using UnityEngine; using UnityEditor; using System.IO; using System.Collections; using System.Collections.Generic; using TMPro.EditorUtilities; namespace TMPro { /// /// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package. /// [System.Serializable] struct AssetConversionRecord { public string referencedResource; public string target; public string replacement; } /// /// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package. /// This data structure is populated with the data contained in the PackageConversionData.json file included in the package. /// [System.Serializable] class AssetConversionData { public List assetRecords; } public class TMP_ProjectConversionUtility : EditorWindow { // Create Sprite Asset Editor Window [MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)] static void ShowConverterWindow() { var window = GetWindow(); window.titleContent = new GUIContent("Conversion Tool"); window.Focus(); } /// /// /// struct AssetModificationRecord { public string assetFilePath; public string assetDataFile; } private static string m_ProjectFolderToScan; private static bool m_IsAlreadyScanningProject; private static bool m_CancelScanProcess; private static string k_ProjectScanReportDefaultText = "Project Scan Results\n"; private static string m_ProjectScanResults = string.Empty; private static Vector2 m_ProjectScanResultScrollPosition; private static float m_ProgressPercentage = 0; private static int m_ScanningTotalFiles; private static int m_ScanningCurrentFileIndex; private static string m_ScanningCurrentFileName; private static List m_ModifiedAssetList = new List(); void OnEnable() { // Set Editor Window Size SetEditorWindowSize(); m_ProjectScanResults = k_ProjectScanReportDefaultText; } void OnGUI() { GUILayout.BeginVertical(); { // Scan project files and resources GUILayout.BeginVertical(EditorStyles.helpBox); { GUILayout.Label("Scan Project Files", EditorStyles.boldLabel); GUILayout.Label("Press the Scan Project Files button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label); GUILayout.Space(10f); GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\""); m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan); GUILayout.Space(5f); GUI.enabled = m_IsAlreadyScanningProject == false ? true : false; if (GUILayout.Button("Scan Project Files")) { m_CancelScanProcess = false; // Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files. if (CheckProjectSerializationAndSourceControlModes() == true) { EditorCoroutine.StartCoroutine(ScanProjectFiles()); } else { EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty); } } GUI.enabled = true; // Display progress bar Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true)); EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")"); // Display cancel button and name of file currently being scanned. if (m_IsAlreadyScanningProject) { Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16); if (GUI.Button(cancelRect, "X")) { m_CancelScanProcess = true; } GUILayout.Label("Scanning: " + m_ScanningCurrentFileName); } else GUILayout.Label(string.Empty); GUILayout.Space(5); // Creation Feedback GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true)); { m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true)); EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label); EditorGUILayout.EndScrollView(); } GUILayout.EndVertical(); GUILayout.Space(5f); } GUILayout.EndVertical(); // Scan project files and resources GUILayout.BeginVertical(EditorStyles.helpBox); { GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel); GUILayout.Label("Pressing the Save Modified Project Files button will update the files in the Project Scan Results listed above. Please make sure that you have created a backup of your project first as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label); GUILayout.Space(5f); GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false; if (GUILayout.Button("Save Modified Project Files")) { UpdateProjectFiles(); } GUILayout.Space(10f); } GUILayout.EndVertical(); } GUILayout.EndVertical(); GUILayout.Space(5f); } void OnInspectorUpdate() { Repaint(); } /// /// Limits the minimum size of the editor window. /// void SetEditorWindowSize() { EditorWindow editorWindow = this; Vector2 currentWindowSize = editorWindow.minSize; editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y)); } private IEnumerator ScanProjectFiles() { m_IsAlreadyScanningProject = true; string projectPath = Path.GetFullPath("Assets/.."); string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; // List containing assets that have been modified. string scanResults = k_ProjectScanReportDefaultText; m_ModifiedAssetList.Clear(); m_ProgressPercentage = 0; // Read Conversion Data from Json file. AssetConversionData conversionData = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData.json")); AssetConversionData conversionData_Assets = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData_Assets.json")); // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating. string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan); string[] projectGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }); m_ScanningTotalFiles = projectGUIDs.Length; bool cancelScanning = false; // Iterate through projectGUIDs to search project assets of the types likely to reference GUIDs and FileIDs used by previous versions of TextMesh Pro. for (int i = 0; i < projectGUIDs.Length && cancelScanning == false; i++) { if (m_CancelScanProcess) { cancelScanning = true; ResetScanProcess(); continue; } m_ScanningCurrentFileIndex = i + 1; string guid = projectGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); string