#nullable enable
using IPA.Config;
using IPA.Loader.Features;
using IPA.Logging;
using IPA.Utilities;
using Mono.Cecil;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics;
using IPA.AntiMalware;
using Hive.Versioning;
#if NET4
using Task = System.Threading.Tasks.Task;
using TaskEx = System.Threading.Tasks.Task;
#endif
#if NET3
using Net3_Proxy;
using Path = Net3_Proxy.Path;
using File = Net3_Proxy.File;
using Directory = Net3_Proxy.Directory;
#endif
namespace IPA.Loader
{
///
/// A type to manage the loading of plugins.
///
internal partial class PluginLoader
{
internal static PluginMetadata SelfMeta = null!;
internal static Task LoadTask() =>
TaskEx.Run(() =>
{
YeetIfNeeded();
var sw = Stopwatch.StartNew();
LoadMetadata();
sw.Stop();
Logger.Loader.Info($"Loading metadata took {sw.Elapsed}");
sw.Reset();
sw.Start();
// Features contribute to load order considerations
InitFeatures();
DoOrderResolution();
sw.Stop();
Logger.Loader.Info($"Calculating load order took {sw.Elapsed}");
});
internal static void YeetIfNeeded()
{
string pluginDir = UnityGame.PluginsPath;
if (SelfConfig.YeetMods_ && UnityGame.IsGameVersionBoundary)
{
var oldPluginsName = Path.Combine(UnityGame.InstallPath, $"Old {UnityGame.OldVersion} Plugins");
var newPluginsName = Path.Combine(UnityGame.InstallPath, $"Old {UnityGame.GameVersion} Plugins");
if (Directory.Exists(oldPluginsName))
Directory.Delete(oldPluginsName, true);
Directory.Move(pluginDir, oldPluginsName);
if (Directory.Exists(newPluginsName))
Directory.Move(newPluginsName, pluginDir);
else
_ = Directory.CreateDirectory(pluginDir);
}
}
internal static List PluginsMetadata = new();
internal static List DisabledPlugins = new();
private static readonly Regex embeddedTextDescriptionPattern = new(@"#!\[(.+)\]", RegexOptions.Compiled | RegexOptions.Singleline);
public static string[] LoadFilesRecursively(string folderPath, string fileName)
{
var dlls = new List();
dlls.AddRange(Directory.GetFiles(folderPath, fileName));
foreach (var subfolder in Directory.GetDirectories(folderPath))
{
dlls.AddRange(LoadFilesRecursively(subfolder, fileName));
}
return dlls.ToArray();
}
public static string[] LoadDirectoriesRecursively(string folderPath)
{
var directories = new List();
foreach (var subfolder in Directory.GetDirectories(folderPath))
{
directories.AddRange(LoadDirectoriesRecursively(subfolder));
}
directories.Add(folderPath);
return directories.ToArray();
}
internal static void LoadMetadata()
{
string[] plugins = LoadFilesRecursively(UnityGame.PluginsPath, "*.dll");
try
{
var selfMeta = new PluginMetadata
{
Assembly = Assembly.GetExecutingAssembly(),
File = new FileInfo(Path.Combine(UnityGame.InstallPath, "IPA.exe")),
PluginType = null,
IsSelf = true
};
string manifest;
using (var manifestReader =
new StreamReader(
selfMeta.Assembly.GetManifestResourceStream(typeof(PluginLoader), "manifest.json") ??
