmostVersion from the SemVer.Version provided in ver . Declaration public AlmostVersion(Version ver) Parameters Type Name Description SemVer.Version ver the SemVer.Version to store | Improve this Doc View Source AlmostVersion(String) Creates a new AlmostVersion with the version string provided in vertext . Declaration public AlmostVersion(string vertext) Parameters Type Name Description String vertext the version string to store | Improve this Doc View Source AlmostVersion(String, AlmostVersion) Creates a new AlmostVersion from the version string in vertext stored the same way as the AlmostVersion passed in copyMode . Declaration public AlmostVersion(string vertext, AlmostVersion copyMode) Parameters Type Name Description String vertext the text to parse as an AlmostVersion AlmostVersion copyMode an AlmostVersion to copy the storage mode of | Improve this Doc View Source AlmostVersion(String, AlmostVersion.StoredAs) Creates an AlmostVersion from the version string in vertext stored using the storage mode specified in mode . Declaration public AlmostVersion(string vertext, AlmostVersion.StoredAs mode) Parameters Type Name Description String vertext the text to parse as an AlmostVersion AlmostVersion.StoredAs mode the storage mode to store the version in Properties | Improve this Doc View Source SemverValue The value of the AlmostVersion if it was stored as a SemVer.Version . Declaration public Version SemverValue { get; } Property Value Type Description SemVer.Version the stored value as a SemVer.Version , or null if not stored as a version. | Improve this Doc View Source StorageMode The way the value is stored, whether it be as a SemVer.Version or a String . Declaration public AlmostVersion.StoredAs StorageMode { get; } Property Value Type Description AlmostVersion.StoredAs the storage mode used to store this value | Improve this Doc View Source StringValue The value of the AlmostVersion if it was stored as a String . Declaration public string StringValue { get; } Property Value Type Description String the stored value as a String , or null if not stored as a string. Methods | Improve this Doc View Source CompareTo(AlmostVersion) Compares langword_csharp_this to the AlmostVersion in other using SemVer.Version.CompareTo(SemVer.Version) or CompareTo(String) , depending on the current store. Declaration public int CompareTo(AlmostVersion other) Parameters Type Name Description AlmostVersion other the AlmostVersion to compare to Returns Type Description Int32 less than 0 if other is considered bigger than langword_csharp_this , 0 if equal, and greater than zero if smaller Remarks The storage methods of the two objects must be the same, or this will throw an InvalidOperationException . See Also CompareTo(Version) | Improve this Doc View Source CompareTo(Version) Compares langword_csharp_this to the SemVer.Version in other using SemVer.Version.CompareTo(SemVer.Version) . Declaration public int CompareTo(Version other) Parameters Type Name Description SemVer.Version other the SemVer.Version to compare to Returns Type Description Int32 less than 0 if other is considered bigger than langword_csharp_this , 0 if equal, and greater than zero if smaller Remarks The storage method of langword_csharp_this must be SemVer , else an InvalidOperationException will be thrown. See Also CompareTo(AlmostVersion) | Improve this Doc View Source Equals(Object) Performs a strict equality check between langword_csharp_this and obj . Declaration public override bool Equals(object obj) Parameters Type Name Description Object obj the object to compare to Returns Type Description Boolean true if they are equal, false otherwise Overrides Object.Equals(Object) Remarks This may return false where Equality(AlmostVersion, AlmostVersion) returns true See Also Equals ( Object ) | Improve this Doc View Source GetHashCode() Default generated hash code function generated by VS. Declaration public override int GetHashCode() Returns Type Description Int32 a value unique to each object, except those that are considered equal by Equals(Object) Overrides Object.GetHashCode() See Also GetHashCode () | Improve this Doc View Source ToString() Gets a string representation of the current version. If the value is stored as a string, this returns it. If it is stored as a SemVer.Version , it is equivalent to calling SemVer.Version.ToString . Declaration public override string ToString() Returns Type Description String a string representation of the current version Overrides Object.ToString() See Also ToString () Operators | Improve this Doc View Source Equality(AlmostVersion, AlmostVersion) Compares two versions, only taking into account the numeric part of the version if they are stored as SemVer.Version s, or strict equality if they are stored as String s. Declaration public static bool operator ==(AlmostVersion l, AlmostVersion r) Parameters Type Name Description AlmostVersion l the first value to compare AlmostVersion r the second value to compare Returns Type Description