--- uid: articles.contributing --- # Contributing ## Prerequisites - Microsoft Visual Studio 2019 or later (2017 may work, no guarantees) - Tools for C/C++ (MSVC) v141 - .NET 4.6.1 SDK and .NET 4.7.2 SDK - Beat Saber (if developing for .NET 4.5+) - Muse Dash (if developing for .NET 3.5) ## Building 1. Clone with `git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive` 2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. ``` C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ ``` If you intend to be doing .NET 3.5 centric development, you must put your Muse Dash installation folder in a file named `mdinstalldir.txt` that is otherwise identical to `bsinstalldir.txt`. 3. Open `BSIPA.sln` in Visual Studio. 4. Choose the configuration that you intend to target during development. 5. Rebuild all. When you make a change somewhere in BSIPA itself, right click on `BSIPA-Meta` and click `Build` or `Rebuild`. This sets up the output in `path/to/solution/BSIPA-Meta/bin/` to be what should be copied to the game directory. When making a change to Mod List, you only need to build Mod List itself. Install by copying everything in `path/to/solution/BSIPA-ModList/bin/` to your game directory. When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references should reference the copy in there. When building for Release, it just uses the files already in `Refs/`.