throw new InvalidOperationException()))
manifest = manifestReader.ReadToEnd();
selfMeta.Manifest = JsonConvert.DeserializeObject(manifest);
PluginsMetadata.Add(selfMeta);
SelfMeta = selfMeta;
}
catch (Exception e)
{
Logger.Loader.Critical("Error loading own manifest");
Logger.Loader.Critical(e);
}
using var resolver = new CecilLibLoader();
foreach (var libSubDirectory in LoadDirectoriesRecursively(UnityGame.LibraryPath))
resolver.AddSearchDirectory(libSubDirectory);
foreach (var pluginSubDirectory in LoadDirectoriesRecursively(UnityGame.PluginsPath))
resolver.AddSearchDirectory(pluginSubDirectory);
foreach (var plugin in plugins)
{
var metadata = new PluginMetadata
{
File = new FileInfo(plugin),
IsSelf = false
};
try
{
var scanResult = AntiMalwareEngine.Engine.ScanFile(metadata.File);
if (scanResult is ScanResult.Detected)
{
Logger.Loader.Warn($"Scan of {plugin} found malware; not loading");
continue;
}
if (!SelfConfig.AntiMalware_.RunPartialThreatCode_ && scanResult is not ScanResult.KnownSafe and not ScanResult.NotDetected)
{
Logger.Loader.Warn($"Scan of {plugin} found partial threat; not loading. To load this, set AntiMalware.RunPartialThreatCode in the config.");
continue;
}
var pluginModule = AssemblyDefinition.ReadAssembly(metadata.File.FullName, new ReaderParameters
{
ReadingMode = ReadingMode.Immediate,
ReadWrite = false,
AssemblyResolver = resolver
}).MainModule;
string pluginNs = "";
PluginManifest? pluginManifest = null;
foreach (var resource in pluginModule.Resources)
{
const string manifestSuffix = ".manifest.json";
if (resource is not EmbeddedResource embedded ||
!embedded.Name.EndsWith(manifestSuffix, StringComparison.Ordinal)) continue;
pluginNs = embedded.Name.Substring(0, embedded.Name.Length - manifestSuffix.Length);
string manifest;
using (var manifestReader = new StreamReader(embedded.GetResourceStream()))
manifest = manifestReader.ReadToEnd();
pluginManifest = JsonConvert.DeserializeObject(manifest);
break;
}
if (pluginManifest == null)
{
#if DIRE_LOADER_WARNINGS
Logger.loader.Error($"Could not find manifest.json for {Path.GetFileName(plugin)}");
#else
Logger.Loader.Notice($"No manifest.json in {Path.GetFileName(plugin)}");
#endif
continue;
}
if (pluginManifest.Id == null)
{
Logger.Loader.Warn($"Plugin '{pluginManifest.Name}' does not have a listed ID, using name");
pluginManifest.Id = pluginManifest.Name;
}
metadata.Manifest = pluginManifest;
bool TryPopulatePluginType(TypeDefinition type, PluginMetadata meta)
{
if (!type.HasCustomAttributes)
return false;
var attr = type.CustomAttributes.FirstOrDefault(a => a.Constructor.DeclaringType.FullName == typeof(PluginAttribute).FullName);
if (attr is null)
return false;
if (!attr.HasConstructorArguments)
{
Logger.Loader.Warn($"Attribute plugin found in {type.FullName}, but attribute has no arguments");
return false;
}
var args = attr.ConstructorArguments;
if (args.Count != 1)
{
Logger.Loader.Warn($"Attribute plugin found in {type.FullName}, but attribute has unexpected number of arguments");
return false;
}
var rtOptionsArg = args[0];
if (rtOptionsArg.Type.FullName != typeof(RuntimeOptions).FullName)
{
Logger.Loader.Warn($"Attribute plugin found in {type.FullName}, but first argument is of unexpected type {rtOptionsArg.Type.FullName}");
return false;
}
var rtOptionsValInt = (int)rtOptionsArg.Value; // `int` is the underlying type of RuntimeOptions
meta.RuntimeOptions = (RuntimeOptions)rtOptionsValInt;
meta.PluginType = type;
return true;
}
void TryGetNamespacedPluginType(string ns, PluginMetadata meta)
{
foreach (var type in pluginModule.Types)
{
