using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using System.Windows.Forms; using IPA.Patcher; namespace IPA { [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] public static class Program { [SuppressMessage("ReSharper", "InconsistentNaming")] public enum Architecture { x86, x64, Unknown } public const string FileVersion = "3.99.99.7"; public static Version Version => Assembly.GetEntryAssembly().GetName().Version; public static readonly ArgumentFlag ArgHelp = new ArgumentFlag("--help", "-h") { DocString = "prints this message" }; public static readonly ArgumentFlag ArgWaitFor = new ArgumentFlag("--waitfor", "-w") { DocString = "waits for the specified PID to exit", ValueString = "PID" }; public static readonly ArgumentFlag ArgForce = new ArgumentFlag("--force", "-f") { DocString = "forces the operation to go through" }; public static readonly ArgumentFlag ArgRevert = new ArgumentFlag("--revert", "-r") { DocString = "reverts the IPA installation" }; public static readonly ArgumentFlag ArgNoRevert = new ArgumentFlag("--no-revert", "-R") { DocString = "prevents a normal installation from first reverting" }; public static readonly ArgumentFlag ArgNoWait = new ArgumentFlag("--nowait", "-n") { DocString = "doesn't wait for user input after the operation" }; public static readonly ArgumentFlag ArgStart = new ArgumentFlag("--start", "-s") { DocString = "uses the specified arguments to start the game after the patch/unpatch", ValueString = "ARGUMENTS" }; public static readonly ArgumentFlag ArgLaunch = new ArgumentFlag("--launch", "-l") { DocString = "uses positional parameters as arguments to start the game after patch/unpatch" }; [STAThread] public static void Main() { Arguments.CmdLine.Flags(ArgHelp, ArgWaitFor, ArgForce, ArgRevert, ArgNoWait, ArgStart, ArgLaunch, ArgNoRevert).Process(); if (ArgHelp) { Arguments.CmdLine.PrintHelp(); return; } try { if (ArgWaitFor.HasValue) { // wait for process if necessary var pid = int.Parse(ArgWaitFor.Value); try { // wait for beat saber to exit (ensures we can modify the file) var parent = Process.GetProcessById(pid); Console.WriteLine($"Waiting for parent ({pid}) process to die..."); parent.WaitForExit(); } catch (Exception) { // ignored } } PatchContext context = null; Assembly AssemblyLibLoader(object source, ResolveEventArgs e) { // ReSharper disable AccessToModifiedClosure if (context == null) return null; var libsDir = context.LibsPathSrc; // ReSharper enable AccessToModifiedClosure var asmName = new AssemblyName(e.Name); var testFile = Path.Combine(libsDir, $"{asmName.Name}.{asmName.Version}.dll"); if (File.Exists(testFile)) return Assembly.LoadFile(testFile); Console.WriteLine($"Could not load library {asmName}"); return null; } AppDomain.CurrentDomain.AssemblyResolve += AssemblyLibLoader; var argExeName = Arguments.CmdLine.PositionalArgs.FirstOrDefault(s => s.EndsWith(".exe")); if (argExeName == null) context = PatchContext.Create(new DirectoryInfo(Directory.GetCurrentDirectory()).GetFiles() .First(o => o.Extension == ".exe" && o.FullName != Assembly.GetEntryAssembly().Location) .FullName); else context = PatchContext.Create(argExeName); // Sanitizing Validate(context); if (ArgRevert || Keyboard.IsKeyDown(Keys.LMenu)) Revert(context); else { Install(context); StartIfNeedBe(context); } } catch (Exception e) { Fail(e.Message); } WaitForEnd(); } private static void WaitForEnd() { if (!ArgNoWait) { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.WriteLine("[Press any key to continue]"); Console.ResetColor(); Console.ReadKey(); } } private static void Validate(PatchContext c) { if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile)) { Fail("Game does not seem to be a Unity project. Could not find the libraries to patch."); Console.WriteLine($"DataPath: {c.DataPathDst}"); Console.WriteLine($"EngineFile: {c.EngineFile}"); } } private static void Install(PatchContext context) { try { bool installFiles = true; // first, check currently installed version, if any if (File.Exists(Path.Combine(context.ProjectRoot, "winhttp.dll"))) { // installed, so check version of installed assembly string injectorPath = Path.Combine(context.ManagedPath, "IPA.Injector.dll"); if (File.Exists(injectorPath)) { var verInfo = FileVersionInfo.GetVersionInfo(injectorPath); var fileVersion = new Version(verInfo.FileVersion); if (fileVersion > Version) installFiles = false; } } if (installFiles || ArgForce) { var backup = new BackupUnit(context); if (!ArgNoRevert) { Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("Restoring old version... "); if (BackupManager.HasBackup(context)) BackupManager.Restore(context); } var nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins"); bool isFlat = Directory.Exists(nativePluginFolder) && Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll")); bool force = !BackupManager.HasBackup(context) || ArgForce; var architecture = DetectArchitecture(context.Executable); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("Installing files... "); CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force, backup); CopyAll(new DirectoryInfo(context.LibsPathSrc), new DirectoryInfo(context.LibsPathDst), force, backup); CopyAll(new DirectoryInfo(context.IPARoot), new DirectoryInfo(context.ProjectRoot), force, backup, null, false); } else { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("Not copying files because newer version already installed"); } #region Create Plugin Folder if (!Directory.Exists(context.PluginsFolder)) { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.WriteLine("Creating plugins folder... "); Directory.CreateDirectory(context.PluginsFolder); Console.ResetColor(); } #endregion } catch (Exception e) { Console.ForegroundColor = ConsoleColor.Red; Fail("Oops! This should not have happened.