using System;
using System.Runtime.InteropServices;
namespace IPA.Logging.Printers
{
///
/// Prints a pretty message to the console.
///
public class ColoredConsolePrinter : LogPrinter
{
private Logger.LogLevel filter = Logger.LogLevel.All;
///
/// A filter for this specific printer.
///
/// the filter to apply to this printer
public override Logger.LogLevel Filter { get => filter; set => filter = value; }
///
/// The color to print messages as.
///
/// the color to print this message as
// Initializer calls this function because Unity's .NET 3.5 doesn't have the color properties on Console
// TODO: move this garbo out to Net3_Proxy
public ConsoleColor Color { get; set; } = GetConsoleColor(WinConsole.OutHandle);
///
/// Prints an entry to the console window.
///
/// the of the message
/// the the message was recorded at
/// the name of the log that sent the message
/// the message to print
public override void Print(Logger.Level level, DateTime time, string logName, string message)
{
if (((byte)level & (byte)StandardLogger.PrintFilter) == 0) return;
EnsureDefaultsPopulated(WinConsole.OutHandle);
SetColor(Color, WinConsole.OutHandle);
foreach (var line in message.Split(new[] { "\n", Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries))
WinConsole.ConOut.WriteLine(Logger.LogFormat, line, logName, time, level.ToString().ToUpper());
ResetColor(WinConsole.OutHandle);
}
private static bool _haveReadDefaultColors;
private static short _defaultColors;
private void EnsureDefaultsPopulated(IntPtr handle, bool force = false)
{
if (!_haveReadDefaultColors | force)
{
GetConsoleScreenBufferInfo(handle, out var info);
_defaultColors = (short)(info.Attribute & ~15);
_haveReadDefaultColors = true;
}
}
private void ResetColor(IntPtr handle)
{
GetConsoleScreenBufferInfo(handle, out var info);
var otherAttrs = (short)(info.Attribute & ~15);
SetConsoleTextAttribute(handle, (short)(otherAttrs | _defaultColors));
}
private void SetColor(ConsoleColor col, IntPtr handle)
{
GetConsoleScreenBufferInfo(handle, out var info);
var attr = GetAttrForeground(info.Attribute, col);
SetConsoleTextAttribute(handle, attr);
}
private static short GetAttrForeground(int attr, ConsoleColor color)
{
attr &= ~15;
return (short)(attr | (int)color);
}
private static ConsoleColor GetConsoleColor(IntPtr handle)
{
GetConsoleScreenBufferInfo(handle, out var info);
return (ConsoleColor)(info.Attribute & 15);
}
// ReSharper disable NotAccessedField.Local
#pragma warning disable 649
private struct Coordinate
{
public short X;
public short Y;
}
private struct SmallRect
{
public short Left;
public short Top;
public short Right;
public short Bottom;
}
private struct ConsoleScreenBufferInfo
{
public Coordinate Size;
public Coordinate CursorPosition;
public short Attribute;
public SmallRect Window;
public Coordinate MaxWindowSize;
}
#pragma warning restore 649
// ReSharper restore NotAccessedField.Local
[DllImport("kernel32.dll", EntryPoint = "GetConsoleScreenBufferInfo", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern bool GetConsoleScreenBufferInfo(IntPtr handle, out ConsoleScreenBufferInfo info);
[DllImport("kernel32.dll", EntryPoint = "SetConsoleTextAttribute", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern bool SetConsoleTextAttribute(IntPtr handle, short attribute);
}
}