if (type.Namespace != ns) continue;
if (TryPopulatePluginType(type, meta))
return;
}
}
var hint = metadata.Manifest.Misc?.PluginMainHint;
if (hint != null)
{
var type = pluginModule.GetType(hint);
if (type == null || !TryPopulatePluginType(type, metadata))
TryGetNamespacedPluginType(hint, metadata);
}
if (metadata.PluginType == null)
TryGetNamespacedPluginType(pluginNs, metadata);
if (metadata.PluginType == null)
{
Logger.Loader.Error($"No plugin found in the manifest {(hint != null ? $"hint path ({hint}) or " : "")}namespace ({pluginNs}) in {Path.GetFileName(plugin)}");
continue;
}
Logger.Loader.Debug($"Adding info for {Path.GetFileName(plugin)}");
PluginsMetadata.Add(metadata);
}
catch (Exception e)
{
Logger.Loader.Error($"Could not load data for plugin {Path.GetFileName(plugin)}");
Logger.Loader.Error(e);
ignoredPlugins.Add(metadata, new IgnoreReason(Reason.Error)
{
ReasonText = "An error occurred loading the data",
Error = e
});
}
}
IEnumerable bareManifests = LoadFilesRecursively(UnityGame.PluginsPath, "*.json");
bareManifests = bareManifests.Concat(LoadFilesRecursively(UnityGame.PluginsPath, "*.manifest"));
foreach (var manifest in bareManifests)
{
try
{
var metadata = new PluginMetadata
{
File = new FileInfo(manifest),
IsSelf = false,
IsBare = true,
};
metadata.Manifest = JsonConvert.DeserializeObject(File.ReadAllText(manifest));
if (metadata.Manifest.Files.Length < 1)
Logger.Loader.Warn($"Bare manifest {Path.GetFileName(manifest)} does not declare any files. " +
$"Dependency resolution and verification cannot be completed.");
Logger.Loader.Debug($"Adding info for bare manifest {Path.GetFileName(manifest)}");
PluginsMetadata.Add(metadata);
}
catch (Exception e)
{
Logger.Loader.Error($"Could not load data for bare manifest {Path.GetFileName(manifest)}");
Logger.Loader.Error(e);
}
}
foreach (var meta in PluginsMetadata)
{ // process description include
var lines = meta.Manifest.Description.Split('\n');
var m = embeddedTextDescriptionPattern.Match(lines[0]);
if (m.Success)
{
if (meta.IsBare)
{
Logger.Loader.Warn($"Bare manifest cannot specify description file");
meta.Manifest.Description = string.Join("\n", lines.Skip(1).StrJP()); // ignore first line
continue;
}
var name = m.Groups[1].Value;
string description;
if (!meta.IsSelf)
{
// plugin type must be non-null for non-self plugins
var resc = meta.PluginType!.Module.Resources.Select(r => r as EmbeddedResource)
.NonNull()
.FirstOrDefault(r => r.Name == name);
if (resc == null)
{
Logger.Loader.Warn($"Could not find description file for plugin {meta.Name} ({name}); ignoring include");
meta.Manifest.Description = string.Join("\n", lines.Skip(1).StrJP()); // ignore first line
continue;
}
using var reader = new StreamReader(resc.GetResourceStream());
description = reader.ReadToEnd();
}
else
{
using var descriptionReader = new StreamReader(meta.Assembly.GetManifestResourceStream(name));
description = descriptionReader.ReadToEnd();
}
meta.Manifest.Description = description;
}
}
}
}
#region Ignore stuff
///
/// An enum that represents several categories of ignore reasons that the loader may encounter.
///
///
public enum Reason
{
///
/// An error was thrown either loading plugin information from disk, or when initializing the plugin.
///
///
/// When this is the set in an structure, the member
/// will contain the thrown exception.
///
Error,
///
/// The plugin this reason is associated with has the same ID as another plugin whose information was
/// already loaded.
///
///
/// When this is the set in an structure, the member
/// will contain the metadata of the already loaded plugin.
