using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using IPA.Config;
using IPA.Config.ConfigProviders;
using IPA.Logging;
using IPA.Old;
using IPA.Updating;
using IPA.Utilities;
using Mono.Cecil;
using UnityEngine;
using Logger = IPA.Logging.Logger;
using static IPA.Loader.PluginLoader;
namespace IPA.Loader
{
///
/// The manager class for all plugins.
///
public static class PluginManager
{
#pragma warning disable CS0618 // Type or member is obsolete (IPlugin)
///
/// An of new Beat Saber plugins
///
internal static IEnumerable BSPlugins
{
get
{
if(_bsPlugins == null)
{
LoadPlugins();
}
return (_bsPlugins ?? throw new InvalidOperationException()).Select(p => p.Plugin);
}
}
private static List _bsPlugins;
internal static IEnumerable BSMetas
{
get
{
if (_bsPlugins == null)
{
LoadPlugins();
}
return _bsPlugins;
}
}
///
/// Gets info about the plugin with the specified name.
///
/// the name of the plugin to get (must be an exact match)
/// the plugin info for the requested plugin or null
public static PluginInfo GetPlugin(string name)
{
return BSMetas.FirstOrDefault(p => p.Plugin.Name == name);
}
///
/// Gets info about the plugin with the specified ModSaber name.
///
/// the ModSaber name of the plugin to get (must be an exact match)
/// the plugin info for the requested plugin or null
public static PluginInfo GetPluginFromModSaberName(string name)
{
return BSMetas.FirstOrDefault(p => p.Metadata.Id == name);
}
///
/// An of old IPA plugins
///
[Obsolete("I mean, IPlugin shouldn't be used, so why should this? Not renaming to extend support for old plugins.")]
public static IEnumerable Plugins
{
get
{
if (_ipaPlugins == null)
{
LoadPlugins();
}
return _ipaPlugins;
}
}
private static List _ipaPlugins;
internal static IConfigProvider SelfConfigProvider { get; set; }
internal static readonly List>> configProviders = new List>>();
private static void LoadPlugins()
{
string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins");
// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
// so we need to resort to P/Invoke
string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
_bsPlugins = new List();
_ipaPlugins = new List();
if (!Directory.Exists(pluginDirectory)) return;
string cacheDir = Path.Combine(pluginDirectory, ".cache");
if (!Directory.Exists(cacheDir))
{
Directory.CreateDirectory(cacheDir);
}
else
{
foreach (string plugin in Directory.GetFiles(cacheDir, "*"))
{
File.Delete(plugin);
}
}
//Copy plugins to .cache
string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll");
foreach (string s in originalPlugins)
{
if (PluginsMetadata.Select(m => m.File.Name).Contains(s)) continue;
string pluginCopy = Path.Combine(cacheDir, Path.GetFileName(s));
#region Fix assemblies for refactor
var module = ModuleDefinition.ReadModule(Path.Combine(pluginDirectory, s));
foreach (var @ref in module.AssemblyReferences)
{ // fix assembly references
if (@ref.Name == "IllusionPlugin" || @ref.Name == "IllusionInjector")
{
@ref.Name = "IPA.Loader";
}
}
foreach (var @ref in module.GetTypeReferences())
{ // fix type references
if (@ref.FullName == "IllusionPlugin.IPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.IEnhancedPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.IBeatSaberPlugin") @ref.Namespace = "IPA"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.IEnhancedBeatSaberPlugin") @ref.Namespace = "IPA"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.BeatSaber.ModsaberModInfo") @ref.Namespace = "IPA"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.IniFile") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.IModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.ModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.Utils.ReflectionUtil") @ref.Namespace = "IPA.Utilities"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.Logging.Logger") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
