using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IPA.Config.Data
{
///
/// A representing a piece of text. The only reason this is not named
/// String is so that it doesn't conflict with .
///
public sealed class Text : Value
{
///
/// The actual value of this object.
///
public string Value { get; set; }
///
/// Converts this into a human-readable format.
///
/// a quoted, unescaped string form of
public override string ToString() => $"\"{Value}\"";
}
///
/// A representing an integer. This may hold a 's
/// worth of data.
///
public sealed class Integer : Value
{
///
/// The actual value of the object.
///
public long Value { get; set; }
///
/// Converts this into a human-readable format.
///
/// the result of Value.ToString()
public override string ToString() => Value.ToString();
}
///
/// A representing a floating point value. This may hold a
/// 's worth of data.
///
public sealed class FloatingPoint : Value
{
///
/// The actual value fo this object.
///
public double Value { get; set; }
///
/// Converts this into a human-readable format.
///
/// the result of Value.ToString()
public override string ToString() => Value.ToString();
}
///
/// A representing a boolean value.
///
public sealed class Boolean : Value
{
///
/// The actual value fo this object.
///
public bool Value { get; set; }
///
/// Converts this into a human-readable format.
///
/// the result of Value.ToString().ToLower()
public override string ToString() => Value.ToString().ToLower();
}
}