\n\n" + e); } Console.ResetColor(); } private static void Revert(PatchContext context) { Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("Restoring backup... "); if (BackupManager.Restore(context)) { Console.WriteLine("Done!"); } else { Console.WriteLine("Already vanilla or you removed your backups!"); } if (File.Exists(context.ShortcutPath)) { Console.WriteLine("Deleting shortcut..."); File.Delete(context.ShortcutPath); } Console.WriteLine(""); Console.WriteLine("--- Done reverting ---"); Console.ResetColor(); } private static void StartIfNeedBe(PatchContext context) { if (ArgStart.HasValue) { Process.Start(context.Executable, ArgStart.Value); } else { var argList = Arguments.CmdLine.PositionalArgs.ToList(); argList.Remove(context.Executable); if (ArgLaunch) { Process.Start(context.Executable, Args(argList.ToArray())); } } } public static void ClearLine() { if (IsConsole) { Console.SetCursorPosition(0, Console.CursorTop); int tpos = Console.CursorTop; Console.Write(new string(' ', Console.WindowWidth)); Console.SetCursorPosition(0, tpos); } } private static IEnumerable PassThroughInterceptor(FileInfo from, FileInfo to) { yield return to; } public static void CopyAll(DirectoryInfo source, DirectoryInfo target, bool aggressive, BackupUnit backup, Func> interceptor = null, bool recurse = true) { if (interceptor == null) { interceptor = PassThroughInterceptor; } // Copy each file into the new directory. foreach (var fi in source.GetFiles()) { foreach (var targetFile in interceptor(fi, new FileInfo(Path.Combine(target.FullName, fi.Name)))) { if (targetFile.Exists && targetFile.LastWriteTimeUtc >= fi.LastWriteTimeUtc && !aggressive) continue; Debug.Assert(targetFile.Directory != null, "targetFile.Directory != null"); targetFile.Directory?.Create(); LineBack(); ClearLine(); Console.WriteLine(@"Copying {0}", targetFile.FullName); backup.Add(targetFile); fi.CopyTo(targetFile.FullName, true); } } // Copy each subdirectory using recursion. if (!recurse) return; foreach (var diSourceSubDir in source.GetDirectories()) { var nextTargetSubDir = new DirectoryInfo(Path.Combine(target.FullName, diSourceSubDir.Name)); CopyAll(diSourceSubDir, nextTargetSubDir, aggressive, backup, interceptor); } } private static void Fail(string message) { Console.Error.WriteLine("ERROR: " + message); WaitForEnd(); Environment.Exit(1); } public static string Args(params string[] args) { return string.Join(" ", args.Select(EncodeParameterArgument).ToArray()); } /// /// Encodes an argument for passing into a program /// /// The value_ that should be received by the program /// The value_ which needs to be passed to the program for the original value_ /// to come through public static string EncodeParameterArgument(string original) { if (string.IsNullOrEmpty(original)) return original; string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0"); value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\""); return value; } public static Architecture DetectArchitecture(string assembly) { using (var reader = new BinaryReader(File.OpenRead(assembly))) { var header = reader.ReadUInt16(); if (header == 0x5a4d) { reader.BaseStream.Seek(60, SeekOrigin.Begin); // this location contains the offset for the PE header var peOffset = reader.ReadUInt32(); reader.BaseStream.Seek(peOffset + 4, SeekOrigin.Begin); var machine = reader.ReadUInt16(); if (machine == 0x8664) // IMAGE_FILE_MACHINE_AMD64 return Architecture.x64; if (machine == 0x014c) // IMAGE_FILE_MACHINE_I386 return Architecture.x86; if (machine == 0x0200) // IMAGE_FILE_MACHINE_IA64 return Architecture.x64; return Architecture.Unknown; } // Not a supported binary return Architecture.Unknown; } } public static void ResetLine() { if (IsConsole) Console.CursorLeft = 0; else Console.Write("\r"); } public static void LineBack() { if (IsConsole) Console.CursorTop--; else Console.Write("\x1b[1A"); } [DllImport("kernel32.dll")] private static extern IntPtr GetConsoleWindow(); private static bool? isConsole; public static bool IsConsole { get { if (isConsole == null) isConsole = GetConsoleWindow() != IntPtr.Zero; return isConsole.Value; } } internal static class Keyboard { [Flags] private enum KeyStates { None = 0, Down = 1, Toggled = 2 } [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] private static extern short GetKeyState(int keyCode); private static KeyStates KeyState(Keys key) { KeyStates state = KeyStates.None; short retVal = GetKeyState((int)key); //If the high-order bit is 1, the key is down //otherwise, it is up. if ((retVal & 0x8000) == 0x8000) state |= KeyStates.Down; //If the low-order bit is 1, the key is toggled. if ((retVal & 1) == 1) state |= KeyStates.Toggled; return state; } public static bool IsKeyDown(Keys key) { return KeyStates.Down == (KeyState(key) & KeyStates.Down); } public static bool IsKeyToggled(Keys key) { return KeyStates.Toggled == (KeyState(key) & KeyStates.Toggled); } } } }