Boolean true if they are mostly equal, false otherwise Remarks This is a looser equality than Equals(Object) , meaning that this may return true where Equals(Object) does not. See Also Equals(Object) | Improve this Doc View Source Implicit(AlmostVersion to Version) Implicitly converts an AlmostVersion to SemVer.Version , if applicable, using SemverValue . If not applicable, returns null Declaration public static implicit operator Version(AlmostVersion av) Parameters Type Name Description AlmostVersion av the AlmostVersion to convert to a SemVer.Version Returns Type Description SemVer.Version See Also SemverValue | Improve this Doc View Source Implicit(Version to AlmostVersion) Implicitly converts a SemVer.Version to AlmostVersion using AlmostVersion(Version) . Declaration public static implicit operator AlmostVersion(Version ver) Parameters Type Name Description SemVer.Version ver the SemVer.Version to convert Returns Type Description AlmostVersion See Also AlmostVersion(Version) | Improve this Doc View Source Inequality(AlmostVersion, AlmostVersion) The opposite of Equality(AlmostVersion, AlmostVersion) . Equivalent to !(l == r) . Declaration public static bool operator !=(AlmostVersion l, AlmostVersion r) Parameters Type Name Description AlmostVersion l the first value to compare AlmostVersion r the second value to compare Returns Type Description Boolean true if they are not mostly equal, false otherwise See Also Equality(AlmostVersion, AlmostVersion) Implements System.IComparable System.IComparable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Utilities.AlmostVersion.StoredAs.html": {
"href": "api/IPA.Utilities.AlmostVersion.StoredAs.html",
"title": "Enum AlmostVersion.StoredAs",
"keywords": "Enum AlmostVersion.StoredAs Represents a storage type of either parsed SemVer.Version object or raw String . Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public enum StoredAs Fields Name Description SemVer The version was stored as a SemVer.Version . String The version was stored as a String . Extension Methods ReflectionUtil.SetField(String, U) ReflectionUtil.GetField(String) ReflectionUtil.SetProperty(String, U) ReflectionUtil.GetProperty(String) ReflectionUtil.InvokeMethod(String, Object[])"
},
"api/IPA.RuntimeOptions.html": {
"href": "api/IPA.RuntimeOptions.html",
"title": "Enum RuntimeOptions",
"keywords": "Enum RuntimeOptions Options that a plugin must specify to describe how it expects to be run. Namespace : IPA Assembly : IPA.Loader.dll Syntax public enum RuntimeOptions Fields Name Description DynamicInit Indicates that this plugin supports runtime enabling and disabling. When this is set, the plugin may be disabled at reasonable points during runtime. As with SingleStartInit , it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled on shutdown. When a plugin with this set is enabled mid-game, the first time it is enabled, its initialization methods will be called, then its enable methods. All subsequent enables will NOT re-initialize, however the enable methods will be called. When a plugin with this set is disabled mid-game, the plugin instance will NOT be destroyed, and will instead be re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense. SingleStartInit Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game. With this option set, whether or not the plugin is disabled during a given run is constant for that entire run. See Also PluginAttribute InitAttribute OnEnableAttribute OnDisableAttribute OnStartAttribute OnExitAttribute Extension Methods ReflectionUtil.SetField(String, U) ReflectionUtil.GetField(String) ReflectionUtil.SetProperty(String, U) ReflectionUtil.GetProperty(String) ReflectionUtil.InvokeMethod(String, Object[])"
},
"api/IPA.PluginAttribute.html": {
"href": "api/IPA.PluginAttribute.html",
"title": "Class PluginAttribute",
"keywords": "Class PluginAttribute Marks a class as being a BSIPA plugin. Inheritance Object Attribute PluginAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] public sealed class PluginAttribute : Attribute, _Attribute Constructors | Improve this Doc View Source PluginAttribute(RuntimeOptions) Initializes a PluginAttribute with the given RuntimeOptions to indicate the runtime capabilities of the plugin. Declaration public PluginAttribute(RuntimeOptions runtimeOptions) Parameters Type Name Description RuntimeOptions runtimeOptions the options to use for this plugin Properties | Improve this Doc View Source RuntimeOptions The RuntimeOptions passed into the constructor of this attribute. Declaration public RuntimeOptions RuntimeOptions { get; } Property Value Type Description RuntimeOptions Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also InitAttribute OnEnableAttribute OnDisableAttribute OnStartAttribute OnExitAttribute"
},
"api/IPA.Old.html": {
"href": "api/IPA.Old.html",
"title": "",
"keywords": "Interfaces IEnhancedPlugin An enhanced version of the standard IPA plugin. IPlugin Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed in Plugins."
