using IPA.Patcher; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; using IPA.ArgParsing; namespace IPA { public class Program { public enum Architecture { x86, x64, Unknown } public static Version Version => Assembly.GetEntryAssembly().GetName().Version; public static ArgumentFlag ArgHelp = new ArgumentFlag("--help", "-h") { DocString = "prints this message" }; public static ArgumentFlag ArgWaitFor = new ArgumentFlag("--waitfor", "-w") { DocString = "waits for the specified PID to exit", ValueString = "PID" }; public static ArgumentFlag ArgForce = new ArgumentFlag("--force", "-f") { DocString = "forces the operation to go through" }; public static ArgumentFlag ArgRevert = new ArgumentFlag("--revert", "-r") { DocString = "reverts the IPA installation" }; public static ArgumentFlag ArgNoWait = new ArgumentFlag("--nowait", "-n") { DocString = "doesn't wait for user input after the operation" }; public static ArgumentFlag ArgStart = new ArgumentFlag("--start", "-s") { DocString = "uses value as arguments to start the game after the patch/unpatch", ValueString = "ARGUMENTS" }; public static ArgumentFlag ArgLaunch = new ArgumentFlag("--launch", "-l") { DocString = "uses positional parameters as arguments to start the game after patch/unpatch" }; static void Main(string[] args) { Arguments.CmdLine.Flags(ArgHelp, ArgWaitFor, ArgForce, ArgRevert, ArgNoWait, ArgStart, ArgLaunch).Process(); if (ArgHelp) { Arguments.CmdLine.PrintHelp(); return; } try { if (ArgWaitFor.HasValue) { // wait for process if necessary int pid = int.Parse(ArgWaitFor.Value); try { // wait for beat saber to exit (ensures we can modify the file) var parent = Process.GetProcessById(pid); Console.WriteLine($"Waiting for parent ({pid}) process to die..."); parent.WaitForExit(); } catch (Exception) { } } PatchContext context; var argExeName = Arguments.CmdLine.PositionalArgs.FirstOrDefault(s => s.EndsWith(".exe")); if (argExeName == null) context = PatchContext.Create(new DirectoryInfo(Directory.GetCurrentDirectory()).GetFiles() .First(o => o.Extension == ".exe" && o.FullName != Assembly.GetCallingAssembly().Location) .FullName); else context = PatchContext.Create(argExeName); // Sanitizing Validate(context); if (ArgRevert || Keyboard.IsKeyDown(Keys.LMenu)) Revert(context); else { Install(context); StartIfNeedBe(context); } } catch (Exception e) { Fail(e.Message); } WaitForEnd(); } private static void WaitForEnd() { if (!ArgNoWait) { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.WriteLine("[Press any key to continue]"); Console.ResetColor(); Console.ReadLine(); } } private static void Validate(PatchContext c) { if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile)) { Fail("Game does not seem to be a Unity project. Could not find the libraries to patch."); Console.WriteLine($"DataPath: {c.DataPathDst}"); Console.WriteLine($"EngineFile: {c.EngineFile}"); } } private static void Install(PatchContext context) { try { var backup = new BackupUnit(context); #region Patch Version Check var patchedModule = PatchedModule.Load(context.EngineFile); var isCurrentNewer = Version.CompareTo(patchedModule.Data.Version) >= 0; Console.WriteLine($"Current: {Version} Patched: {patchedModule.Data.Version}"); if (isCurrentNewer) { Console.ForegroundColor = ConsoleColor.White; Console.WriteLine( $"Preparing for update, {(patchedModule.Data.Version == null ? "UnPatched" : patchedModule.Data.Version.ToString())} => {Version}"); Console.WriteLine("--- Starting ---"); Revert(context); Console.ResetColor(); #region File Copying Console.ForegroundColor = ConsoleColor.Magenta; Console.WriteLine("Updating files... "); var nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins"); bool isFlat = Directory.Exists(nativePluginFolder) && Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll")); bool force = !BackupManager.HasBackup(context) || ArgForce; var architecture = DetectArchitecture(context.Executable); Console.WriteLine("Architecture: {0}", architecture); CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force, backup, (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat, architecture)); CopyAll(new DirectoryInfo(context.LibsPathSrc), new DirectoryInfo(context.LibsPathDst), force, backup, (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat, architecture)); Console.WriteLine("Successfully updated files!"); #endregion } else { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"Files up to date @ Version {Version}!"); Console.ResetColor(); } #endregion #region Create Plugin Folder if (!Directory.Exists(context.PluginsFolder)) { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.WriteLine("Creating plugins folder... "); Directory.CreateDirectory(context.PluginsFolder); Console.ResetColor(); } #endregion #region Patching if (!patchedModule.Data.IsPatched || isCurrentNewer) { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine($"Patching UnityEngine.dll with Version {Application.ProductVersion}... "); backup.Add(context.EngineFile); patchedModule.Patch(Version); Console.WriteLine("Done!"); Console.ResetColor(); } #endregion #region Virtualizing if (File.Exists(context.AssemblyFile)) { var virtualizedModule = VirtualizedModule.Load(context.AssemblyFile); if (!virtualizedModule.IsVirtualized) { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Virtualizing Assembly-Csharp.dll... "); backup.Add(context.AssemblyFile); virtualizedModule.Virtualize(); Console.WriteLine("Done!"); Console.ResetColor(); } } #endregion #region Creating shortcut if(!File.Exists(context.ShortcutPath)) { Console.ForegroundColor = ConsoleColor.DarkGreen; Console.WriteLine("Creating shortcut to IPA ({0})... ", context.IPA); try { Shortcut.Create( fileName: context.ShortcutPath, targetPath: context.IPA, arguments: Args(context.Executable, "-ln"), workingDirectory: context.ProjectRoot, description: "Launches the game and makes sure it's in a patched state", hotkey: "", iconPath: context.Executable ); } catch (Exception) { Console.ForegroundColor = ConsoleColor.Red; Console.Error.WriteLine("Failed to create shortcut, but game was patched!"); } Console.ResetColor(); } #endregion } catch (Exception e) { Console.ForegroundColor = ConsoleColor.Red; Fail("Oops! This should not have happened.\n\n" + e); } Console.ResetColor(); } private static void Revert(PatchContext context) { Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("Restoring backup... "); if (BackupManager.Restore(context)) { Console.WriteLine("Done!"); } else { Console.WriteLine("Already vanilla or you removed your backups!"); } if (File.Exists(context.ShortcutPath)) { Console.WriteLine("Deleting shortcut..."); File.Delete(context.ShortcutPath); } Console.WriteLine(""); Console.WriteLine("--- Done reverting ---"); Console.ResetColor(); } private static void StartIfNeedBe(PatchContext context) { if (ArgStart.HasValue) { Process.Start(context.Executable, ArgStart.Value); } else { var argList = Arguments.CmdLine.PositionalArgs.ToList(); argList.Remove(context.Executable); if (ArgLaunch) { Process.Start(context.Executable, Args(argList.ToArray())); } } } public static IEnumerable NativePluginInterceptor(FileInfo from, FileInfo to, DirectoryInfo nativePluginFolder, bool isFlat, Architecture preferredArchitecture) { if (to.FullName.StartsWith(nativePluginFolder.FullName)) { var relevantBit = to.FullName.Substring(nativePluginFolder.FullName.Length + 1); // Goes into the plugin folder! bool isFileFlat = !relevantBit.StartsWith("x86"); if (isFlat && !isFileFlat) { // Flatten structure bool is64Bit = relevantBit.StartsWith("x86_64"); if (!is64Bit && preferredArchitecture == Architecture.x86) { // 32 bit yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, relevantBit.Substring("x86".Length + 1))); } else if (is64Bit && (preferredArchitecture == Architecture.x64 || preferredArchitecture == Architecture.Unknown)) { // 64 bit yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, relevantBit.Substring("x86_64".Length + 1))); } else { // Throw away yield break; } } else if (!isFlat && isFileFlat) { // Deepen structure yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86"), relevantBit)); yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86_64"), relevantBit)); } else { yield return to; } } else { yield return to; } } public static void ClearLine() { Console.SetCursorPosition(0, Console.CursorTop); int tpos = Console.CursorTop; Console.Write(new string(' ', Console.WindowWidth)); Console.SetCursorPosition(0, tpos); } private static IEnumerable PassThroughInterceptor(FileInfo from, FileInfo to) { yield return to; } public static void CopyAll(DirectoryInfo source, DirectoryInfo target, bool aggressive, BackupUnit backup, Func> interceptor = null) { if (interceptor == null) { interceptor = PassThroughInterceptor; } // Copy each file into the new directory. foreach (FileInfo fi in source.GetFiles()) { foreach (var targetFile in interceptor(fi, new FileInfo(Path.Combine(target.FullName, fi.Name)))) { if (!targetFile.Exists || targetFile.LastWriteTimeUtc < fi.LastWriteTimeUtc || aggressive) { targetFile.Directory.Create(); Console.CursorTop--; ClearLine(); Console.WriteLine(@"Copying {0}", targetFile.FullName); backup.Add(targetFile); fi.CopyTo(targetFile.FullName, true); } } } // Copy each subdirectory using recursion. foreach (DirectoryInfo diSourceSubDir in source.GetDirectories()) { DirectoryInfo nextTargetSubDir = new DirectoryInfo(Path.Combine(target.FullName, diSourceSubDir.Name)); CopyAll(diSourceSubDir, nextTargetSubDir, aggressive, backup, interceptor); } } static void Fail(string message) { Console.Error.Write("ERROR: " + message); WaitForEnd(); Environment.Exit(1); } public static string Args(params string[] args) { return string.Join(" ", args.Select(EncodeParameterArgument).ToArray()); } /// /// Encodes an argument for passing into a program /// /// The value that should be received by the program /// The value which needs to be passed to the program for the original value /// to come through public static string EncodeParameterArgument(string original) { if (string.IsNullOrEmpty(original)) return original; string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0"); value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\""); return value; } public static Architecture DetectArchitecture(string assembly) { using (var reader = new BinaryReader(File.OpenRead(assembly))) { var header = reader.ReadUInt16(); if (header == 0x5a4d) { reader.BaseStream.Seek(60, SeekOrigin.Begin); // this location contains the offset for the PE header var peOffset = reader.ReadUInt32(); reader.BaseStream.Seek(peOffset + 4, SeekOrigin.Begin); var machine = reader.ReadUInt16(); if (machine == 0x8664) // IMAGE_FILE_MACHINE_AMD64 return Architecture.x64; else if (machine == 0x014c) // IMAGE_FILE_MACHINE_I386 return Architecture.x86; else if (machine == 0x0200) // IMAGE_FILE_MACHINE_IA64 return Architecture.x64; else return Architecture.Unknown; } else { // Not a supported binary return Architecture.Unknown; } } } public abstract class Keyboard { [Flags] private enum KeyStates { None = 0, Down = 1, Toggled = 2 } [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] private static extern short GetKeyState(int keyCode); private static KeyStates GetKeyState(Keys key) { KeyStates state = KeyStates.None; short retVal = GetKeyState((int) key); //If the high-order bit is 1, the key is down //otherwise, it is up. if ((retVal & 0x8000) == 0x8000) state |= KeyStates.Down; //If the low-order bit is 1, the key is toggled. if ((retVal & 1) == 1) state |= KeyStates.Toggled; return state; } public static bool IsKeyDown(Keys key) { return KeyStates.Down == (GetKeyState(key) & KeyStates.Down); } public static bool IsKeyToggled(Keys key) { return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled); } } } }