///
Duplicate,
///
/// The plugin this reason is associated with conflicts with another already loaded plugin.
///
///
/// When this is the set in an structure, the member
/// will contain the metadata of the plugin it conflicts with.
///
Conflict,
///
/// The plugin this reason is associated with is missing a dependency.
///
///
/// Since this is only given when a dependency is missing, will
/// not be set.
///
Dependency,
///
/// The plugin this reason is associated with was released for a game update, but is still considered
/// present for the purposes of updating.
///
Released,
///
/// The plugin this reason is associated with was denied from loading by a
/// that it marks.
///
Feature,
///
/// The plugin this reason is associated with is unsupported.
///
///
/// Currently, there is no path in the loader that emits this , however there may
/// be in the future.
///
Unsupported,
///
/// One of the files that a plugin declared in its manifest is missing.
///
MissingFiles
}
///
/// A structure describing the reason that a plugin was ignored.
///
public struct IgnoreReason : IEquatable
{
///
/// Gets the ignore reason, as represented by the enum.
///
public Reason Reason { get; }
///
/// Gets the textual description of the particular ignore reason. This will typically
/// include details about why the plugin was ignored, if it is present.
///
public string? ReasonText { get; internal set; }
///
/// Gets the that caused this plugin to be ignored, if any.
///
public Exception? Error { get; internal set; }
///
/// Gets the metadata of the plugin that this ignore was related to, if any.
///
public PluginMetadata? RelatedTo { get; internal set; }
///
/// Initializes an with the provided data.
///
/// the enum value that describes this reason
/// the textual description of this ignore reason, if any
/// the that caused this , if any
/// the this reason is related to, if any
public IgnoreReason(Reason reason, string? reasonText = null, Exception? error = null, PluginMetadata? relatedTo = null)
{
Reason = reason;
ReasonText = reasonText;
Error = error;
RelatedTo = relatedTo;
}
///
public override bool Equals(object obj)
=> obj is IgnoreReason ir && Equals(ir);
///
/// Compares this with for equality.
///
/// the reason to compare to
/// if the two reasons compare equal, otherwise
public bool Equals(IgnoreReason other)
=> Reason == other.Reason && ReasonText == other.ReasonText
&& Error == other.Error && RelatedTo == other.RelatedTo;
///
public override int GetHashCode()
{
int hashCode = 778404373;
hashCode = (hashCode * -1521134295) + Reason.GetHashCode();
hashCode = (hashCode * -1521134295) + ReasonText?.GetHashCode() ?? 0;
hashCode = (hashCode * -1521134295) + Error?.GetHashCode() ?? 0;
hashCode = (hashCode * -1521134295) + RelatedTo?.GetHashCode() ?? 0;
return hashCode;
}
///
/// Checks if two s are equal.
///
/// the first to compare
/// the second to compare
/// if the two reasons compare equal, otherwise
public static bool operator ==(IgnoreReason left, IgnoreReason right)
=> left.Equals(right);
///
/// Checks if two s are not equal.