},
"api/IPA.Old.IPlugin.html": {
"href": "api/IPA.Old.IPlugin.html",
"title": "Interface IPlugin",
"keywords": "Interface IPlugin Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed in Plugins. Namespace : IPA.Old Assembly : IPA.Loader.dll Syntax [Obsolete(\"When building plugins for Beat Saber, use IBeatSaberPlugin\")] public interface IPlugin Properties | Improve this Doc View Source Name Gets the name of the plugin. Declaration string Name { get; } Property Value Type Description String | Improve this Doc View Source Version Gets the version of the plugin. Declaration string Version { get; } Property Value Type Description String Methods | Improve this Doc View Source OnApplicationQuit() Gets invoked when the application is closed. Declaration void OnApplicationQuit() | Improve this Doc View Source OnApplicationStart() Gets invoked when the application is started. Declaration void OnApplicationStart() | Improve this Doc View Source OnFixedUpdate() Gets invoked on ever physics update. Declaration void OnFixedUpdate() | Improve this Doc View Source OnLevelWasInitialized(Int32) Gets invoked after the first update cycle after a level was loaded. Declaration void OnLevelWasInitialized(int level) Parameters Type Name Description Int32 level | Improve this Doc View Source OnLevelWasLoaded(Int32) Gets invoked whenever a level is loaded. Declaration void OnLevelWasLoaded(int level) Parameters Type Name Description Int32 level | Improve this Doc View Source OnUpdate() Gets invoked on every graphic update. Declaration void OnUpdate() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Old.IEnhancedPlugin.html": {
"href": "api/IPA.Old.IEnhancedPlugin.html",
"title": "Interface IEnhancedPlugin",
"keywords": "Interface IEnhancedPlugin An enhanced version of the standard IPA plugin. Inherited Members IPlugin.Name IPlugin.Version IPlugin.OnApplicationStart() IPlugin.OnApplicationQuit() IPlugin.OnLevelWasLoaded(Int32) IPlugin.OnLevelWasInitialized(Int32) IPlugin.OnUpdate() IPlugin.OnFixedUpdate() Namespace : IPA.Old Assembly : IPA.Loader.dll Syntax [Obsolete(\"When building plugins for Beat Saber, use IPA.IEnhancedPlugin\")] public interface IEnhancedPlugin : IPlugin Properties | Improve this Doc View Source Filter Gets a list of executables this plugin should be executed on (without the file ending) Declaration string[] Filter { get; } Property Value Type Description String [] Examples { \"PlayClub\", \"PlayClubStudio\" } Methods | Improve this Doc View Source OnLateUpdate() Called after Update. Declaration void OnLateUpdate() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.html": {
"href": "api/IPA.Logging.html",
"title": "",
"keywords": "Classes Logger The logger base class. Provides the format for console logs. LoggerExtensions A class providing extensions for various loggers. LogPrinter The log printer's base class. StandardLogger The default (and standard) Logger implementation. Enums Logger.Level An enum specifying the level of the message. Resembles Syslog. Logger.LogLevel An enum providing log level filters."
