using IllusionPlugin; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.SceneManagement; using Logger = IllusionInjector.Logging.Logger; namespace IllusionInjector { #pragma warning disable CS0618 // Type or member is obsolete public class CompositeIPAPlugin : IPlugin { IEnumerable plugins; private delegate void CompositeCall(IPlugin plugin); public CompositeIPAPlugin(IEnumerable plugins) { this.plugins = plugins; } public void OnApplicationStart() { Invoke(plugin => plugin.OnApplicationStart()); } public void OnApplicationQuit() { Invoke(plugin => plugin.OnApplicationQuit()); } private void Invoke(CompositeCall callback) { foreach (var plugin in plugins) { try { callback(plugin); } catch (Exception ex) { Logger.log.Error($"{plugin.Name}: {ex}"); } } } public void OnUpdate() { Invoke(plugin => plugin.OnUpdate()); } public void OnFixedUpdate() { Invoke(plugin => plugin.OnFixedUpdate()); } public string Name { get { throw new NotImplementedException(); } } public string Version { get { throw new NotImplementedException(); } } public void OnLateUpdate() { Invoke(plugin => { if (plugin is IEnhancedBeatSaberPlugin) ((IEnhancedBeatSaberPlugin) plugin).OnLateUpdate(); }); } public void OnLevelWasLoaded(int level) { Invoke(plugin => plugin.OnLevelWasLoaded(level)); } public void OnLevelWasInitialized(int level) { Invoke(plugin => plugin.OnLevelWasInitialized(level)); } } #pragma warning restore CS0618 // Type or member is obsolete }