Anairkoen Schno
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d491dfde50
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Fixed library detection when loading from Mono.Cecil
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5 years ago |
Anairkoen Schno
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86d30f7997
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Added loading of embedded manifests, as well as load order computation
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5 years ago |
Anairkoen Schno
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8bb53feea5
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Worked further towards the goal of a debuggable Beat Saber
Upgraded Mono.Cecil to 0.10.1
Removed some unneeded files from repo
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6 years ago |
Anairkoen Schno
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6045e31267
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Updated to use ReSharper
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6 years ago |
Anairkoen Schno
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bf16442ed3
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Modified build order selection method
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6 years ago |
Anairkoen Schno
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65e89ed3fd
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Updating now extracts to a 'Pending' directory and installs on the next game start
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6 years ago |
Anairkoen Schno
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4cb7be3f25
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Improved reference "manager", adding a few checks
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6 years ago |
Anairkoen Schno
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b38d36c34a
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Finished shift to stored references
Build project CollectDependencies to collect and process dependencies
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6 years ago |
DaNike
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a42da09b24
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Fixed up some build order stuff
Started work on repository included dependencies
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6 years ago |
Anairkoen Schno
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634a38347b
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Moved Assembly-CSharp and UnityEngine backup to the loader, updates the backup on game update
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6 years ago |
Anairkoen Schno
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f198aa6382
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All compilation now completely deterministic
Incremented version
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6 years ago |
Anairkoen Schno
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68ab62057b
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Completely moved virtualization to the loader
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6 years ago |
Anairkoen Schno
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bee1b2b371
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Updated version
Began adding support for non-destructive patching
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6 years ago |
Anairkoen Schno
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de1b5aea4f
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Library loader now supports nested folders in Libs/
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6 years ago |
Anairkoen Schno
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a2907890a8
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Added libraries; updater works with dependencies
+ Microsoft.CSharp
+ SemVer
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6 years ago |
Anairkoen Schno
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ccdb444d68
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Improved the backup system
added $manifest$.txt to backups
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6 years ago |
Anairkoen Schno
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2b32d6f91e
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Began refactor
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6 years ago |