assetFileExtension = Path.GetExtension(assetFilePath); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); // Filter out asset types that we can't read or have not interest in searching. if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(Texture3D) || assetType == typeof(Cubemap) || assetType == typeof(TextAsset) || assetType == typeof(Shader) || assetType == typeof(Font) || assetType == typeof(UnityEditorInternal.AssemblyDefinitionAsset) || assetType == typeof(GUISkin) || assetType == typeof(PhysicsMaterial2D) || assetType == typeof(PhysicMaterial) || assetType == typeof(UnityEngine.U2D.SpriteAtlas) || assetType == typeof(UnityEngine.Tilemaps.Tile) || assetType == typeof(AudioClip) || assetType == typeof(ComputeShader) || assetType == typeof(UnityEditor.Animations.AnimatorController) || assetType == typeof(UnityEngine.AI.NavMeshData) || assetType == typeof(Mesh) || assetType == typeof(RenderTexture) || assetType == typeof(Texture2DArray) || assetType == typeof(LightingDataAsset) || assetType == typeof(AvatarMask) || assetType == typeof(AnimatorOverrideController) || assetType == typeof(TerrainData) || assetType == typeof(HumanTemplate) || assetType == typeof(Flare) || assetType == typeof(UnityEngine.Video.VideoClip)) continue; // Exclude FBX if (assetType == typeof(GameObject) && (assetFileExtension == ".FBX" || assetFileExtension == ".fbx")) continue; m_ScanningCurrentFileName = assetFilePath; //Debug.Log("Searching Asset: [" + assetFilePath + "] with file extension [" + assetFileExtension + "] of type [" + assetType + "]"); // Read the asset data file string assetDataFile = string.Empty; try { assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); } catch { // Continue to the next asset if we can't read the current one. continue; } bool hasFileChanged = false; // Special handling / optimization if assetType is null if (assetType == null) { foreach (AssetConversionRecord record in conversionData_Assets.assetRecords) { if (assetDataFile.Contains(record.target)) { hasFileChanged = true; assetDataFile = assetDataFile.Replace(record.target, record.replacement); //Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "]."); } } } else { foreach (AssetConversionRecord record in conversionData.assetRecords) { if (assetDataFile.Contains(record.target)) { hasFileChanged = true; assetDataFile = assetDataFile.Replace(record.target, record.replacement); //Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "]."); } } } if (hasFileChanged) { //Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified."); AssetModificationRecord modifiedAsset; modifiedAsset.assetFilePath = assetFilePath; modifiedAsset.assetDataFile = assetDataFile; m_ModifiedAssetList.Add(modifiedAsset); scanResults += assetFilePath + "\n"; } m_ProjectScanResults = scanResults; m_ProgressPercentage = (float)i / (projectGUIDs.Length * 2); yield return null; } // Iterate through projectGUIDs (again) to search project meta files which reference GUIDs used by previous versions of TextMesh Pro. for (int i = 0; i < projectGUIDs.Length && cancelScanning == false; i++) { if (m_CancelScanProcess) { cancelScanning = true; ResetScanProcess(); continue; } string guid = projectGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); // Read the asset meta data file string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); bool hasFileChanged = false; m_ScanningCurrentFileName = assetMetaFilePath; foreach (AssetConversionRecord record in conversionData.assetRecords) { if (assetMetaFile.Contains(record.target)) { hasFileChanged = true; assetMetaFile = assetMetaFile.Replace(record.target, record.replacement); //Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "]."); } } if (hasFileChanged) { //Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified."); AssetModificationRecord modifiedAsset; modifiedAsset.assetFilePath = assetMetaFilePath; modifiedAsset.assetDataFile = assetMetaFile; m_ModifiedAssetList.Add(modifiedAsset); scanResults += assetMetaFilePath + "\n"; } m_ProjectScanResults = scanResults; m_ProgressPercentage = 0.5f + ((float)i / (projectGUIDs.Length * 2)); yield return null; } m_IsAlreadyScanningProject = false; m_ScanningCurrentFileName = string.Empty; } /// /// /// private static void ResetScanProcess() { m_IsAlreadyScanningProject = false; m_ScanningCurrentFileName = string.Empty; m_ProgressPercentage = 0; m_ScanningCurrentFileIndex = 0; m_ScanningTotalFiles = 0; } /// /// /// private static void UpdateProjectFiles() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. CheckProjectSerializationAndSourceControlModes(); string projectPath = Path.GetFullPath("Assets/.."); // Display dialogue to show user a list of project files that will be modified upon their consent. if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO")) { for (int i = 0; i < m_ModifiedAssetList.Count; i++) { // Make sure all file streams that might have been opened by Unity are closed. //AssetDatabase.ReleaseCachedFileHandles(); //Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "]."); File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile); } } AssetDatabase.Refresh(); m_ProgressPercentage = 0; m_ProjectScanResults = k_ProjectScanReportDefaultText; } /// /// Check project Asset Serialization and Source Control modes /// private static bool CheckProjectSerializationAndSourceControlModes() { // Check Project Asset Serialization and Visible Meta Files mode. if (EditorSettings.serializationMode != SerializationMode.ForceText || EditorSettings.externalVersionControl != "Visible Meta Files") { return false; } return true; } } public class TMP_PackageUtilities : Editor { enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 }; private static SerializationMode m_ProjectAssetSerializationMode; private static string m_ProjectExternalVersionControl; struct AssetRemappingRecord { public string oldGuid; public string newGuid; public string assetPath; } struct AssetModificationRecord { public string assetFilePath; public string assetDataFile; } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Generate New Package GUIDs", false, 1500)] public static void GenerateNewPackageGUIDs_Menu() { GenerateNewPackageGUIDs(); } /// /// /// [MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)] public static void ImportProjectResourcesMenu() { ImportProjectResources(); } /// /// /// [MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)] public static void ImportExamplesContentMenu() { ImportExtraContent(); } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Convert TMP Project Files to UPM", false, 1510)] public static void ConvertProjectGUIDsMenu() { ConvertProjectGUIDsToUPM(); //GetVersionInfo(); } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Convert GUID (Source to DLL)", false, 2010)] public static void ConvertGUIDFromSourceToDLLMenu() { //ConvertGUIDFromSourceToDLL(); //GetVersionInfo(); } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Convert GUID (DLL to Source)", false, 2020)] public static void ConvertGUIDFromDllToSourceMenu() { //ConvertGUIDFromDLLToSource(); //GetVersionInfo(); } // Create Sprite Asset Editor Window //[MenuItem("Window/TextMeshPro/Extract Package GUIDs", false, 1530)] public static void ExtractPackageGUIDMenu() { ExtractPackageGUIDs(); } private static void GetVersionInfo() { string version = TMP_Settings.version; Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ")."); } /// /// /// private static void ImportExtraContent() { string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true); } /// /// /// private static void ImportProjectResources() { string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true); } /// /// /// private static void GenerateNewPackageGUIDs() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. SetProjectSerializationAndSourceControlModes(); string projectPath = Path.GetFullPath("Assets/.."); // Clear existing dictionary of AssetRecords List assetRecords = new List(); // Get full list of GUIDs used in the package which including folders. string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" }); for (int i = 0; i < packageGUIDs.Length; i++) { // Could add a progress bar for this process (if needed) string guid = packageGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); //System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); AssetRemappingRecord assetRecord; assetRecord.oldGuid = guid; assetRecord.assetPath = assetFilePath; string newGUID = GenerateUniqueGUID(); assetRecord.newGuid = newGUID; if (assetRecords.FindIndex(item => item.oldGuid == guid) != -1) continue; assetRecords.Add(assetRecord); // Read the meta file for the given asset. string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID); File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile); //Debug.Log("Asset: [" + assetFilePath + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGUID + "]"); } AssetDatabase.Refresh(); // Get list of GUIDs for assets that might need references to previous GUIDs which need to be updated. packageGUIDs = AssetDatabase.FindAssets("t:Object"); // ("t:Object", new string[] { "Assets/Asset Importer" }); for (int i = 0; i < packageGUIDs.Length; i++) { // Could add a progress bar for this process string guid = packageGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); // Filter out file types we are not interested in if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader)) continue; // Read the asset data file string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType); bool hasFileChanged = false; foreach (AssetRemappingRecord record in assetRecords) { if (assetDataFile.Contains(record.oldGuid)) { hasFileChanged = true; assetDataFile = assetDataFile.Replace(record.oldGuid, record.newGuid); Debug.Log("Replacing old GUID: [" + record.oldGuid + "] by new GUID: [" + record.newGuid + "] in asset file: [" + assetFilePath + "]."); } } if (hasFileChanged) { // Add file to list of changed files File.WriteAllText(projectPath + "/" + assetFilePath, assetDataFile); } } AssetDatabase.Refresh(); // Restore project Asset Serialization and Source Control modes. RestoreProjectSerializationAndSourceControlModes(); } private static void ExtractPackageGUIDs() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. SetProjectSerializationAndSourceControlModes(); string projectPath = Path.GetFullPath("Assets/.."); // Create new instance of AssetConversionData file AssetConversionData data = new AssetConversionData(); data.assetRecords = new List(); // Get full list of GUIDs used in the package which including folders. string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" }); for (int i = 0; i < packageGUIDs.Length; i++) { // Could add a progress bar for this process (if needed) string guid = packageGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); //string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); //ObjectIdentifier[] localIdentifider = BundleBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(guid), BuildTarget.NoTarget); //System.Type[] types = BundleBuildInterface.GetTypeForObjects(localIdentifider); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); // Filter out file types we are not interested in if (assetType == typeof(DefaultAsset)) continue; string newGuid = GenerateUniqueGUID(); AssetConversionRecord record; record.referencedResource = Path.GetFileName(assetFilePath); record.target = "fileID: 2108210716, guid: " + newGuid; record.replacement = "fileID: 11500000, guid: " + guid; //if (m_AssetRecords.FindIndex(item => item.oldGuid == guid) != -1) // continue; data.assetRecords.Add(record); // Read the meta file for the given asset. //string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); //assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID); //File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile); Debug.Log("Asset: [" + Path.GetFileName(assetFilePath) + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGuid + "]"); } // Write new information into JSON file string dataFile = JsonUtility.ToJson(data, true); File.WriteAllText(projectPath + "/Assets/Packages/com.unity.TextMeshPro/PackageConversionData.json", dataFile); // Restore project Asset Serialization and Source Control modes. RestoreProjectSerializationAndSourceControlModes(); } /// /// /// private static void ConvertProjectGUIDsToUPM() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. SetProjectSerializationAndSourceControlModes(); string projectPath = Path.GetFullPath("Assets/.."); string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; // List containing assets that have been modified. List modifiedAssetList = new List(); // Read Conversion Data from Json file. AssetConversionData conversionData = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData.json")); // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating. string[] projectGUIDs = AssetDatabase.FindAssets("t:Object"); for (int i = 0; i < projectGUIDs.Length; i++) { // Could add a progress bar for this process string guid = projectGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); // Filter out file types we are not interested in if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader)) continue; // Read the asset data file string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType); bool hasFileChanged = false; foreach (AssetConversionRecord record in conversionData.assetRecords) { if (assetDataFile.Contains(record.target)) { hasFileChanged = true; assetDataFile = assetDataFile.Replace(record.target, record.replacement); Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "]."); } } if (hasFileChanged) { Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified."); AssetModificationRecord modifiedAsset; modifiedAsset.assetFilePath = assetFilePath; modifiedAsset.assetDataFile = assetDataFile; modifiedAssetList.Add(modifiedAsset); } } // Scan project meta files to update GUIDs of assets whose GUID has changed. projectGUIDs = AssetDatabase.FindAssets("t:Object"); for (int i = 0; i < projectGUIDs.Length; i++) { string guid = projectGUIDs[i]; string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); // Read the asset meta data file string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); bool hasFileChanged = false; foreach (AssetConversionRecord record in conversionData.assetRecords) { if (assetMetaFile.Contains(record.target)) { hasFileChanged = true; assetMetaFile = assetMetaFile.Replace(record.target, record.replacement); Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "]."); } } if (hasFileChanged) { Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified."); AssetModificationRecord modifiedAsset; modifiedAsset.assetFilePath = assetMetaFilePath; modifiedAsset.assetDataFile = assetMetaFile; modifiedAssetList.Add(modifiedAsset); } } // Display dialogue to show user a list of project files that will be modified upon their consent. if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO")) { for (int i = 0; i < modifiedAssetList.Count; i++) { // Make sure all file streams that might have been opened by Unity are closed. //AssetDatabase.ReleaseCachedFileHandles(); Debug.Log("Writing asset file [" + modifiedAssetList[i].assetFilePath + "]."); //File.WriteAllText(projectPath + "/" + modifiedAssetList[i].assetFilePath, modifiedAssetList[i].assetDataFile); } } AssetDatabase.Refresh(); // Restore project Asset Serialization and Source Control modes. RestoreProjectSerializationAndSourceControlModes(); } /// /// /// /// private static string GenerateUniqueGUID() { string monoGuid = System.Guid.NewGuid().ToString(); char[] charGuid = new char[32]; int index = 0; for (int i = 0; i < monoGuid.Length; i++) { if (monoGuid[i] != '-') charGuid[index++] = monoGuid[i]; } string guid = new string(charGuid); // Make sure new GUID is not already used by some other asset. if (AssetDatabase.GUIDToAssetPath(guid) != string.Empty) guid = GenerateUniqueGUID(); return guid; } /// /// Change project asset serialization mode to ForceText (if necessary) /// private static void SetProjectSerializationAndSourceControlModes() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. m_ProjectAssetSerializationMode = EditorSettings.serializationMode; if (m_ProjectAssetSerializationMode != SerializationMode.ForceText) UnityEditor.EditorSettings.serializationMode = SerializationMode.ForceText; m_ProjectExternalVersionControl = EditorSettings.externalVersionControl; if (m_ProjectExternalVersionControl != "Visible Meta Files") UnityEditor.EditorSettings.externalVersionControl = "Visible Meta Files"; } /// /// Revert potential change to asset serialization mode (if necessary) /// private static void RestoreProjectSerializationAndSourceControlModes() { // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. if (m_ProjectAssetSerializationMode != EditorSettings.serializationMode) EditorSettings.serializationMode = m_ProjectAssetSerializationMode; if (m_ProjectExternalVersionControl != EditorSettings.externalVersionControl) EditorSettings.externalVersionControl = m_ProjectExternalVersionControl; } } }