///
/// the first to compare
/// the second to compare
/// if the two reasons are not equal, otherwise
public static bool operator !=(IgnoreReason left, IgnoreReason right)
=> !(left == right);
}
#endregion
internal partial class PluginLoader
{
// keep track of these for the updater; it should still be able to update mods not loaded
// the thing -> the reason
internal static Dictionary ignoredPlugins = new();
internal static void DoOrderResolution()
{
#if DEBUG
// print starting order
Logger.Loader.Debug(string.Join(", ", PluginsMetadata.StrJP()));
#endif
PluginsMetadata.Sort((a, b) => b.HVersion.CompareTo(a.HVersion));
#if DEBUG
// print base resolution order
Logger.Loader.Debug(string.Join(", ", PluginsMetadata.StrJP()));
#endif
var metadataCache = new Dictionary(PluginsMetadata.Count);
var pluginsToProcess = new List(PluginsMetadata.Count);
var disabledIds = DisabledConfig.Instance.DisabledModIds;
var disabledPlugins = new List();
// build metadata cache
foreach (var meta in PluginsMetadata)
{
if (!metadataCache.TryGetValue(meta.Id, out var existing))
{
if (disabledIds.Contains(meta.Id))
{
metadataCache.Add(meta.Id, (meta, false));
disabledPlugins.Add(meta);
}
else
{
metadataCache.Add(meta.Id, (meta, true));
pluginsToProcess.Add(meta);
}
}
else
{
Logger.Loader.Warn($"Found duplicates of {meta.Id}, using newest");
ignoredPlugins.Add(meta, new(Reason.Duplicate)
{
ReasonText = $"Duplicate entry of same ID ({meta.Id})",
RelatedTo = existing.Meta
});
}
}
// preprocess LoadBefore into LoadAfter
foreach (var (_, (meta, _)) in metadataCache)
{ // we iterate the metadata cache because it contains both disabled and enabled plugins
var loadBefore = meta.Manifest.LoadBefore;
foreach (var id in loadBefore)
{
if (metadataCache.TryGetValue(id, out var plugin))
{
// if the id exists in our metadata cache, make sure it knows to load after the plugin in kvp
_ = plugin.Meta.LoadsAfter.Add(meta);
}
}
}
// preprocess conflicts to be mutual
foreach (var (_, (meta, _)) in metadataCache)
{
foreach (var (id, range) in meta.Manifest.Conflicts)
{
if (metadataCache.TryGetValue(id, out var plugin)
&& range.Matches(plugin.Meta.HVersion))
{
// make sure that there's a mutual dependency
var targetRange = VersionRange.ForVersion(meta.HVersion);
var targetConflicts = plugin.Meta.Manifest.Conflicts;
if (!targetConflicts.TryGetValue(meta.Id, out var realRange))
{
// there's not already a listed conflict
targetConflicts.Add(meta.Id, targetRange);
}
else if (!realRange.Matches(meta.HVersion))
{
// there is already a listed conflict that isn't mutual
targetRange = realRange | targetRange;
targetConflicts[meta.Id] = targetRange;
}
}
}
}
var loadedPlugins = new Dictionary();
var outputOrder = new List(PluginsMetadata.Count);
var isProcessing = new HashSet();
{
bool TryResolveId(string id, [MaybeNullWhen(false)] out PluginMetadata meta, out bool disabled, out bool ignored, bool partial = false)
{
meta = null;
disabled = false;
ignored = true;
Logger.Loader.Trace($"Trying to resolve plugin '{id}' partial:{partial}");
if (loadedPlugins.TryGetValue(id, out var foundMeta))
{
meta = foundMeta.Meta;
disabled = foundMeta.Disabled;
ignored = foundMeta.Ignored;
Logger.Loader.Trace($"- Found already processed");
return true;
}
if (metadataCache!.TryGetValue(id, out var plugin))
{
Logger.Loader.Trace($"- In metadata cache");
if (partial)
{
Logger.Loader.Trace($" - but requested in a partial lookup");
return false;
}
disabled = !plugin.Enabled;
meta = plugin.Meta;
if (!disabled)
{
try
{
ignored = false;
Resolve(plugin.Meta, ref disabled, out ignored);
}
catch (Exception e)
{
if (e is not DependencyResolutionLoopException)
{
Logger.Loader.Error($"While performing load order resolution for {id}:");
Logger.Loader.Error(e);
}
if (!ignored)
{
ignoredPlugins.Add(plugin.Meta, new(Reason.Error)
{
Error = e
});
}
ignored = true;
}
}
if (!loadedPlugins.ContainsKey(id))
{
// this condition is specifically for when we fail resolution because of a graph loop
Logger.Loader.Trace($"- '{id}' resolved as ignored:{ignored},disabled:{disabled}");
loadedPlugins.Add(id, (plugin.Meta, disabled, ignored));
}
return true;
}
Logger.Loader.Trace($"- Not found");
return false;
}
void Resolve(PluginMetadata plugin, ref bool disabled, out bool ignored)
{
Logger.Loader.Trace($">Resolving '{plugin.Name}'");
// first we need to check for loops in the resolution graph to prevent stack overflows
if (isProcessing.Contains(plugin))
{
Logger.Loader.Error($"Loop detected while processing '{plugin.Name}'; flagging as ignored");
throw new DependencyResolutionLoopException();
}
isProcessing.Add(plugin);
using var _removeProcessing = Utils.ScopeGuard(() => isProcessing.Remove(plugin));
// if this method is being called, this is the first and only time that it has been called for this plugin.