},
"api/IPA.Logging.Printers.GZFilePrinter.html": {
"href": "api/IPA.Logging.Printers.GZFilePrinter.html",
"title": "Class GZFilePrinter",
"keywords": "Class GZFilePrinter A LogPrinter abstract class that provides the utilities to write to a GZip file. Inheritance Object LogPrinter GZFilePrinter GlobalLogFilePrinter PluginLogFilePrinter PluginSubLogPrinter Implements IDisposable Inherited Members LogPrinter.Filter LogPrinter.Print(Logger.Level, DateTime, String, String) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public abstract class GZFilePrinter : LogPrinter, IDisposable Fields | Improve this Doc View Source FileWriter The StreamWriter that writes to the GZip file. Declaration protected StreamWriter FileWriter Field Value Type Description StreamWriter the writer to the underlying filestream Methods | Improve this Doc View Source Dispose() Declaration public void Dispose() | Improve this Doc View Source Dispose(Boolean) Disposes the file printer. Declaration protected virtual void Dispose(bool disposing) Parameters Type Name Description Boolean disposing does nothing | Improve this Doc View Source EndPrint() Called at the end of any print session. Declaration public override sealed void EndPrint() Overrides LogPrinter.EndPrint() | Improve this Doc View Source GetFileInfo() Gets the FileInfo for the file to write to. Declaration protected abstract FileInfo GetFileInfo() Returns Type Description FileInfo the file to write to | Improve this Doc View Source StartPrint() Called at the start of any print session. Declaration public override sealed void StartPrint() Overrides LogPrinter.StartPrint() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.Printers.GlobalLogFilePrinter.html": {
"href": "api/IPA.Logging.Printers.GlobalLogFilePrinter.html",
"title": "Class GlobalLogFilePrinter",
"keywords": "Class GlobalLogFilePrinter A printer for all messages to a unified log location. Inheritance Object LogPrinter GZFilePrinter GlobalLogFilePrinter Implements IDisposable Inherited Members GZFilePrinter.FileWriter GZFilePrinter.StartPrint() GZFilePrinter.EndPrint() GZFilePrinter.Dispose() GZFilePrinter.Dispose(Boolean) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class GlobalLogFilePrinter : GZFilePrinter, IDisposable Properties | Improve this Doc View Source Filter Provides a filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter level for this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source GetFileInfo() Gets the FileInfo for the target file. Declaration protected override FileInfo GetFileInfo() Returns Type Description FileInfo the target file to write to Overrides GZFilePrinter.GetFileInfo() | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to the associated file. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.Printers.ColorlessConsolePrinter.html": {
"href": "api/IPA.Logging.Printers.ColorlessConsolePrinter.html",
"title": "Class ColorlessConsolePrinter",
"keywords": "Class ColorlessConsolePrinter A colorless version of ColoredConsolePrinter , that indiscriminantly prints to standard out. Inheritance Object LogPrinter ColorlessConsolePrinter Inherited Members LogPrinter.StartPrint() LogPrinter.EndPrint() Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class ColorlessConsolePrinter : LogPrinter Properties | Improve this Doc View Source Filter A filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter level for this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to standard out. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.Printers.ColoredConsolePrinter.html": {
"href": "api/IPA.Logging.Printers.ColoredConsolePrinter.html",
"title": "Class ColoredConsolePrinter",
"keywords": "Class ColoredConsolePrinter Prints a pretty message to the console. Inheritance Object LogPrinter ColoredConsolePrinter Inherited Members LogPrinter.StartPrint() LogPrinter.EndPrint() Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class ColoredConsolePrinter : LogPrinter Properties | Improve this Doc View Source Color The color to print messages as. Declaration public ConsoleColor Color { get; set; } Property Value Type Description ConsoleColor the color to print this message as | Improve this Doc View Source Filter A filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter to apply to this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to the console window. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Loader.StateTransitionTransaction.html": {
"href": "api/IPA.Loader.StateTransitionTransaction.html",
"title": "Class StateTransitionTransaction",
