Class UnityMainThreadTaskScheduler
A task scheduler that runs tasks on the Unity main thread via coroutines.
Implements
Inherited Members
Namespace: IPA.Utilities.Async
Assembly: IPA.Loader.dll
Syntax
public class UnityMainThreadTaskScheduler : TaskScheduler, IDisposable
Properties
| Improve this Doc View SourceCancelling
Gets whether or not this scheduler is in the process of shutting down.
Declaration
public bool Cancelling { get; }
Property Value
Type | Description |
---|---|
Boolean | true if the scheduler is shutting down, false otherwise |
Default
Gets the default main thread scheduler that is managed by BSIPA.
Declaration
public static TaskScheduler Default { get; }
Property Value
Type | Description |
---|---|
TaskScheduler | a scheduler that is managed by BSIPA |
IsRunning
Gets whether or not this scheduler is currently executing tasks.
Declaration
public bool IsRunning { get; }
Property Value
Type | Description |
---|---|
Boolean | true if the scheduler is running, false otherwise |
YieldAfterTasks
Gets or sets the number of tasks to execute before yielding back to Unity.
Declaration
public int YieldAfterTasks { get; set; }
Property Value
Type | Description |
---|---|
Int32 | the number of tasks to execute per resume |
YieldAfterTime
Gets or sets the amount of time to execute tasks for before yielding back to Unity. Default is 0.5ms.
Declaration
public TimeSpan YieldAfterTime { get; set; }
Property Value
Type | Description |
---|---|
TimeSpan | the amount of time to execute tasks for before yielding back to Unity |
Methods
| Improve this Doc View SourceCancel()
Cancels the scheduler. If the scheduler is currently executing tasks, that batch will finish first. All remaining tasks will be left in the queue.
Declaration
public void Cancel()
Exceptions
Type | Condition |
---|---|
ObjectDisposedException | if this scheduler is disposed |
InvalidOperationException | if the scheduler is not running |
Coroutine()
When used as a Unity coroutine, runs the scheduler. Otherwise, this is an invalid call.
Declaration
public IEnumerator Coroutine()
Returns
Type | Description |
---|---|
IEnumerator | a Unity coroutine |
Exceptions
Type | Condition |
---|---|
ObjectDisposedException | if this scheduler is disposed |
InvalidOperationException | if the scheduler is already running |
Dispose()
Declaration
public void Dispose()
Dispose(Boolean)
Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
Boolean | disposing |
GetScheduledTasks()
Throws a NotSupportedException.
Declaration
protected override IEnumerable<Task> GetScheduledTasks()
Returns
Type | Description |
---|---|
IEnumerable<Task> | nothing |
Overrides
Exceptions
Type | Condition |
---|---|
NotSupportedException | Always. |
QueueTask(Task)
Queues a given Task to this scheduler. The Task must> be scheduled for this TaskScheduler by the runtime.
Declaration
protected override void QueueTask(Task task)
Parameters
Type | Name | Description |
---|---|---|
Task | task | the Task to queue |
Overrides
Exceptions
Type | Condition |
---|---|
ObjectDisposedException | Thrown if this object has already been disposed. |
TryExecuteTaskInline(Task, Boolean)
Rejects any attempts to execute a task inline.
Declaration
protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
Parameters
Type | Name | Description |
---|---|---|
Task | task | the task to attempt to execute |
Boolean | taskWasPreviouslyQueued | whether the task was previously queued to this scheduler |
Returns
Type | Description |
---|---|
Boolean | false |
Overrides
Remarks
This task scheduler always runs its tasks on the thread that it manages, therefore it doesn't make sense to run it inline.
Exceptions
Type | Condition |
---|---|
ObjectDisposedException | Thrown if this object has already been disposed. |