using UnityEngine; namespace TMPro { // Base class inherited by the various TextMeshPro Assets. [System.Serializable] public class TMP_Asset : ScriptableObject { /// /// HashCode based on the name of the asset. /// public int hashCode; /// /// The material used by this asset. /// public Material material; /// /// HashCode based on the name of the material assigned to this asset. /// public int materialHashCode; } }