"keywords": "Class StateTransitionTransaction A class to represent a transaction for changing the state of loaded mods. Inheritance Object StateTransitionTransaction Implements IDisposable Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public sealed class StateTransitionTransaction : IDisposable Properties | Improve this Doc View Source DisabledPlugins Gets a list of plugins that are disabled according to this transaction's current state. Declaration public IEnumerable DisabledPlugins { get; } Property Value Type Description IEnumerable < PluginMetadata > Exceptions Type Condition ObjectDisposedException if this object has been disposed | Improve this Doc View Source EnabledPlugins Gets a list of plugins that are enabled according to this transaction's current state. Declaration public IEnumerable EnabledPlugins { get; } Property Value Type Description IEnumerable < PluginMetadata > Exceptions Type Condition ObjectDisposedException if this object has been disposed | Improve this Doc View Source WillNeedRestart Gets whether or not a game restart will be necessary to fully apply this transaction. Declaration public bool WillNeedRestart { get; } Property Value Type Description Boolean true if any mod who's state is changed cannot be changed at runtime, false otherwise Exceptions Type Condition ObjectDisposedException if this object has been disposed Methods | Improve this Doc View Source Commit() Commits this transaction to actual state, enabling and disabling plugins as necessary. Declaration public Task Commit() Returns Type Description Task a Task which completes whenever all disables complete Remarks After this completes, this transaction will be disposed. The Task that is returned will error if any of the mods being disabled error. It is up to the caller to handle these in a sane way, like logging them. If nothing else, do something like this: // get your transaction... var complete = transaction.Commit(); complete.ContinueWith(t => { if (t.IsFaulted) Logger.log.Error($\"Error disabling plugins: {t.Exception}\"); }).Wait(); // if not Wait(), then something else to wait for completion Exceptions Type Condition ObjectDisposedException if this object has been disposed InvalidOperationException if the plugins' state no longer matches this transaction's original state | Improve this Doc View Source Disable(PluginMetadata, Boolean) Disables a plugin in this transaction. Declaration public bool Disable(PluginMetadata meta, bool autoDependents = true) Parameters Type Name Description PluginMetadata meta the plugin to disable Boolean autoDependents whether or not to automatically disable all dependents of the plugin Returns Type Description Boolean true if the transaction's state was changed, false otherwise Exceptions Type Condition ObjectDisposedException if this object has been disposed ArgumentException if meta is not loadable See Also Disable(PluginMetadata, out IEnumerable, Boolean) | Improve this Doc View Source Disable(PluginMetadata, out IEnumerable, Boolean) Disables a plugin in this transaction. Declaration public bool Disable(PluginMetadata meta, out IEnumerable enabledDependents, bool autoDependents = false) Parameters Type Name Description PluginMetadata meta the plugin to disable IEnumerable < PluginMetadata > enabledDependents null if successful, otherwise a set of plugins that need to be disabled first Boolean autoDependents whether or not to automatically disable all dependents of the plugin Returns Type Description Boolean true if the transaction's state was changed, false otherwise Remarks enabledDependents will only be set when autoDependents is false . Exceptions Type Condition ObjectDisposedException if this object has been disposed ArgumentException if meta is not loadable | Improve this Doc View Source Dispose() Disposes and discards this transaction without committing it. Declaration public void Dispose() | Improve this Doc View Source Enable(PluginMetadata, Boolean) Enables a plugin in this transaction. Declaration public bool Enable(PluginMetadata meta, bool autoDeps = true) Parameters Type Name Description PluginMetadata meta the plugin to enable Boolean autoDeps whether or not to automatically enable all dependencies of the plugin Returns Type Description Boolean true if the transaction's state was changed, false otherwise Exceptions Type Condition ObjectDisposedException if this object has been disposed ArgumentException if meta is not loadable See Also Enable(PluginMetadata, out IEnumerable, Boolean) | Improve this Doc View Source Enable(PluginMetadata, out IEnumerable, Boolean) Enables a plugin in this transaction. Declaration public bool Enable(PluginMetadata meta, out IEnumerable disabledDeps, bool autoDeps = false) Parameters Type Name Description PluginMetadata meta the plugin to enable IEnumerable < PluginMetadata > disabledDeps null if successful, otherwise a set of plugins that need to be enabled first Boolean autoDeps whether or not to automatically enable all dependencies Returns Type Description Boolean true if the transaction's state was changed, false otherwise Remarks disabledDeps will only be set when autoDeps is false . Exceptions Type Condition ObjectDisposedException if this object has been disposed ArgumentException if meta is not loadable | Improve this Doc View Source