using System;
using System.Reflection;
using UnityEngine;
namespace IPA.Utilities
{
///
/// A utility class providing reflection helper methods.
///
public static class ReflectionUtil
{
///
/// Sets a field on the target object.
///
/// the object instance
/// the field to set
/// the value to set it to
public static void SetField(this object obj, string fieldName, object value)
{
var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
prop?.SetValue(obj, value);
}
///
/// Sets a field on the target object, as gotten from .
///
/// the type to get the field from
/// the object instance
/// the field to set
/// the value to set it to
public static void SetField(this T obj, string fieldName, object value) where T : class
{
var prop = typeof(T).GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
prop?.SetValue(obj, value);
}
///
/// Gets the value of a field.
///
/// the type of the field (result casted)
/// the object instance to pull from
/// the name of the field to read
/// the value of the field
public static T GetField(this object obj, string fieldName)
{
var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
var value = prop?.GetValue(obj);
return (T) value;
}
///
/// Sets a property on the target object.
///
/// the target object instance
/// the name of the property
/// the value to set it to
public static void SetProperty(this object obj, string propertyName, object value)
{
var prop = obj.GetType().GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
prop?.SetValue(obj, value, null);
}
///
/// Sets a property on the target object, as gotten from
///
/// the type to get the property from
/// the object instance
/// the property to set
/// the value to set it to
public static void SetProperty(this T obj, string propertyName, object value) where T : class
{
var prop = typeof(T).GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
prop?.SetValue(obj, value);
}
///
/// Invokes a method on an object.
///
/// the object to call from
/// the method name
/// the method arguments
/// the return value
public static object InvokeMethod(this object obj, string methodName, params object[] methodArgs)
{
MethodInfo dynMethod = obj.GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
return dynMethod?.Invoke(obj, methodArgs);
}
///
/// Invokes a method from on an object.
///
/// the type to search for the method on
/// the object instance
/// the method's name
/// the method arguments
/// the return value
public static object InvokeMethod(this T obj, string methodName, params object[] args) where T : class
{
var dynMethod = typeof(T).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
return dynMethod?.Invoke(obj, args);
}
///
/// Invokes a method.
///
/// the return type
/// the object instance
/// the method name to call
/// the method's arguments
/// the return value
public static T InvokeMethod(this object obj, string methodName, params object[] methodArgs)
{
return (T)InvokeMethod(obj, methodName, methodArgs);
}
///
/// Invokes a method from on an object.
///
/// the return type
/// the type to search for the method on
/// the object instance
/// the method name to call
/// the method's arguments
/// the return value
public static T InvokeMethod(this U obj, string methodName, params object[] methodArgs) where U : class
{
return (T)obj.InvokeMethod(methodName, methodArgs);
}
///
/// Copies a component to a component of on the destination .
///
/// the original component
/// the new component's type
/// the destination GameObject
/// overrides the source component type (for example, to a superclass)
/// the copied component
public static Component CopyComponent(this Component original, Type overridingType, GameObject destination, Type originalTypeOverride = null)
{
var copy = destination.AddComponent(overridingType);
var originalType = originalTypeOverride ?? original.GetType();
Type type = originalType;
while (type != typeof(MonoBehaviour))
{
CopyForType(type, original, copy);
type = type?.BaseType;
}
return copy;
}
///
/// A generic version of .
///
///
/// the overriding type
/// the original component
/// the destination game object
/// overrides the source component type (for example, to a superclass)
/// the copied component
public static T CopyComponent(this Component original, GameObject destination, Type originalTypeOverride = null)
where T : Component
{
var copy = destination.AddComponent();
var originalType = originalTypeOverride ?? original.GetType();
Type type = originalType;
while (type != typeof(MonoBehaviour))
{
CopyForType(type, original, copy);
type = type?.BaseType;
}
return copy;
}
private static void CopyForType(Type type, Component source, Component destination)
{
FieldInfo[] myObjectFields = type.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
foreach (FieldInfo fi in myObjectFields)
{
fi.SetValue(destination, fi.GetValue(source));
}
}
}
}