ignored = false;
// perform file existence check before attempting to load dependencies
foreach (var file in plugin.AssociatedFiles)
{
if (!file.Exists)
{
ignoredPlugins.Add(plugin, new IgnoreReason(Reason.MissingFiles)
{
ReasonText = $"File {Utils.GetRelativePath(file.FullName, UnityGame.InstallPath)} does not exist"
});
Logger.Loader.Warn($"File {Utils.GetRelativePath(file.FullName, UnityGame.InstallPath)}" +
$" (declared by '{plugin.Name}') does not exist! Mod installation is incomplete, not loading it.");
ignored = true;
return;
}
}
// first load dependencies
var dependsOnSelf = false;
foreach (var (id, range) in plugin.Manifest.Dependencies)
{
if (id == SelfMeta.Id)
dependsOnSelf = true;
if (!TryResolveId(id, out var depMeta, out var depDisabled, out var depIgnored)
|| !range.Matches(depMeta.HVersion))
{
Logger.Loader.Warn($"'{plugin.Id}' is missing dependency '{id}@{range}'; ignoring");
ignoredPlugins.Add(plugin, new(Reason.Dependency)
{
ReasonText = $"Dependency '{id}@{range}' not found",
});
ignored = true;
return;
}
// make a point to propagate ignored
if (depIgnored)
{
Logger.Loader.Warn($"Dependency '{id}' for '{plugin.Id}' previously ignored; ignoring '{plugin.Id}'");
ignoredPlugins.Add(plugin, new(Reason.Dependency)
{
ReasonText = $"Dependency '{id}' ignored",
RelatedTo = depMeta
});
ignored = true;
return;
}
// make a point to propagate disabled
if (depDisabled)
{
Logger.Loader.Warn($"Dependency '{id}' for '{plugin.Id}' disabled; disabling");
disabledPlugins!.Add(plugin);
_ = disabledIds!.Add(plugin.Id);
disabled = true;
}
// we found our dep, lets save the metadata and keep going
_ = plugin.Dependencies.Add(depMeta);
}
// make sure the plugin depends on the loader (assuming it actually needs to)
if (!dependsOnSelf && !plugin.IsSelf && !plugin.IsBare)
{
Logger.Loader.Warn($"Plugin '{plugin.Id}' does not depend on any particular loader version; assuming its incompatible");
ignoredPlugins.Add(plugin, new(Reason.Dependency)
{
ReasonText = "Does not depend on any loader version, so it is assumed to be incompatible",
RelatedTo = SelfMeta
});
ignored = true;
return;
}
// exit early if we've decided we need to be disabled
if (disabled)
return;
// handle LoadsAfter populated by Features processing
foreach (var loadAfter in plugin.LoadsAfter)
{
if (TryResolveId(loadAfter.Id, out _, out _, out _))
{
// do nothing, because the plugin is already in the LoadsAfter set
}
}
// then handle loadafters
foreach (var id in plugin.Manifest.LoadAfter)
{
if (TryResolveId(id, out var meta, out var depDisabled, out var depIgnored))
{
// we only want to make sure to loadafter if its not ignored
// if its disabled, we still wanna track it where possible
_ = plugin.LoadsAfter.Add(meta);
}
}
// after we handle dependencies and loadafters, then check conflicts
foreach (var (id, range) in plugin.Manifest.Conflicts)
{
Logger.Loader.Trace($">- Checking conflict '{id}' {range}");
// this lookup must be partial to prevent loadBefore/conflictsWith from creating a recursion loop
if (TryResolveId(id, out var meta, out var conflDisabled, out var conflIgnored, partial: true)
&& range.Matches(meta.HVersion)
&& !conflIgnored && !conflDisabled) // the conflict is only *actually* a problem if it is both not ignored and not disabled
{
