using CustomUI.BeatSaber; using System.Collections; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace BSIPA_ModList.UI { internal class FloatingNotification : MonoBehaviour { private Canvas _canvas; private TMP_Text _authorNameText; private TMP_Text _pluginNameText; private TMP_Text _headerText; private Image _loadingBackg; private Image _loadingBar; private static readonly Vector3 Position = new Vector3(2.3f, 2.3f, 1.35f); private static readonly Vector3 Rotation = new Vector3(0, 60, 0); private static readonly Vector3 Scale = new Vector3(0.01f, 0.01f, 0.01f); private static readonly Vector2 CanvasSize = new Vector2(100, 50); private const string AuthorNameText = "BSIPA"; private const float AuthorNameFontSize = 7f; private static readonly Vector2 AuthorNamePosition = new Vector2(10, 31); private const string PluginNameText = "Mod Updater"; private const float PluginNameFontSize = 9f; private static readonly Vector2 PluginNamePosition = new Vector2(10, 23); private static readonly Vector2 HeaderPosition = new Vector2(10, 15); private static readonly Vector2 HeaderSize = new Vector2(100, 20); private const string HeaderText = "Checking for updates..."; private const float HeaderFontSize = 15f; private static readonly Vector2 LoadingBarSize = new Vector2(100, 10); private static readonly Color BackgroundColor = new Color(0, 0, 0, 0.2f); private bool _showingMessage; public static FloatingNotification Create() { return new GameObject("Mod List Floating Notification").AddComponent(); } public void ShowMessage(string message, float time) { StopAllCoroutines(); _showingMessage = true; _headerText.text = message; _headerText.alignment = TextAlignmentOptions.Left; _loadingBar.enabled = false; _loadingBackg.enabled = false; _canvas.enabled = true; StartCoroutine(DisableCanvasRoutine(time)); } public void ShowMessage(string message) { StopAllCoroutines(); _showingMessage = true; _headerText.text = message; _headerText.alignment = TextAlignmentOptions.Left; _loadingBar.enabled = false; _loadingBackg.enabled = false; _canvas.enabled = true; } protected void OnEnable() { SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged; DownloadController.Instance.OnDownloadStateChanged += DownloaderStateChanged; DownloadController.Instance.OnCheckForUpdates += CheckForUpdatesStart; DownloadController.Instance.OnCheckForUpdatesComplete += CheckForUpdatesDone; } protected void OnDisable() { SceneManager.activeSceneChanged -= SceneManagerOnActiveSceneChanged; DownloadController.Instance.OnDownloadStateChanged -= DownloaderStateChanged; DownloadController.Instance.OnCheckForUpdates -= CheckForUpdatesStart; DownloadController.Instance.OnCheckForUpdatesComplete -= CheckForUpdatesDone; } private void CheckForUpdatesStart() { StopAllCoroutines(); _showingMessage = false; _headerText.text = HeaderText; _headerText.alignment = TextAlignmentOptions.Left; _loadingBar.enabled = false; _loadingBackg.enabled = false; _canvas.enabled = true; } private bool updatesZero = false; private void CheckForUpdatesDone(int count) { if (count == 0) updatesZero = true; else updatesZero = false; StopAllCoroutines(); _showingMessage = false; _headerText.text = $"{count} updates found"; _headerText.alignment = TextAlignmentOptions.Left; _loadingBar.enabled = false; _loadingBackg.enabled = false; _canvas.enabled = true; StartCoroutine(DisableCanvasRoutine(5f)); } private void SceneManagerOnActiveSceneChanged(Scene oldScene, Scene newScene) { if (newScene.name == "MenuCore") { if (_showingMessage) { _canvas.enabled = true; } } else { _canvas.enabled = false; } } private void DownloaderStateChanged() { if (DownloadController.Instance.IsDownloading) { StopAllCoroutines(); _showingMessage = false; _headerText.text = "Downloading updates..."; _headerText.alignment = TextAlignmentOptions.Left; _loadingBar.enabled = false; _loadingBackg.enabled = false; _canvas.enabled = true; } if (DownloadController.Instance.IsDone && !updatesZero) { StopAllCoroutines(); _showingMessage = false; _headerText.text = "Update complete. Restart to finish installation."; _headerText.alignment = TextAlignmentOptions.Center; _loadingBar.enabled = false; _loadingBackg.enabled = false; } } internal void Close() { StartCoroutine(DisableCanvasRoutine(0f)); } private IEnumerator DisableCanvasRoutine(float time) { yield return new WaitForSecondsRealtime(time); _canvas.enabled = false; _showingMessage = false; } internal static FloatingNotification instance; protected void Awake() { if (instance != null) { Destroy(this); return; } instance = this; gameObject.transform.position = Position; gameObject.transform.eulerAngles = Rotation; gameObject.transform.localScale = Scale; _canvas = gameObject.AddComponent(); _canvas.renderMode = RenderMode.WorldSpace; _canvas.enabled = false; var rectTransform = _canvas.transform as RectTransform; rectTransform.sizeDelta = CanvasSize; _authorNameText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, AuthorNameText, AuthorNamePosition); rectTransform = _authorNameText.transform as RectTransform; rectTransform.SetParent(_canvas.transform, false); rectTransform.anchoredPosition = AuthorNamePosition; rectTransform.sizeDelta = HeaderSize; _authorNameText.text = AuthorNameText; _authorNameText.fontSize = AuthorNameFontSize; _pluginNameText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, PluginNameText, PluginNamePosition); rectTransform = _pluginNameText.transform as RectTransform; rectTransform.SetParent(_canvas.transform, false); rectTransform.sizeDelta = HeaderSize; rectTransform.anchoredPosition = PluginNamePosition; _pluginNameText.text = PluginNameText; _pluginNameText.fontSize = PluginNameFontSize; _headerText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, HeaderText, HeaderPosition); rectTransform = _headerText.transform as RectTransform; rectTransform.SetParent(_canvas.transform, false); rectTransform.anchoredPosition = HeaderPosition; rectTransform.sizeDelta = HeaderSize; _headerText.text = HeaderText; _headerText.fontSize = HeaderFontSize; _loadingBackg = new GameObject("Background").AddComponent(); rectTransform = _loadingBackg.transform as RectTransform; rectTransform.SetParent(_canvas.transform, false); rectTransform.sizeDelta = LoadingBarSize; _loadingBackg.color = BackgroundColor; _loadingBar = new GameObject("Loading Bar").AddComponent(); rectTransform = _loadingBar.transform as RectTransform; rectTransform.SetParent(_canvas.transform, false); rectTransform.sizeDelta = LoadingBarSize; var tex = Texture2D.whiteTexture; var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f, 100, 1); _loadingBar.sprite = sprite; _loadingBar.type = Image.Type.Filled; _loadingBar.fillMethod = Image.FillMethod.Horizontal; _loadingBar.color = new Color(1, 1, 1, 0.5f); DontDestroyOnLoad(gameObject); } /*private void Update() { if (!_canvas.enabled) return; _loadingBar.fillAmount = SongLoader.LoadingProgress; }*/ } }