using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace CollectDependencies
{
class VirtualizedModule
{
private const string ENTRY_TYPE = "Display";
private FileInfo _File;
private ModuleDefinition _Module;
public static VirtualizedModule Load(string engineFile)
{
return new VirtualizedModule(engineFile);
}
private VirtualizedModule(string assemblyFile)
{
_File = new FileInfo(assemblyFile);
LoadModules();
}
private void LoadModules()
{
var resolver = new DefaultAssemblyResolver();
resolver.AddSearchDirectory(_File.DirectoryName);
var parameters = new ReaderParameters
{
AssemblyResolver = resolver,
};
_Module = ModuleDefinition.ReadModule(_File.FullName, parameters);
}
///
///
///
///
public void Virtualize(string targetfile)
{
foreach (var type in _Module.Types)
{
VirtualizeType(type);
}
_Module.Write(targetfile);
}
private void VirtualizeType(TypeDefinition type)
{
if(type.IsSealed)
{
// Unseal
type.IsSealed = false;
}
if (type.IsInterface) return;
if (type.IsAbstract) return;
// These two don't seem to work.
if (type.Name == "SceneControl" || type.Name == "ConfigUI") return;
// Take care of sub types
foreach (var subType in type.NestedTypes)
{
VirtualizeType(subType);
}
foreach (var method in type.Methods)
{
if (method.IsManaged
&& method.IsIL
&& !method.IsStatic
&& !method.IsVirtual
&& !method.IsAbstract
&& !method.IsAddOn
&& !method.IsConstructor
&& !method.IsSpecialName
&& !method.IsGenericInstance
&& !method.HasOverrides)
{
method.IsVirtual = true;
method.IsPublic = true;
method.IsPrivate = false;
method.IsNewSlot = true;
method.IsHideBySig = true;
}
}
foreach (var field in type.Fields)
{
if (field.IsPrivate) field.IsFamily = true;
}
}
public bool IsVirtualized
{
get
{
var awakeMethods = _Module.GetTypes().SelectMany(t => t.Methods.Where(m => m.Name == "Awake"));
if (awakeMethods.Count() == 0) return false;
return ((float)awakeMethods.Count(m => m.IsVirtual) / awakeMethods.Count()) > 0.5f;
}
}
}
}