Logger.Loader.Warn($"Plugin '{plugin.Id}' conflicts with {meta.Id}@{meta.HVersion}; ignoring '{plugin.Id}'");
ignoredPlugins.Add(plugin, new(Reason.Conflict)
{
ReasonText = $"Conflicts with {meta.Id}@{meta.HVersion}",
RelatedTo = meta
});
ignored = true;
return;
}
}
// specifically check if some strange stuff happened (like graph loops) causing this to be ignored
// from some other invocation
if (!ignoredPlugins.ContainsKey(plugin))
{
// we can now load the current plugin
Logger.Loader.Trace($"->'{plugin.Name}' loads here");
outputOrder!.Add(plugin);
}
// loadbefores have already been preprocessed into loadafters
Logger.Loader.Trace($">Processed '{plugin.Name}'");
}
// run TryResolveId over every plugin, which recursively calculates load order
foreach (var plugin in pluginsToProcess)
{
_ = TryResolveId(plugin.Id, out _, out _, out _);
}
// by this point, outputOrder contains the full load order
}
DisabledConfig.Instance.Changed();
DisabledPlugins = disabledPlugins;
PluginsMetadata = outputOrder;
}
internal static void InitFeatures()
{
foreach (var meta in PluginsMetadata)
{
foreach (var feature in meta.Manifest.Features
.SelectMany(f => f.Value.Select(o => (f.Key, o)))
.Select(t => new Feature.Instance(meta, t.Key, t.o)))
{
if (feature.TryGetDefiningPlugin(out var plugin) && plugin == null)
{ // this is a DefineFeature, so we want to initialize it early
if (!feature.TryCreate(out var inst))
{
Logger.Features.Error($"Error evaluating {feature.Name}: {inst.InvalidMessage}");
}
else
{
meta.InternalFeatures.Add(inst);
}
}
else
{ // this is literally any other feature, so we want to delay its initialization
_ = meta.UnloadedFeatures.Add(feature);
}
}
}
// at this point we have pre-initialized all features, so we can go ahead and use them to add stuff to the dep resolver
foreach (var meta in PluginsMetadata)
{
foreach (var feature in meta.UnloadedFeatures)
{
if (feature.TryGetDefiningPlugin(out var plugin))
{
if (plugin != meta && plugin != null)
{ // if the feature is not applied to the defining feature
_ = meta.LoadsAfter.Add(plugin);
}
if (plugin != null)
{
plugin.CreateFeaturesWhenLoaded.Add(feature);
}
}
else
{
Logger.Features.Warn($"No such feature {feature.Name}");
}
}
}
}
internal static void ReleaseAll(bool full = false)
{
if (full)
{
ignoredPlugins = new();
}
else
{
foreach (var m in PluginsMetadata)
ignoredPlugins.Add(m, new IgnoreReason(Reason.Released));
foreach (var m in ignoredPlugins.Keys)
{ // clean them up so we can still use the metadata for updates
m.InternalFeatures.Clear();
m.PluginType = null;
m.Assembly = null!;
}
}
PluginsMetadata = new List();
DisabledPlugins = new List();
Feature.Reset();
GC.Collect();
GC.WaitForPendingFinalizers();
}
internal static void Load(PluginMetadata meta)
{
if (meta is { Assembly: null, PluginType: not null })
meta.Assembly = Assembly.LoadFrom(meta.File.FullName);
}
internal static PluginExecutor? InitPlugin(PluginMetadata meta, IEnumerable alreadyLoaded)
{
if (meta.Manifest.GameVersion is { } gv && gv != UnityGame.GameVersion)
Logger.Loader.Warn($"Mod {meta.Name} developed for game version {gv}, so it may not work properly.");
if (meta.IsSelf)
return new PluginExecutor(meta, PluginExecutor.Special.Self);
foreach (var dep in meta.Dependencies)
{
if (alreadyLoaded.Contains(dep)) continue;
// otherwise...
