// BEGIN: section ignore using IPA.Logging; using IPA.Utilities; using IPA.Config.Stores; // END: section ignore using Newtonsoft.Json; namespace IPA.Config { internal class SelfConfig { // This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema // BEGIN: section ignore public static Config LoaderConfig { get; set; } public static SelfConfig Instance = new SelfConfig(); public static void Load() { LoaderConfig = Config.GetConfigFor(IPAName, "json"); Instance = LoaderConfig.Generated(); } public static void ReadCommandLine(string[] args) { foreach (var arg in args) { switch (arg) { case "--debug": case "--mono-debug": CommandLineValues.Debug.ShowDebug = true; CommandLineValues.Debug.ShowCallSource = true; break; case "--no-yeet": CommandLineValues.YeetMods = false; break; case "--condense-logs": CommandLineValues.Debug.CondenseModLogs = true; break; case "--no-updates": CommandLineValues.Updates.AutoCheckUpdates = false; CommandLineValues.Updates.AutoUpdate = false; break; case "--trace": CommandLineValues.Debug.ShowTrace = true; break; } } } internal const string IPAName = "Beat Saber IPA"; internal const string IPAVersion = "3.99.99.0"; // uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug, // Debug.CondenseModLogs internal static SelfConfig CommandLineValues = new SelfConfig(); // END: section ignore public bool Regenerate = true; public class Updates_ { public bool AutoUpdate = true; // LINE: ignore 2 public static bool AutoUpdate_ => (Instance?.Updates?.AutoUpdate ?? true) && CommandLineValues.Updates.AutoUpdate; public bool AutoCheckUpdates = true; // LINE: ignore 2 public static bool AutoCheckUpdates_ => (Instance?.Updates?.AutoCheckUpdates ?? true) && CommandLineValues.Updates.AutoCheckUpdates; } public Updates_ Updates = new Updates_(); public class Debug_ { public bool ShowCallSource = false; // LINE: ignore 2 public static bool ShowCallSource_ => (Instance?.Debug?.ShowCallSource ?? false) || CommandLineValues.Debug.ShowCallSource; public bool ShowDebug = false; // LINE: ignore 2 public static bool ShowDebug_ => (Instance?.Debug?.ShowDebug ?? false) || CommandLineValues.Debug.ShowDebug; // This option only takes effect after a full game restart, unless new logs are created again public bool CondenseModLogs = false; // LINE: ignore 2 public static bool CondenseModLogs_ => (Instance?.Debug?.CondenseModLogs ?? false) || CommandLineValues.Debug.CondenseModLogs; public bool ShowHandledErrorStackTraces = false; // LINE: ignore public static bool ShowHandledErrorStackTraces_ => Instance?.Debug?.ShowHandledErrorStackTraces ?? false; public bool HideMessagesForPerformance = true; // LINE: ignore public static bool HideMessagesForPerformance_ => Instance?.Debug?.HideMessagesForPerformance ?? true; public int HideLogThreshold = 512; // LINE: ignore public static int HideLogThreshold_ => Instance?.Debug?.HideLogThreshold ?? 512; public bool ShowTrace = false; // LINE: ignore 2 public static bool ShowTrace_ => (Instance?.Debug?.ShowTrace ?? false) || CommandLineValues.Debug.ShowTrace; } public Debug_ Debug = new Debug_(); public bool YeetMods = true; // LINE: ignore 2 public static bool YeetMods_ => (Instance?.YeetMods ?? true) && CommandLineValues.YeetMods; [JsonProperty(Required = Required.Default)] public string LastGameVersion = null; // LINE: ignore public static string LastGameVersion_ => Instance?.LastGameVersion; } }