using UnityEngine; using System.Collections; using System.Collections.Generic; namespace TMPro.SpriteAssetUtilities { public enum SpriteAssetImportFormats { None = 0, TexturePacker = 0x1 }; public class TexturePacker { [System.Serializable] public struct SpriteFrame { public float x; public float y; public float w; public float h; public override string ToString() { string s = "x: " + x.ToString("f2") + " y: " + y.ToString("f2") + " h: " + h.ToString("f2") + " w: " + w.ToString("f2"); return s; } } [System.Serializable] public struct SpriteSize { public float w; public float h; public override string ToString() { string s = "w: " + w.ToString("f2") + " h: " + h.ToString("f2"); return s; } } [System.Serializable] public struct SpriteData { public string filename; public SpriteFrame frame; public bool rotated; public bool trimmed; public SpriteFrame spriteSourceSize; public SpriteSize sourceSize; public Vector2 pivot; } [System.Serializable] public class SpriteDataObject { public List frames; } } }