if (ignoredPlugins.TryGetValue(dep, out var reason))
{ // was added to the ignore list
ignoredPlugins.Add(meta, new IgnoreReason(Reason.Dependency)
{
ReasonText = $"Dependency was ignored at load time: {reason.ReasonText}",
RelatedTo = dep
});
}
else
{ // was not added to ignore list
ignoredPlugins.Add(meta, new IgnoreReason(Reason.Dependency)
{
ReasonText = $"Dependency was not already loaded at load time, but was also not ignored",
RelatedTo = dep
});
}
return null;
}
if (meta.IsBare)
return new PluginExecutor(meta, PluginExecutor.Special.Bare);
Load(meta);
PluginExecutor exec;
try
{
exec = new PluginExecutor(meta);
}
catch (Exception e)
{
Logger.Loader.Error($"Error creating executor for {meta.Name}");
Logger.Loader.Error(e);
return null;
}
foreach (var feature in meta.Features)
{
try
{
feature.BeforeInit(meta);
}
catch (Exception e)
{
Logger.Loader.Critical($"Feature errored in {nameof(Feature.BeforeInit)}:");
Logger.Loader.Critical(e);
}
}
try
{
exec.Create();
}
catch (Exception e)
{
Logger.Loader.Error($"Could not init plugin {meta.Name}");
Logger.Loader.Error(e);
ignoredPlugins.Add(meta, new IgnoreReason(Reason.Error)
{
ReasonText = "Error occurred while initializing",
Error = e
});
return null;
}
// TODO: make this new features system behave better wrt DynamicInit plugins
foreach (var feature in meta.CreateFeaturesWhenLoaded)
{
if (!feature.TryCreate(out var inst))
{
Logger.Features.Warn($"Could not create instance of feature {feature.Name}: {inst.InvalidMessage}");
}
else
{
feature.AppliedTo.InternalFeatures.Add(inst);
_ = feature.AppliedTo.UnloadedFeatures.Remove(feature);
}
}
meta.CreateFeaturesWhenLoaded.Clear(); // if a plugin is loaded twice, for the moment, we don't want to create the feature twice
foreach (var feature in meta.Features)
try
{
feature.AfterInit(meta, exec.Instance);
}
catch (Exception e)
{
Logger.Loader.Critical($"Feature errored in {nameof(Feature.AfterInit)}:");
Logger.Loader.Critical(e);
}
return exec;
}
internal static bool IsFirstLoadComplete { get; private set; }
internal static List LoadPlugins()
{
DisabledPlugins.ForEach(Load); // make sure they get loaded into memory so their metadata and stuff can be read more easily
var list = new List();
var loaded = new HashSet();
foreach (var meta in PluginsMetadata)
{
try
{
var exec = InitPlugin(meta, loaded);
if (exec != null)
{
list.Add(exec);
_ = loaded.Add(meta);
}
}
catch (Exception e)
{
Logger.Default.Critical($"Uncaught exception while loading plugin {meta.Name}:");
Logger.Default.Critical(e);
}
}
// TODO: should this be somewhere else?
IsFirstLoadComplete = true;
return list;
}
}
}