Classes
AlmostVersion
A type that wraps SemVer.Version so that the string of the version is stored when the string is not a valid SemVer.Version.
AlmostVersionConverter
A ValueConverter<T> for AlmostVersions.
CriticalSection
Provides utilities for managing various critical sections.
EnumerableExtensions
Extensions for IEnumerable<T> that don't currently exist in System.Linq
.
Extensions
A class providing various extension methods.
FieldAccessor<T, U>
A type containing utilities for accessing non-public fields of objects.
MethodAccessor<T, TDelegate>
A type containing utilities for calling non-public methods on an object.
PropertyAccessor<T, U>
A type containing utilities for accessing non-public properties of an object.
Ref
Utilities to create Ref<T> using type inference.
Ref<T>
A class to store a reference for passing to methods which cannot take ref parameters.
ReflectionUtil
A utility class providing reflection helper methods.
UnityGame
Provides some basic utility methods and properties of Beat Saber
Utils
A class providing static utility functions that in any other language would just exist.
Structs
CriticalSection.AutoExecuteSection
A struct that allows using
blocks to manage an execute section.
Utils.ScopeGuardObject
An object used to manage scope guards.
Enums
AlmostVersion.StoredAs
Represents a storage type of either parsed SemVer.Version object or raw String.
UnityGame.Release
The different types of releases of the game.
Delegates
FieldAccessor<T, U>.Accessor
A delegate for a field accessor taking a T
ref and returning a U
ref.
PropertyAccessor<T, U>.Getter
A getter for a property.
PropertyAccessor<T, U>.Setter
A setter for a property.