IsDisabled(PluginMetadata) Checks if a plugin is disabled according to this transaction's current state. Declaration public bool IsDisabled(PluginMetadata meta) Parameters Type Name Description PluginMetadata meta the plugin to check Returns Type Description Boolean true if the plugin is disabled, false otherwise Remarks This should be roughly equivalent to DisabledPlugins.Contains(meta) , but more performant. This should also always return the inverse of IsEnabled(PluginMetadata) for valid plugins. Exceptions Type Condition ObjectDisposedException if this object has been disposed See Also DisabledPlugins IsEnabled(PluginMetadata) | Improve this Doc View Source IsEnabled(PluginMetadata) Checks if a plugin is enabled according to this transaction's current state. Declaration public bool IsEnabled(PluginMetadata meta) Parameters Type Name Description PluginMetadata meta the plugin to check Returns Type Description Boolean true if the plugin is enabled, false otherwise Remarks This should be roughly equivalent to EnabledPlugins.Contains(meta) , but more performant. This should also always return the inverse of IsDisabled(PluginMetadata) for valid plugins. Exceptions Type Condition ObjectDisposedException if this object has been disposed See Also EnabledPlugins IsDisabled(PluginMetadata) Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Loader.PluginMetadata.html": {
"href": "api/IPA.Loader.PluginMetadata.html",
"title": "Class PluginMetadata",
"keywords": "Class PluginMetadata A class which describes a loaded plugin. Inheritance Object PluginMetadata Inherited Members Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public class PluginMetadata Properties | Improve this Doc View Source Assembly The assembly the plugin was loaded from. Declaration public Assembly Assembly { get; } Property Value Type Description Assembly the loaded Assembly that contains the plugin main type | Improve this Doc View Source Features The features this plugin requests. Declaration public IReadOnlyList Features { get; } Property Value Type Description IReadOnlyList < Feature > the list of features requested by the plugin | Improve this Doc View Source File The file the plugin was loaded from. Declaration public FileInfo File { get; } Property Value Type Description FileInfo the file the plugin was loaded from | Improve this Doc View Source Id The BeatMods ID of the plugin, or null if it doesn't have one. Declaration public string Id { get; } Property Value Type Description String the updater ID of the plugin | Improve this Doc View Source IsBare Whether or not this metadata object represents a bare manifest. Declaration public bool IsBare { get; } Property Value Type Description Boolean true if it is bare, false otherwise | Improve this Doc View Source Name The human readable name of the plugin. Declaration public string Name { get; } Property Value Type Description String the name of the plugin | Improve this Doc View Source PluginType The TypeDefinition for the main type of the plugin. Declaration public TypeDefinition PluginType { get; } Property Value Type Description Mono.Cecil.TypeDefinition the Cecil definition for the plugin main type | Improve this Doc View Source RuntimeOptions The RuntimeOptions that the plugin specified in its PluginAttribute . Declaration public RuntimeOptions RuntimeOptions { get; } Property Value Type Description RuntimeOptions | Improve this Doc View Source Version The version of the plugin. Declaration public Version Version { get; } Property Value Type Description SemVer.Version the version of the plugin Methods | Improve this Doc View Source ToString() Gets all of the metadata as a readable string. Declaration public override string ToString() Returns Type Description String the readable printable metadata string Overrides Object.ToString() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Loader.PluginInitInjector.InjectParameter.html": {
"href": "api/IPA.Loader.PluginInitInjector.InjectParameter.html",
"title": "Delegate PluginInitInjector.InjectParameter",
"keywords": "Delegate PluginInitInjector.InjectParameter A typed injector for a plugin's Init method. When registered, called for all associated types. If it returns null, the default for the type will be used. Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public delegate object InjectParameter(object previous, ParameterInfo param, PluginMetadata meta); Parameters Type Name Description Object previous the previous return value of the function, or null if never called for plugin. ParameterInfo param the ParameterInfo of the parameter being injected. PluginMetadata meta the PluginMetadata for the plugin being loaded. Returns Type Description Object the value to inject into that parameter. Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Loader.Features.html": {
"href": "api/IPA.Loader.Features.html",
"title": "",
"keywords": "Classes Feature The root interface for a mod Feature."
