using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace IPA.Config
{
///
/// A storage for a config structure.
///
public interface IConfigStore
{
///
/// A synchronization object for the save thread to wait on for changes.
/// It should be signaled whenever the internal state of the object is changed.
/// The writer will never signal this handle.
///
WaitHandle SyncObject { get; }
///
/// A synchronization object for the load thread and accessors to maintain safe synchronization.
/// Any readers should take a read lock with or
/// , and any writers should take a
/// write lock with .
///
///
/// Read and write are read and write to *this object*, not to the file on disk.
///
ReaderWriterLockSlim WriteSyncObject { get; }
///
/// Writes the config structure stored by the current to the given
/// .
///
/// the provider to write to
void WriteTo(IConfigProvider provider);
///
/// Reads the config structure from the given into the current
/// .
///
///
void ReadFrom(IConfigProvider provider);
}
}