if (@ref.FullName == "IllusionPlugin.Logging.LogPrinter") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.PluginManager") @ref.Namespace = "IPA.Loader"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.PluginComponent") @ref.Namespace = "IPA.Loader"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.CompositeBSPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.CompositeIPAPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.Logging.UnityLogInterceptor") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.Logging.StandardLogger") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.Updating.SelfPlugin") @ref.Namespace = "IPA.Updating"; //@ref.Name = "";
if (@ref.FullName == "IllusionInjector.Updating.Backup.BackupUnit") @ref.Namespace = "IPA.Updating.Backup"; //@ref.Name = "";
if (@ref.Namespace == "IllusionInjector.Utilities") @ref.Namespace = "IPA.Utilities"; //@ref.Name = "";
if (@ref.Namespace == "IllusionInjector.Logging.Printers") @ref.Namespace = "IPA.Logging.Printers"; //@ref.Name = "";
if (@ref.Namespace == "IllusionInjector.Updating.ModsaberML") @ref.Namespace = "IPA.Updating.ModSaber"; //@ref.Name = "";
}
module.Write(pluginCopy);
#endregion
}
var selfPlugin = new PluginInfo
{
Filename = Path.Combine(BeatSaber.InstallPath, "IPA.exe"),
Plugin = SelfPlugin.Instance
};
selfPlugin.Metadata.Manifest = new PluginManifest
{
Author = "DaNike",
Features = new string[0],
Description = "",
Version = new SemVer.Version(SelfPlugin.IPA_Version),
GameVersion = BeatSaber.GameVersion,
Id = "beatsaber-ipa-reloaded"
};
selfPlugin.Metadata.File = new FileInfo(Path.Combine(BeatSaber.InstallPath, "IPA.exe"));
_bsPlugins.Add(selfPlugin);
configProviders.Add(new KeyValuePair>(
SelfConfigProvider = new JsonConfigProvider {Filename = Path.Combine("UserData", SelfPlugin.IPA_Name)},
new Ref(SelfConfigProvider.LastModified)));
SelfConfigProvider.Load();
//Load copied plugins
string[] copiedPlugins = Directory.GetFiles(cacheDir, "*.dll");
foreach (string s in copiedPlugins)
{
var result = LoadPluginsFromFile(s);
_bsPlugins.AddRange(result.Item1);
_ipaPlugins.AddRange(result.Item2);
}
Logger.log.Info(exeName);
Logger.log.Info($"Running on Unity {Application.unityVersion}");
Logger.log.Info($"Game version {BeatSaber.GameVersion}");
Logger.log.Info("-----------------------------");
Logger.log.Info($"Loading plugins from {LoneFunctions.GetRelativePath(pluginDirectory, Environment.CurrentDirectory)} and found {_bsPlugins.Count + _ipaPlugins.Count}");
Logger.log.Info("-----------------------------");
foreach (var plugin in _bsPlugins)
{
Logger.log.Info($"{plugin.Plugin.Name}: {plugin.Plugin.Version}");
}
Logger.log.Info("-----------------------------");
foreach (var plugin in _ipaPlugins)
{
Logger.log.Info($"{plugin.Name}: {plugin.Version}");
}
Logger.log.Info("-----------------------------");
}
private static Tuple, IEnumerable> LoadPluginsFromFile(string file)
{
List bsPlugins = new List();
List ipaPlugins = new List();
if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
return new Tuple, IEnumerable>(bsPlugins, ipaPlugins);
T OptionalGetPlugin(Type t) where T : class
{
// use typeof() to allow for easier renaming (in an ideal world this compiles to a string, but ¯\_(ツ)_/¯)
if (t.GetInterface(typeof(T).Name) != null)
{
try
{
T pluginInstance = Activator.CreateInstance(t) as T;
/*string[] filter = null;
if (typeof(T) == typeof(IPlugin) && pluginInstance is IEnhancedPlugin enhancedPlugin)
filter = enhancedPlugin.Filter;
else if (pluginInstance is IGenericEnhancedPlugin plugin)
filter = plugin.Filter;*/
//if (filter == null || filter.Contains(exeName, StringComparer.OrdinalIgnoreCase))
return pluginInstance;
}
catch (Exception e)
{
Logger.loader.Error($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
}
}
return null;
}
try
{
Assembly assembly = Assembly.LoadFrom(file);
foreach (Type t in assembly.GetTypes())
{
IBeatSaberPlugin bsPlugin = OptionalGetPlugin(t);
if (bsPlugin != null)
{
try
{
var init = t.GetMethod("Init", BindingFlags.Instance | BindingFlags.Public);
if (init != null)
{
var initArgs = new List