},
"api/IPA.InitAttribute.html": {
"href": "api/IPA.InitAttribute.html",
"title": "Class InitAttribute",
"keywords": "Class InitAttribute Marks a method or a constructor as an inialization method. Inheritance Object Attribute InitAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class InitAttribute : Attribute, _Attribute Remarks If more than one constructor is marked with this attribute, the one with the most parameters, whether or not they can be injected, will be used. Parameter injection is done with PluginInitInjector . Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute PluginInitInjector"
},
"api/IPA.Config.html": {
"href": "api/IPA.Config.html",
"title": "",
"keywords": "Classes Config An abstraction of a config file on disk, which handles synchronizing between a memory representation and the disk representation. Config.NameAttribute Specifies a preferred config name, instead of using the plugin's name. Config.PreferAttribute Specifies that a particular parameter is preferred to use a particular IConfigProvider . If it is not available, also specifies backups. If none are available, the default is used. ConfigProvider A wrapper for an IConfigProvider and the FileInfo to use with it. ModPrefs Allows to get and set preferences for your mod. Interfaces IConfigProvider An interface for configuration providers. IConfigStore A storage for a config structure. IModPrefs Allows to get and set preferences for your mod."
},
"api/IPA.Config.Stores.IValueConverter.html": {
"href": "api/IPA.Config.Stores.IValueConverter.html",
"title": "Interface IValueConverter",
"keywords": "Interface IValueConverter The base interface for a value converter for use by objects generated by Generated(Config, Boolean) . Namespace : IPA.Config.Stores Assembly : IPA.Loader.dll Syntax public interface IValueConverter Remarks The object returned from FromValue(Value, Object) , if fed into ToValue(Object, Object) , should return equivalent Value structures. Similarly, if the result of ToValue(Object, Object) is fed into FromValue(Value, Object) , the resulting object should be equivalent to the one passed to ToValue(Object, Object) . The parent parameter to ToValue(Object, Object) and FromValue(Value, Object) should be (ideally) the the top of the serialization tree, or some other generated object in that tree, rather than some arbitrary object in the middle that is not managed by the generatd config system. Converters do not need to perform null checks, as the serializer and deserializer will do that automatically. Properties | Improve this Doc View Source Type Gets the type that this IValueConverter handles. Declaration Type Type { get; } Property Value Type Description Type Methods | Improve this Doc View Source FromValue(Value, Object) Converts the given Value to the object type handled by this converter. Declaration object FromValue(Value value, object parent) Parameters Type Name Description Value value the Value to deserialize Object parent the object that will own the result Returns Type Description Object the deserialized object | Improve this Doc View Source ToValue(Object, Object) Converts the given object to a Value . Declaration Value ToValue(object obj, object parent) Parameters Type Name Description Object obj the object to convert Object parent the owning object of obj Returns Type Description Value a representation of obj as a Value structure Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Config.Stores.GeneratedExtension.html": {
"href": "api/IPA.Config.Stores.GeneratedExtension.html",
"title": "Class GeneratedExtension",
"keywords": "Class GeneratedExtension A class providing an extension for Config to make it easy to use generated config stores. Inheritance Object GeneratedExtension Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores Assembly : IPA.Loader.dll Syntax public static class GeneratedExtension Fields | Improve this Doc View Source AssemblyVisibilityTarget The name of the assembly that internals must be visible to to allow internal protection. Declaration public const string AssemblyVisibilityTarget = \"IPA.Config.Generated\" Field Value Type Description String Methods | Improve this Doc View Source Generated(Config, Boolean) Creates a generated IConfigStore of type T , registers it to the Config object, and returns it. This also forces a synchronous config load via LoadSync() if loadSync is true . Declaration public static T Generated(this Config cfg, bool loadSync = true) where T : class Parameters Type Name Description Config cfg the Config to register to Boolean loadSync whether to synchronously load the content, or trigger an async load Returns Type Description T a generated instance of T as a special IConfigStore Type Parameters Name Description T the type to wrap Remarks T must