using CustomUI.BeatSaber; using System; using UnityEngine.UI; using VRUI; namespace BSIPA_ModList.UI { internal class BackButtonNavigationController : VRUINavigationController { public event Action didFinishEvent; private Button _backButton; protected override void DidActivate(bool firstActivation, ActivationType activationType) { if (firstActivation && activationType == ActivationType.AddedToHierarchy) { _backButton = BeatSaberUI.CreateBackButton(rectTransform, didFinishEvent.Invoke); } } } }