using IllusionInjector.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace IPA.Injector { class Bootstrapper : MonoBehaviour { public event Action Destroyed = delegate {}; void Awake() { //if (Environment.CommandLine.Contains("--verbose")) //{ Ipa.Injector.Windows.GuiConsole.CreateConsole(); //} } void Start() { Destroy(gameObject); } void OnDestroy() { Destroyed(); } } }