be a public non- sealed class. It can also be internal, but in that case, then your assembly must have the following attribute to allow the generated code to reference it. [assembly: InternalsVisibleTo(IPA.Config.Stores.GeneratedExtension.AssemblyVisibilityTarget)] Only fields and properties that are public or protected will be considered, and only properties where both the getter and setter are public or protected are considered. Any fields or properties with an IgnoreAttribute applied to them are also ignored. Having properties be virtual is not strictly necessary, however it allows the generated type to keep track of changes and lock around them so that the config will auto-save. All of the attributes in the IPA.Config.Stores.Attributes namespace are handled as described by them. If the T declares a public or protected, virtual method Changed() , then that method may be called to artificially signal to the runtime that the content of the object has changed. That method will also be called after the write locks are released when a property is set anywhere in the owning tree. This will only be called on the outermost generated object of the config structure, even if the change being signaled is somewhere deep into the tree. TODO: is this a good idea? Similarly, T can declare a public or protected, virtual method OnReload() , which will be called on the filesystem reader thread after the object has been repopulated with new data values. It will be called after the write lock for this object is released. This will only be called on the outermost generated object of the config structure. Similarly, T can declare a public or protected, virtual method CopyFrom(ConfigType) (the first parameter is the type it is defined on), which may be called to copy the properties from another object of its type easily, and more importantly, as only one change. Its body will be executed after the values have been copied. TODO: describe details of generated stores"
},
"api/IPA.Config.Stores.Converters.NullableConverter-1.html": {
"href": "api/IPA.Config.Stores.Converters.NullableConverter-1.html",
"title": "Class NullableConverter",
"keywords": "Class NullableConverter A converter for a Nullable . Inheritance Object ValueConverter < Nullable > NullableConverter NullableConverter Implements IValueConverter Inherited Members ValueConverter>.IValueConverter.ToValue(Object, Object) ValueConverter>.IValueConverter.FromValue(Value, Object) ValueConverter>.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public class NullableConverter : ValueConverter, IValueConverter where T : struct Type Parameters Name Description T the underlying type of the Nullable Constructors | Improve this Doc View Source NullableConverter() Creates a converter with the default converter for the base type. Equivalent to new NullableConverter(Converter.Default) Declaration public NullableConverter() See Also NullableConverter(ValueConverter) Default | Improve this Doc View Source NullableConverter(ValueConverter) Creates a converter with the given underlying ValueConverter . Declaration public NullableConverter(ValueConverter underlying) Parameters Type Name Description ValueConverter underlying the undlerlying ValueConverter to use Methods | Improve this Doc View Source FromValue(Value, Object) Converts a Value tree to a value. Declaration public override T? FromValue(Value value, object parent) Parameters Type Name Description Value value the Value tree to convert Object parent the object which will own the created object Returns Type Description Nullable the object represented by value Overrides IPA.Config.Stores.ValueConverter>.FromValue(IPA.Config.Data.Value, System.Object) | Improve this Doc View Source ToValue(Nullable, Object) Converts a nullable T to a Value tree. Declaration public override Value ToValue(T? obj, object parent) Parameters Type Name Description Nullable obj the value to serialize Object parent the object which owns obj Returns Type Description Value a Value tree representing obj . Overrides IPA.Config.Stores.ValueConverter>.ToValue(System.Nullable, System.Object) Implements IValueConverter Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Config.Stores.Converters.ListConverter-2.html": {
"href": "api/IPA.Config.Stores.Converters.ListConverter-2.html",
"title": "Class ListConverter",
"keywords": "Class ListConverter A ListConverter which default constructs a converter for use as the value converter. Inheritance Object ValueConverter < List > CollectionConverter > ListConverter ListConverter Implements IValueConverter Inherited Members ListConverter.Create(Int32, Object) CollectionConverter>.BaseConverter CollectionConverter>.Create(Int32, Object) CollectionConverter>.PopulateFromValue(List, List, Object) CollectionConverter