Class OnStartAttribute
Indicates that the target method should be called when the game starts.
Implements
Inherited Members
System.Attribute.System.Runtime.InteropServices._Attribute.GetTypeInfoCount(System.UInt32)
System.Attribute.System.Runtime.InteropServices._Attribute.GetTypeInfo(System.UInt32, System.UInt32, System.IntPtr)
System.Attribute.System.Runtime.InteropServices._Attribute.GetIDsOfNames(System.Guid, System.IntPtr, System.UInt32, System.UInt32, System.IntPtr)
System.Attribute.System.Runtime.InteropServices._Attribute.Invoke(System.UInt32, System.Guid, System.UInt32, System.Int16, System.IntPtr, System.IntPtr, System.IntPtr, System.IntPtr)
Namespace: IPA
Assembly: IPA.Loader.dll
Syntax
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
public sealed class OnStartAttribute : Attribute, _Attribute
Remarks
This attribute is interchangable with OnEnableAttribute, and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods.
Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is SingleStartInit.
The method marked by this attribute will always be called from the Unity main thread.