using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace IPA.Utilities.Async
{
///
/// A single-threaded task scheduler that runs all of its tasks on the same thread.
///
public class SingleThreadTaskScheduler : TaskScheduler, IDisposable
{
private readonly Thread runThread = new Thread(ExecuteTasksS);
private readonly BlockingCollection tasks = new BlockingCollection();
private readonly CancellationTokenSource exitTokenSource = new CancellationTokenSource();
///
/// Gets whether or not the underlying thread has been started.
///
/// Thrown if this object has already been disposed.
public bool IsRunning
{
get
{
ThrowIfDisposed();
return runThread.IsAlive;
}
}
///
/// Starts the thread that executes tasks scheduled with this
///
/// Thrown if this object has already been disposed.
public void Start()
{
ThrowIfDisposed();
runThread.Start(this);
}
///
/// Terminates the runner thread, and waits for the currently running task to complete.
///
///
/// After this method returns, this object has been disposed and is no longer in a valid state.
///
/// an of s that did not execute
/// Thrown if this object has already been disposed.
public IEnumerable Exit()
{
ThrowIfDisposed();
tasks.CompleteAdding();
exitTokenSource.Cancel();
runThread.Join();
var retTasks = new List();
retTasks.AddRange(tasks);
return retTasks;
}
///
/// Waits for the runner thread to complete all tasks in the queue, then exits.
///
///
/// After this method returns, this object has been disposed and is no longer in a valid state.
///
/// Thrown if this object has already been disposed.
public void Join()
{
ThrowIfDisposed();
tasks.CompleteAdding();
runThread.Join();
}
///
/// Throws a .
///
/// nothing
/// Always.
protected override IEnumerable GetScheduledTasks()
{
// this is only for debuggers which we can't use sooooo
throw new NotSupportedException();
}
///
/// Queues a given to this scheduler. The must> be
/// scheduled for this by the runtime.
///
/// the to queue
/// Thrown if this object has already been disposed.
protected override void QueueTask(Task task)
{
ThrowIfDisposed();
tasks.Add(task);
}
///
/// Rejects any attempts to execute a task inline.
///
///
/// This task scheduler always runs its tasks on the thread that it manages, therefore it doesn't
/// make sense to run it inline.
///
/// the task to attempt to execute
/// whether the task was previously queued to this scheduler
///
/// Thrown if this object has already been disposed.
protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
{
ThrowIfDisposed();
return false;
}
private void ThrowIfDisposed()
{
if (disposedValue)
throw new InvalidOperationException("Object already disposed");
}
private void ExecuteTasks()
{
ThrowIfDisposed();
var token = exitTokenSource.Token;
try
{
// while we are still accepting tasks, and we can pull out a task with an infinite wait duration
while (!tasks.IsCompleted && tasks.TryTake(out var task, -1, token))
{
TryExecuteTask(task);
}
}
catch (OperationCanceledException)
{
// TryTake was cancelled, we'll just leave
}
}
private static void ExecuteTasksS(object param)
{
var self = param as SingleThreadTaskScheduler;
self.ExecuteTasks();
}
#region IDisposable Support
private bool disposedValue = false; // To detect redundant calls
///
/// Disposes this object.
///
/// whether or not to dispose managed objects
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
exitTokenSource.Dispose();
tasks.Dispose();
}
disposedValue = true;
}
}
///
/// Disposes this object. This puts the object into an unusable state.
///
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
}
#endregion
}
}